Jump to content

gc8

Member
  • Content Count

    3077
  • Joined

  • Last visited

  • Medals

Everything posted by gc8

  1. The reward amount is affected by "Player money income multiplier %" parameter
  2. Money Nah Nope those are for players only civilian, unless "defender" yeah claymore is anti personal mine so it doesn't have much impact looks like I forgot to put explosives to the gear shop ๐Ÿ˜• weird, he's supposed to join your group thx for your feedback ๐Ÿ™‚
  3. Soon.... I was hoping today but no promises, depends on how fast I can fix those bugs Good idea. Though I'm beginning to think how much spam players can do with this free stuff, but I guess it's the player's own choice how to play ๐Ÿ™‚
  4. @Aquila (DayZ) Ty so much for finding out the vehicle problem. The free vehs was actually really new feature and broken it seems It really meant to give you vehicles for free. Anyways , will be fixing ๐Ÿ™‚
  5. ah will have to fix that too
  6. @Aquila (DayZ) Not currently and it would take a while to implement. So can't promise anything but I will put it in my todo list good idea btw ๐Ÿ™‚
  7. there is the "eject" action. But I just realized player looses his backpack when parachuting ๐Ÿ˜†
  8. Yes i was thinking of placing a timer and when that runs out the airlift is reset
  9. you should start from parameters that are about vehicles, units & buying
  10. it should once defenders arrive...
  11. I think the only way is to set one parameter at a time when you enable the debug mode there will be a lot of messages, those are just for debugging so they can be ignored sounds like there are some issues with airdrops, will look into those will check this as well thx for your feedback! ๐Ÿ™‚
  12. Please do ask ๐Ÿ™‚ 600m
  13. sounds like the individual paratroooper eject time/delay also needs some work. i tried making that realistic but I guess they scatter too much i think you need to throw the smoke grenade after you have called the air lift yes the AI commander can sometimes call for special forces, paratroopers and even marines
  14. Yeah looking into that too. It's kinda a feature that it's not that accurate. But I should make the drop area smaller. Was it the paradrop reinforcement that you called?
  15. I found out the reason why medtent/sandbags don't work. will fix this for next release
  16. I'm told this is possible but they cannot play in Tanoa map
  17. A very good point, I forgot that the disabled stamina makes the carry more trait useless. But anyway the trait makes your gear weight 25% less There's no fix limit. you just point to vehicle you want to repair and use the fix action
  18. that's strange i tested both traits and they worked. what could it be ๐Ÿค”
  19. I fixed the Stratis crash issue. It must have been a corrupted file
  20. do you hold down space until the build is finished?
  21. oh great, so it was some bad mission parameter, maybe corrupted vars file or incompatibility between parameters. you mean the medical trait doesn't work? stratis working for me... I need to send another message to BattlEye to allow loading of the .dll ๐Ÿ™‚ thx for your help!
  22. @Aquila (DayZ) sounds good. you could try deleting your user profile variables to reset the mission parameters to default. I mean the file "YOURUSERNAME.vars.Arma3Profile" in your user profile folder. or just cut and paste it so that you will be able to restore your variables also I hope you haven't unpacked the mod .pbo to arma folder because loose files can cause this type of problems
  23. @Aquila (DayZ) ok that's strange. I did test run with dedi and malden map and the buying worked. You just gotta be in FOB to buy. Can't figure right now why it isn't working for you... ๐Ÿ˜•
  24. Thx for your reply @Aquila (DayZ)๐Ÿ™‚ You can't buy vehicles at any point of the game? Which map your playing on, and which mod? Btw I cant figure why Stratis isn't working for you, it works for me.... thx!
ร—