Also noticed that the .sqf is generating town names? Any idea how to null that, so we are left with the name of the town we enter to the description/name fileds in the module? The town has made the 'desert' map a real joy to edit. I'll be putting one together using your suggestion to scatter a town over a few miles radius - excellent : -) Also, it might be a stupid question, but how am I going to enter empty objects, or place units into particular buildings in the set? Scratch that - I found a post that I'll be needing to try out here :- Bohemia Thread but missions with the set in use are occasionally loading twice - once for the Mission, and then again for the Town - I must be missing something critical ...