lordprimate
Member-
Content Count
1313 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by lordprimate
-
why don't you just disseminate the r3f arty and log from the latest 404wasteland missions? its is already set up for Arma 3
-
Childorin if you do a Search.... you will find a post by me that has a Dynamic Weather Script.. from Arma 2 that works in Arma 3... SEARCH...
-
Virtual Ammobox System (VAS)
lordprimate replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
From what I have experienced so far with VAS and the ACRE beta that is floating around, is that the ACRE radios already show up in VAS. The problem is that it lists sooo many of them it lag's out the box. It will take 20-40 seconds to load each section (weapons, mag's, items, etc). VAS doesn't list 0ne radio of each type, like it does for each weapon, mag, item, etc. it lists a long line of the same radio, then the next radio .. but 50+ of them instead of just one. VAS is like the magic box in ACE.. it seems to Auto add weapons that the game has loaded... It just has to be configured to only show the one item at a time. -
Hello all, I am trying to implement a headless client and I cannot get the units to spawn.. using info found all over this site i have started with this.. in my descritpion.ext: so that I can choose HeadlessClient usage or not. then in my Init.sqf : to set the variables for the HC usage or not. and finally in my spawn script: a .sqf that spawns a team or a squad on a marker then moves them into positions in buildings via shkBuildingpos.sqf. when testing the mission on my server, Units spawn when the HC option in the params is turned off... However, when i enable the HC in the params. and return to the area where the AI should spawn.. Nothing happens... its a real drag and I am clueless as to why its not working! Any help would greatly be appreciated!! And just to be completely clear about the HC, the headless client is connected and running.. in its proper slot
-
freeze all units till Dsync ?
lordprimate replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you can do enableSimulations=false; that will disable ALL user input until you set it true.. however, this will also block the ESC key. -
I second that recommendation!! I have used TPWCAS for arma3 since Ollem released it.. LOVE IT. although the find cover part is broken due to different classnames(or something)
-
PUSH & KILL: Close combat module
lordprimate replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ehh, theres no knife.. I'm not satisfied ... LOL Feint, This is GREAT... That would be sweet!!!! with the grab and hold you could use the enemy as meat shields.. I just had an armagasm about the Idea of using an enemy for CQC meat sheild -
Help with Headless client Please
lordprimate replied to lordprimate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1. I think that is checked in the statement "if(!hasInterface && !isServer) then{"...... so as far as i know the HC would be ID'd at that check..? 2. Yes about debugging, I almost always run -showscripterrors, and I see no script error popups. I will download Troopmon3 for Arma 3 now and see if that can do anything to find out the issue. I have sifted threw the code to make sure that I have no missing ; { } , etc. I also have notepad++ to check stuff out and I just dont get it( the not spawning issue).. -
zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
lordprimate replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ha, I had just edited out the part about @ASR_AI right when you posted Gamma, thought it wasn't pertinent to compare the two. As a matter of fact that is why I removed it because it seemed like I was comparing them when my intent initially was to use @ASR_AI as an example in how I was already combating the issue. Hmm, I am pretty sure @ASR_AI doesn't have to be ran on the client for the client to get the effect, when it is ran server side. I have ran @ASR_AI on my ARMA2 servers with clients not running it all the time...Only, If a mission has Recruit-able AI then, that is when the client needs to be running asr_ai or for that matter any AI mod. The main question I had though was about ai's skills relating to their rank. And doing so I gave ASR_AI as a comparison (which is obviously much broader in scope). Now to clarify what I mean that clients "get the effect", is the AI Rearming, skill, radio net, gunshot hearing, etc all those different "things" the ai will do. Is ran on the server, clients don't need to be running it.. Only if they are recruiting AI.. At least that is my experience with it the last year. -
Using Arigatos Jumper Script for Multiplayer
lordprimate replied to CyberpunkDev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
there is an update to that jump. It is suppose to be broadcasted in MP now for all to see -
I noticed with Arma 2 and the last version of SweetFX I had, and with the new version of SweetFX, when I try to record with sweetFX running, None of the SweetFX get recorded into my video.. Its all default BIS/ARMA colors.. Does anyone know how to fix that? It would be stellar to be able to record the sweetFX..
-
zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
lordprimate replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This looks great. Questions: 1: This affects All AI correct? IE: from private to general they will all have the same skill/settings?? 2: based on the first question is there any randomness added to the values chosen in the userconfig.hpp based on a units rank? -
Help with Headless client Please
lordprimate replied to lordprimate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes, just read the last sentence. (.....in its proper slot) I have also tried making a mission that doens't have the option to choose whether HC is enabled or not.. With the headless client hard coded as the only option.. I still cannot get the units to spawn. The code pasted in the OP is copied and pasted from another source that was said to work.. so Im a bit confused as to why its not working. -
Arma 3 Headless Client
lordprimate replied to hellstorm77's topic in ARMA 3 - SERVERS & ADMINISTRATION
yea, wow, just post up you solved it but dont share how... Please, do tell! as i still get the invalid password error... -
Hello again, fellow Armaholics Again I am testing mods and posting my results.. ShackTak map Autobrightness mod that dimms your map as the sun goes down.. Works in Arma 3 Use it!! @st_map_autobrightness
-
Obviously I was Extremely mistaken.. my original post above was posted well into the night and i wasn't thinking. I obviously completely miss-read.. All Apologies !! However, I do stand by my original statement that multiUpload sux, and I know others that think the same!! nothing to see here ... move along
-
piss off ... i have clicked every link... i have downloaded a bunch of bullshit ... NOTHING that is landtex .. so thanks for your reply.... but yea ...
-
MULTIUPLOAD is is absolute krap, can you please host somewhere else.. I cannot get 1.0 .. due to every link being SPAM!!
-
wasn't this released? I cant find the release thread anymore has it been removed or am i freaking blind.. probably the latter
-
[Editor] Where are the environment objects gone?
lordprimate replied to Evilhardt's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lucky you i never saw any of those objects to use in my mission making.. -
JamesF1, something has changed in the game and now your mod fades out when in sitting(highprone), prone, lowprone(on side).. it just dissipears
-
Virtual Ammobox System (VAS)
lordprimate replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a backpack, save my loadout, and upon loading again, later on. All Kits are still missing. Med kits, first aid kits toolkits. I have a backpack, a vestpack, and still these items do not save in my gear when I save the load out in VAS... And these items are packed in my backpack or vest not on my person.. -
Generic Vehicle Service
lordprimate replied to jacmac's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the vehicle repair point script.. I like the dialog box.. Thanks for your work!! Downloaded Downloaded for testing in Arma 3 .. WEEEEE -
Helicopter Service
lordprimate replied to osmo's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Hello, I just saw your video, It was posted in a thread in the ARMA 3 Alpha section.. about vehicle repair points... I was wondering if this would work in Arma 3, so I am going to try it out. I know ill have to change some classnames. This looks, well, amazing!! I was hoping for something EXACTLY like this .. with the mechanics and all its just, Wow, Exactly what I wish i could script!! EDIT: Changed civilian classnames Removed TOH only scripting for (addAction) // some lines, to test a broken Icon( from TOH i assume) changed classname of heli So far the Civi's will walk to the heli, but they don't got to the proper positions to start the anims, and once the anim's ar initiated, the Civis Dissipiear underground. So thats just some setPos and anim's issues, and i am FULLY aware that this is not made for arma.. So i didnt expect anything, or rather i expected exactly what is happening. And after the first go they will not service or do any actions again. it only works once. Im positive that with a little effort this will work perfectly in ARMA 3... If there is any way, since this is your mastermind/brainchild, I could send you an Arma 3 alpha light invite threw steam?? and maybe get you to port this to Aram 3 ? It would be SUPER!!! Thanks in advance!! -
Wow I am really glad I posted this... maybe the Link to the SweetFX on Armaholic can be updated to include these links to the updated versions... Especially since from what i am reading a Version 2.0 is in the Alpha stage...