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aussnipe73

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Posts posted by aussnipe73


  1. Recently I've been getting some news that my old addon USS Iowa BB-61 isn't working with Arma 3 any more.  I would like to know if there is anyone out there who feels they have the experience to takeover or update the addon and make it work again. 

     

    To answer the obvious question "Why don't you do it yourself?",  there are a few reasons.  First off, I'm simply too busy, I have study and games of my own to work on now and I cant find the time to go back to the arma modding scene.  Secondly, This mod was done at a time when I was dealing with some serious real life loss, working on this mod brings those memories back a little too strongly.  Thirdly, Getting this mod to work was such an ungainly, messy, hackjob of scripting that I don't really know how it works at all let alone what could be wrong with it. 

     

    Anyway, If you are interested please respond in this topic or PM me. 

     

    Cheers,

    AusSnipe73

    • Like 2

  2. Hey everyone,

    I want to thank you all for the support and feedback you have provided. The Iowa has been a huge undertaking and its been a real challenge to get this far.

    I'm taking note of all the bugs and issues you are reporting and am looking into possible solutions. I'm planning to announce my future update plans for the Iowa within a few weeks.

    Cheers,

    AusSnipe73


  3. I don't think it has a damage state atm.

    You can definitely sink the ship but it might take a while and there is no visual damage state.

    the model seems too small in relation to the player. Exiting a crew position is pretty much always downright suicidal

    The model is built 100% to scale all I can really say is that she was built with very fine tolerances. I have worked very hard to get the movement for characters walking around the ship (When it is stationary) working as smoothly as it can but there are clipping and sticking issues that I can't solve without changing the way the ship looks. As for the entry/exit problems I'll try and fix that today.

    Are we going to see a Artillery Computer added to the guns?

    Its already there, ask crew member 16 - he is the one that calls in fire support. For technical reasons all the default gunner positions can't have an artillery computer


  4. b] cause parts of the ship to become misaligned (Don

    Credits:

    Modelling, Texturing and Configuration – AusSnipe73

    Additional Texturing – Ori Wortley and Daniel Galbraith

    Huge amount of advice on configuring the ship – Hatchet

    Scripting and Configuration Advice - Bad Benson

    Download:

    Armaholic (v1.02)

    Steam Workshop (v1.03)

    MANW Page:

    http://makearmanotwar.com/entry/4RLRY5Tm9x#.VEjZlWccRaQ

    Screenshots:

    USS Iowa Gallery


  5. M8 have you ever developed a Tarin Kot MNB template for this map?

    Yes, MNB Tarin Kot is part of the map - I'm sure someone from the aussie community will be kind enough to setup a mission template with the right units.

    What do you mean with "different objects"? Using the arma 3 buildings instead of the A2:OA ones

    Yes, Arma 3 has some enhanced versions of arma 2 objects used on TK which I'll use for the arma 3 version.


  6. Well I've been working on the arma 2 and 3 versions of the map, they will be basically the same although for technical reasons the arma 3 version will use some different objects. Currently I'm setting up the groundwork to make an arma 3 release of TK possible when that's done I'll have some news. As to when the release of both versions is going to be, "Coming in 2014". :)

    ---Project is on hold indefinitely---


  7. Yeah I got that early on with importing TK into Arma 3, from what I can tell the problem is caused by small ponds large ones seem to work ok.

    Very annoying since it breaks my solution to my previous problems with water on TK. Can you as a player fix it? I don't think you really can, I could be wrong:)


  8. How long is a piece of string?;)

    How long it will take you to make a map really depends on how much detail you want to put into it. You can spend weeks working on satellite images and heightmaps. You can easily spend as many months as you like placing objects, however if you bearing in mind your new, time etc. I would say (and could be completely wrong here) allow 6-8 months to make a 5x5km with strict controls on the object count.

    AusSnipe73

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