lordprimate
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Everything posted by lordprimate
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
lordprimate replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oops, i never noticed that... ill stop doing that ... how else would one reduce tensions then? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
lordprimate replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@svarun I just keep talking to them over and over .... until i see something positive... then move on.. -
Group Link 5 Special FX Edition
lordprimate replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey all if you want to test out the latest build i have been tooling around with... nothing much has changed in the mod it self. I have changed a few commands IE, say3D to CBA_GlobalSay3d (not sure how that will work out) I also tweaked some fire effects in efforts to make the fire in ARMA look more lifelike and natural (not quite there yet but workin on it. I have also removed the configs for Ammo and shells. IE the ballistics of ammunition is no longer affected by this mod ... the values are outdated, I tried to look at some ballistic info posted around BIS forums and just decided to remove it. I have worked on the CREW_FX and added fire to the ejecting Crew of destroyed vehicles. When a vehicle is destroyed crew will dismount and be on fire in a few randomly chosen places until they die. I still haven't found out why i get sparks Mid Air with some large caliber rounds. and I am still working on the placement of some of the HIT effects... they are Centered on the object and not located on the actual impact point. I dont get any startup errors or any problems in the editor however this is not tested on my dedi as were past builds.. There are still the undefined variable errors that show up if you have show script errors on. but they go away in a few seconds. I apologize i do not have a proper change log or any semblance of organization. Have fun!! http://www.mediafire.com/download/qv3ohq8mycomxa8/%40GL5+-+Copy.7z -
Lowlandswarrior RNLAF AH-64D Apache
lordprimate replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hmm i dont see a download link in the OP or in any quote"update"quote post. its ok i moved forward. thanks for the advice. Nice Heli. I like flying her. -
BloodLust (Version 2022.04.13)
lordprimate replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you know your doing something right when you get censored!! -
BloodLust (Version 2022.04.13)
lordprimate replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ClassicLameSauce -
Lowlandswarrior RNLAF AH-64D Apache
lordprimate replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
download link other then armaholic and Pws??? google drive, free and FAST... -
Knock People Unconscious
lordprimate replied to -TFP- Bridge.J's topic in ARMA 3 - ADDONS & MODS: COMPLETE
isnt there an animation thats better suited... it looks like a fist bump. I love this mod, you should update to that animation..!! That sound though -
hi , thanks for the update but the DL link is broked
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which link gets me the updated version armaholic is not upto date... YOu should use google drive its fast and easy to use..... PLEASE
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BloodLust (Version 2022.04.13)
lordprimate replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes this is true but you could just ask Gunter if you could use it.... :) right Gunter? -
BloodLust (Version 2022.04.13)
lordprimate replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i personally think you should use the charred body parts objects from COSLX as place holders.... :) -
BloodLust (Version 2022.04.13)
lordprimate replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey zooloo check this code out ... crack the mod open and see what he did.. http://steamcommunity.com/sharedfiles/filedetails/?id=606289254&searchtext=bullet+casings youll see he uses create vehicle to creat the casing. you could replace that with particle emmiter or what have you and have it spawn the default in game gib's which are very small by default. its easy to increase the size and live time of these particles. so that opens the door to several options if you use his code as a reference (no offence to your coding skills BY ANY MEANS!!!) by that i mean you could either have someone / or create a few body parts... and have them createvehicle'd in or use particle effects to create a long lasting chunk of meat(in varous sizes and shapes..) you could do this for large calibur bullets , explosives and for vaporization... i know you said you were expanding upon vaporization i am guessing your looking at the slx code for reference. with the deleation and creation of the charred body parts.. I am LOVING where this is going Please take my idea into consideration i know im just a random dude, but i felt i need to put this up. keep up the awesomely good work!! -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
lordprimate replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
im soo stoked i would like to get this on my server but its sig checked and i have no key.. any chance for a working key and bisign for server use? Please!!! -
Preview release: Nimitz for Arma3 (0.103)
lordprimate replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what do you mean compatible .... can you NOT use Cup units when using this mod?? i certainly hope you DONT mean making it dependent on CUP UNITS... because my 2 cents... F'That... -
Zombies & Demons 5.0
lordprimate replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just add one fire emitter to the zombies chest.. -
hi any way you can put this on google drive or drop box steam no good Please and thank you
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hey man love this mod cant wait until it works with toggle sight key as well... just a note change this: _sound = ["leather","leather2", "leather3"] call bis_fnc_selectRandom; to this. _sound = selectRandom ["leather","leather2", "leather3"]; its faster https://community.bistudio.com/wiki/selectRandom
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[IceBreakr/IBIS] Isla Abramia for A3
lordprimate replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok i see this is in the completed section but im not seeing a DL link ... am i being trolled.... (in my best tiger woods voice) .. AWW MAN Cant wait to down load it man always loved your work -
[Bugreport / Request] The 255 player barrier
lordprimate replied to Arkensor's topic in ARMA 3 - SERVERS & ADMINISTRATION
im sorry this is going to be off topic .. however, I would LOVE .... LOVE to play on this server with 255+ people ... just for the experience.. can you pleas PM me so i can get your server info, mods needed etc... I would like to try this out... PLEASE.. i have never EVER seen a server with over 100 players in it... PLEASE LET ME IN!! -
Head Range Plus: Improved TrackIR Movement
lordprimate replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any way to get a google drive link or dropbox... Please thank you!!! -
Hey, first of thank you very much for this mod... It adds a very nice touch to the game!! I do have a problem though.. Your signature and key do not work on a dedi server with sig. verification. I had to repack and resign the mod to get to use it on my server. If you have the time can you look into it. Please and thank you!! LP
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N'Ziwasogo A3 terrain (Released)
lordprimate replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HI i have a question, about the IBR_.....pbo files with in this mod... They are the Older versions of what comes with IslaDuala... Icebreaker has released an updated version(or so it seems) of these with his latest version of isla duala. Would it be too much trouble to use those same files?? I ask because loading the two mods (isla duala and N'ziwasogo) lots the same buildings and map assets twice. one older one newer. It would be nice to just use the files that come with the Updated version of IslaDuala.. Please Sir.. -
Hi, I cannot find an arma 3 thread for this but can you please upload the arma 3 version to google drive?? PLease and thank you very much!!
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Thanks that is awesome.