lordprimate
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Everything posted by lordprimate
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Wrong mouse acceleration in Alpha Lite
lordprimate replied to vredric's topic in ARMA 3 - TROUBLESHOOTING
its not only an issue with lite. as i have Arma 3 Alpha Full and I have horrible mouse control. its nearly impossible to hit any targets. I have my mouse accel. all the way down in windows. and in game. still jumps around or doesn't even move at times. -
ARMA 3 Addon Request Thread
lordprimate replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey all just started testing out DFS_Cartridges for Armed Assault in Arma 3.. so far so good .. I havent seen any errors so far. Deadfast, Is there any hope to get this updated?? I really hope you wouldnt mind revisiting this mod for us(community of beggers!! lol) I have been struggling how to spread out the casings a little bit.. if you stay in one spot for a while, shooting, the casings pile up in a Square shape. its kinda ugly.. And i couldnt ever get the vehicles ammo casings to show up. Any update or help would be much Loved!! Anywho, I personally look forward to some staying brass in Arma 3.. Thanks for the original mod and any future plans, Thank you!! -
you need a @ and make sure that the blackop_swat has another folder in side named addons... with the actuall .pbo files in it .. good luck
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bisigns would be nice for those that want to allow it on their servers... Thanks, Nice mod
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please rehost somewhere else muliupload is ALL SPAM.. I cannot download your mod update, please and thank you!!! Every link on the posted page, you just linked has spammed my pc with adverts and etc..
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same issue, also with side prone and sitting
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tpw_houselights - automatic house lighting for Arma2 and Arma3
lordprimate replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok i must have passed over something or been looking at the wrong file or something .. Thanks a bunch!! -
midrange terrain texture replacement
lordprimate replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I like the ultra as well, any way to get a bisign of that version? -
tpw_houselights - automatic house lighting for Arma2 and Arma3
lordprimate replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tpw, i have a question about your new release, about the flickering, and how to adjust it? in the older version the flickering was set in the param's for the light. I was wondering if it would be possible to change the param's for the effects of the lights? This was my setup : _candle = [255,127,24,50,25,100,80];//candles flicker rapidly most of the time, are not bright _incan = [255,200,100,100,80,5,5];//bright full light mostly flicker free _tv = [100,200,255,80,60,100,80];//flickers, fairly bright These settings looked just amazing at night the lights came alive. Is there any way to get this level of control again? -
tpw_houselights - automatic house lighting for Arma2 and Arma3
lordprimate replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If i may comment on those picture posted by predator. first off those lights that seem really dim are the "candle" simulation.. "Candles" are not that bright ... I personally think that the candle Sim is very accurate. I say again, candles are not bright... remember that this simulates "candle", "incandescent", and "Television" light.. the Incandescent light will most likely be the brightest... A lot of the light sources appear at eye level... however, would probably cause the light to bleed out from walls more then usual if moved around. Would it be possible to look for houses that have a certain amount of positioning available and maybe have two lights if its a "candle"? Ie two story house. or a large building like an appt. etc. -
Random House Garrison Script
lordprimate replied to Desrat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
IT seem the link for version 1.2 is broken. thanks in advance -
=MARSOC= Runs in elite almost %100 percent of the time. which is first person only
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Streetlamp upgrade - alpha I
lordprimate replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have to say I like the lighter ones ... those orbs arn't ment to emit light streaks... when you look at those types of lights there have a nice glow.. I think Saku's lights are nice.. The white orb lights in the first picture do seem a tad bright .. mabye just a hair.. but the third picture set. saku's lights are Perfect!!! -
Hello All I have used this mod for a long time. both versions SP and MP. It is wonderful and I was happy to see it work in Arma 3 .. for use in my missions and to not require a mod, here is the script version.. This goes into your Init This is tpw_houselights.sqf Thanks to TPW and all the others mentioned in the above .sqf !!!
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any news on a bisign I would really love to use this on my server! Thanks in advance, The map is a beaut
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Hello again, working on my server, and I am realizing that SOO many good mods do not have sig's... Any way you can make a bisign. so that server hosters can add it to their folders...?? I know I would not be the only one that would appreciate this
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Deadfast's Third Person View for ARMA 3
lordprimate replied to Deadfast's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Deadfast, is there any way you can BIsign this mod... I know your OP stats that it Could be exploted.. But can you leave that up to the people running the servers?? I would like to verify sigs, and allow certin mods.. if you dont have the BIsign loaded then you cant join.. Its not an exploit if the server allows it... Please please please make a bisign/key. -
Hello norrin, I have to say everything looks peachy with the mod.. Any way you can throw up a Bisign??
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Compass + Watch Enlarger
lordprimate replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 yes please!! -
Rabolo I have downloaded your Arma 3 ASR, and ASR_AI, thanks for posting your Repo!! I have yet to really get to test it out but ill certainly post up any thing i notice..
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TPW House Lights in Arma 3
lordprimate replied to lordprimate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol people are funny -
Indoor lighting for night missions
lordprimate replied to gruukh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
LOL, I posted a thread where i took your(TPWs) mod version apart for use as a script .. posted a seprate thread labeled TPW house lights..... and the MP version works perfectly ..... -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
lordprimate replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, all. It is hard to read threw 75 pages of questions and data, so I have to ask. If you load objects into a vehicle, and it is destroyed , how to you get those items to be destroyed as well.. I have cannot get items that are on a respawn timer to respawn if they were in a vehicle when it was destroyed. Anyone have any experience in this please help.. Edit i found this post and im currently TRYING to dig threw to find out how but as stated anyone else have any clues please post up. -
air lift vehicle script
lordprimate replied to hellstorm77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
download a wasteland map.. De-pbo it.. look for R3F Arty and logistics that is what you need to get a heli lift script.. -
who'm ever is haveing problems with this script and using vas i can guarantee that YOU are doing something wrong!! this works PERFECTLY!! As I am using the latest revive and VAS scripting in my missions! This script works great, don't understand how you are all having problems. since its release a few others and I have been using this perfectly with VAS, along with several other scripts .. Sometimes its best to just start from scratch and copy and paste directly from the directions.. Is it possible?? May I suggest a possible Third MHQ for Independent's...