Defiance44
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Posts posted by Defiance44
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Hi.
I'm looking for a add-on that lets me spawn a group of AI that will spawn inside of my squad, and next to me. I want them to be able to be commanded by me.
If anyone could provide any script suggestions, add-ons, or anything else I can look into to get started with my "quest."
EDIT:
http://www.armaholic.com/page.php?id=12113
LOOKING INTO THIS THIS MIGHT BE WHAT I NEED THANKS.
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takes like 30 minutes just to load (DAC initialization?) I want to play, not wait 30 minutes for it to initialize!
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How do I enable a respawn? I just die and I am just "dead" there without any respawn.
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-Psycho-;2159571']Make sure all look like this.Thanks. I updated the software and now ACRE is working better than ever. Thank you from California, USA :D
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My TS resetted all of it's setting for some reason. It works, but I can't hear anyone.. I have a Logitech G35 headset, and I have my 3D settings (ie the one in options>playback) enabled. Please help. IT work just working 1 day ago.
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check coodrinates and definesI've changed most of the defines, I changed the starting Coordinates in one of the defines (which I think was located in the main directory of the mission). I'm going to test it out now finally.
Okay, here is what I did to fix the problem:
I changed (in defines.sqf in the directory), I changed the startpos to the start pos of all of my units (which are in the same spot overlaying eachother), then I changed the center POS to the coordinates of the UN Flag, and make sure to change the z cord to 0 in centerpos.
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you know what you must to do ;)I've surely spent an hour on this, and I wish I did. I resort to this topic whenever I need urgent help.
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I added ACE Insurgency onto the map called Sangin, Afghanistan. Everything works good except the MHQ does not randomly spawn, I tried to make it a static spawn (because I know how to), but it still doesn't work. The respawn does not work either. When I die, I simply respawn on respawn_marker marker.
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I created a few objects and a few soldiers on Tora Bora. I "safed" it, then I loaded the mission after restarting, and it won't load. It just says "Updating Zone\Contacting Server."
Here is my mission code:
mcc_zone_number=1; mcc_zone_marker_X=100; mcc_zone_marker_Y=100; mcc_zone_markername='1'; mcc_zone_size set [mcc_zone_number,[mcc_zone_marker_X,mcc_zone_marker_Y]]; mcc_markerposition=[7640.68,6492.11,-100.188]; script_handler = [0] execVM '\mcc_sandbox_mod\mcc\general_scripts\mcc_make_the_marker.sqf'; waitUntil {scriptDone script_handler}; mcc_spawntype=''; mcc_classtype=''; mcc_isnewzone=true; mcc_spawnwithcrew=true; mcc_spawnname=''; mcc_spawnfaction=''; mcc_zone_number=1; mcc_zoneinform='NOTHING'; mcc_zone_markername='1'; mcc_spawnbehavior='MOVE'; mcc_grouptype =''; mcc_spawndisplayname =''; mcc_track_units = false; mcc_awareness = 'DEFAULT'; mcc_sidename = 'WEST'; script_handler = [0] execVM '\mcc_sandbox_mod\mcc\general_scripts\mcc_SpawnStuff.sqf'; waitUntil {scriptDone script_handler}; _string=''; _type=3; ['briefing', [_string, _type]] call CBA_fnc_globalEvent; sleep 1;_type=0; _stringName='Gharunta'; _stringDescription='Taliban forces are using the small village of Gharunta as shelter. They terrorize the villagers, and use their homes to shoot at American soldiers. They've set up machine guns and increased the amount of forces in the city since they got word we're coming.'; _pos = []; ['tasks', [_type, _stringName, _stringDescription, _pos]] call CBA_fnc_globalEvent; sleep 1;['simpleSpawn', [[7573.16,6503.65,11], 297.935, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7571.71,6449.96,11], 302.391, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; MCC_align3D=true;publicVariable 'MCC_align3D';['simpleSpawn', [[7571.83,6450.21,11], 302.554, 'Land_BagFenceRound', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7571.14,6451.15,11.5], 121.583, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7571.71,6450.97,11], 122.916, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7570.7,6450.65,11], 125.392, 'DSHkM_Mini_TriPod_TK_INS_EP1', 'VEHICLE', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7567.44,6505.52,10], 104.562, 'RU_WarfareBMGNest_PK', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7567.97,6505.31,10], 104.586, 'RU_WarfareBMGNest_PK', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7694.9,6520.45,9.5], 106.409, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7694.54,6521.73,9.5], 108.032, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7693.56,6521.65,9.5], 106.948, 'Land_fort_bagfence_round', 'AMMO', 'CIV', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7693.43,6520.29,10], 107.219, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7654.61,6462.32,6], 109.994, 'TK_INS_Soldier_2_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7567.99,6455.25,9.5], 113.891, 'TK_INS_Soldier_2_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7619.89,6538.02,5.5], 114.929, 'TK_INS_Soldier_AT_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7585,6532.79,4.5], 111.778, 'TK_INS_Soldier_AT_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7585.81,6532.38,1], 113.444, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7619.38,6435.01,1], 111.741, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf'; waitUntil {scriptDone script_handler}; ['simpleSpawn', [[7612.79,6437.05,2], 111.63, 'TK_INS_Warlord_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7658.34,6490.75,2], 110.926, 'TK_INS_Bonesetter_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; MCC_align3D=false;publicVariable 'MCC_align3D';['simpleSpawn', [[7562.55,6520.98,5], 109.009, 'TK_INS_Soldier_Sniper_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7636.13,6547.31,1], 109.314, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone}; ['simpleSpawn', [[7600.46,6432.58,0], 118.422, 'TK_INS_Soldier_EP1', 'MAN', 'EAST', true, '', '']] call CBA_fnc_globalEvent; MCC_mccFunctionDone = false; waitUntil {MCC_mccFunctionDone};
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Does this support all maps and islands?
EDIT: Nevermind
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Could you please make this mod supportable with Tora Bora? Thank you.
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Pfft... "very easy to use". I followed every tutorial here and on Bohemia Wiki on how to set up this RCON tool to a server.... this tool still can't connect to the server.
Here is my BEserver.cfg file:
RConPassword jacob
Very simple :)
Here is where it is at on my server:
/64.x.x.x2_port_xxxx/Expansion/BattlEye/BEserver.cfg
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How do i intigrate more units into a squad? When i'm doing that, this units can't respawn to other Squadmembers. I gave them the name Hitman116 an Hitman117 and grouped them with Hitman111 When i add them in common/defines.sqf l.:60 I get this errormessage:} else { if (playerNames select _id != "") then { playerNames set> Error position: Error Nullteiler File C:\Users\Binary\Documents\ArmA 2 Other Profiles\TFG | Binary\mpmissions\ace_insurgency_1_50.Takistan\common\client\misc\functions.sqf, line 54 Error in expression < ""]; }; };
Look at my previous post if you want to know how to add more units.
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Have you read and tried to reproduce the wiki?http://www.sonsofexiled.fr/joomla/wiki/index.php/2._Wiki_English
Hi,
I have read the wiki and still I do not see anything in the boxes.
Nevermind, I fixed it. I added my addons in "Manage Addons" under help and now I see items in the boxes.
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Hi,
None of the items in the boxes appear when I use this program. Please help me.
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Trying to add different units for BLUFOR, I went in and changed the units and redfined their classnames as Defiance44 stated above, the game would load but stay stuck at the loading screen, would never get to the map screen.Also trying to remove the randomness of the base and make it spawn in a exact location. I built a FOB and the HQ still randomly spawns around the map.
Just those two things really.
You need to define the Hitman units in the defines.sqf where it says, (i.e)"Hitman113, Hitman114". You also need to define the units in-game. And make sure you copy #define westerClasses from defines.sqf to ups.sqf. If the loading screen doesn't go away, you probably missed a comma or slash or quotation mark in the code/scripts.
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Hi,
Today when I edited the ACE Insurgency mission, I was beginning to get frustrated at what I was trying to do. I changed the USMC skins to Desert Camo, and I edited the variables in mission.sqm (actually, I didn't need to edit the variables because they were already set), and now when I spawn in the USMC slot, I spawn where the units spawn at in the mission editor (grid 0,0,0). So please, help!
SOLVED
All I had to do was add the name of the new units in common/defines.sqf
#define westSoldierClasses
Don't forget to add the name of your name Unit Classnames to this variable if you're adding/editing new units!
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Defiance
Looking for an add-on that spawns AI in my group that I can command and stuff
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
like I said I found it. thanks for your help buddy :)!