Revolving_REC0N
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Posts posted by Revolving_REC0N
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I'm sorry, mate. I'm usually pretty good about that. What was the message?Abs
Well 3 months ago i wanted to add you on steam so we could work on this very project. I send a few PM's trying to contact you but i couldn't contact you.
---------- Post added at 07:01 ---------- Previous post was at 06:56 ----------
Wow. Looking at your model, it doesn't look like that is really being put into practice much. It looks like all quad forms but for some reason you triangulated them. What modelling method did you use? Extrusion modelling?I started off with a box and 3 pictures, when i got some what of a pelican i triangulated it and keep on extruding and over the course of a few months just messing around with it i got this. After i had my model i found someones mod for another game of a pelican he done i asked for his textures and he gave me them (i didn't ask if he made them or not.) And because it was never ever going to be used i decided to try bring it to arma with the help of some mod devs.
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I validated your post. Can you go into more detail, pl0x?What is it exactly you want to know? What i mean by flexibility is you have many more shapes you can pull of with triangulated mesh's (at a low poly count) You can pull of highly complex shapes with low poly counts and make it look good.
---------- Post added at 06:50 ---------- Previous post was at 06:47 ----------
Can I see your UV layout? I'm trying not to have so much wasted space in mine, and I'd love to see what yours is like. Nice work so far. Also, I'll help you put it into the game...check out my Star Trek thread to see the work I've done on the shuttle.Abs
Abs i tried to contact you months ago... Via YouTube pm but you never responded :(
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hmm i updated the thread the images were under 100kb when i uploaded them to imgurl on the site they were 300kb+......... I'm pretty sure i done something wrong.
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You model all in tris? Interesting. What is the advantage of modelling in all tris? I would like to know more about your workflow. Your model looks very professional.The main advantage is flexibility, it also really gives a professional look to your models. Its also a lot easier for me personally. Unfortunately its a lot more time consuming and it makes unwrapping a real pain in the ass.... (at times)
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the pelican model is 100% custom how ever the textures were given to me by someone els
---------- Post added at 06:03 ---------- Previous post was at 05:40 ----------




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Hi there guys over the last few weeks I've been working on this project that i want to bring to arma 2, but i do not know how to get it in to arma! If anyone is interested in working with me on this project please contact me!
https://steamcommunity.com/id/revolving_rec0n
Model details:
Textures are done
Animations are done
Entire model is complete.


(ANIMATIONS)
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Love the model!
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have the same issue :/
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UNSC D77H-TCI Pelican Dropship E/419 (W.I.P)
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
No no no. I used a plugin for maya 2012 to triangulate my entire mesh.
---------- Post added at 07:28 ---------- Previous post was at 07:13 ----------
for some unknown reason my UV maps have piled up on each other and i do not know why.. but this was the best image i could get
http://i.imgur.com/julfE.png