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J0K3R 5

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Everything posted by J0K3R 5

  1. J0K3R 5

    Insurgency - Tanoa

    in the description.ext - respawn = 4; change it 3, see if works for you
  2. J0K3R 5

    Insurgency - Tanoa

    Uploading now to google drive. In my drive you will see the standard version, thats the one that on steam There also 2 test versions in there, FAR + Reapers
  3. J0K3R 5

    Insurgency - Tanoa

    *** Just a quick note *** The steam version has not been changed, still running the =BTC=_q_revive version. Only the test version from my google drive has been altered to test out the new revive system
  4. J0K3R 5

    Insurgency - Tanoa

    more feedback the better. If you are fairly sure, I can fire up a Far revive version to test out.
  5. J0K3R 5

    Insurgency - Tanoa

    arrrrgh problems, but good to find out though
  6. J0K3R 5

    Insurgency - Tanoa

    short and sweet answer = YES
  7. J0K3R 5

    Insurgency - Tanoa

    uploading now to google drive :D
  8. J0K3R 5

    Insurgency - Tanoa

    Got R34P3R's blessing - "Sure, but pls include credits" From what Ive tested, the AI works reviving with no problems.
  9. J0K3R 5

    Insurgency - Tanoa

    ok Ive got the R34P3R version working, but not realising it, until Ive got his permission to use it. If I cant its Farooq's version. At the moment the mission is running BTC quick revive Its late, so I will do HC later on. "Regarding the HC ... the commander needs to be able to spawn quite a few rifle squads - perhaps an option (commander only) at the Recruit area ?"
  10. J0K3R 5

    Insurgency - Tanoa

    commanders high command - easy enough to put in, didnt think there was a demand for it Needing your thought on this one for the revive side of this, if it comes to it I could look into putting several system and you select yourself from the params. =BTC= Quick Revive - http://www.armaholic.com/page.php?id=27825 =BTC= Revive [Quiksilver Edit] - http://www.armaholic.com/page.php?id=27034 Automedic - http://www.armaholic.com/page.php?id=25534 Cupcake's Medical System - http://www.armaholic.com/page.php?id=23941 Farooq's Revive [bETA] - http://www.armaholic.com/page.php?id=20897
  11. J0K3R 5

    Insurgency - Tanoa

    zeus is back + trying out a new revive system. http://www.armaholic.com/page.php?id=27825 * problem dont know what revive system works best, so open to ideas. * thoughts on adding civilians ? kremator - rooftop tangos is just the start, trying to get a script that will spawn random .50 cals
  12. J0K3R 5

    Insurgency - Tanoa

    standard revive at the moment, looking into good medical setup Do you have a link to reapers ?
  13. J0K3R 5

    Insurgency - Tanoa

    ive removed zeus at the moment, having some conflicts with it. but it will be back after ive fixed it.
  14. J0K3R 5

    Insurgency - Tanoa

    updated
  15. J0K3R 5

    Insurgency - Tanoa

    testing it out, got it as a script so no mod download required. ** not released to public yet
  16. J0K3R 5

    Insurgency - Tanoa

    12:25:58 File mpmissions\__cur_mp.Tanoa\f\common\fn_processParamsArray.sqf, line 21 12:26:30 File mpmissions\__cur_mp.Tanoa\f\radios\tfr\tfr_serverInit.sqf, line 28 Belongs to F3 Framework, I will ask them about this. - http://ferstaberinde.com/f3/en//index.php?title=Main_Page 12:26:20 File mpmissions\__cur_mp.Tanoa\init.sqf, line 435 Belongs Round Robin Headless Client - updated it to the latest version. - https://www.reddit.com/r/armadev/comments/2wm2xs/roundrobin_load_balancing_of_ai_across_up_to/ 12:29:13 File mpmissions\__cur_mp.Tanoa\RCP\RCPfuncs.sqf, line 126 - https://forums.bistudio.com/topic/175466-release-random-cache-placement-module-rcp/ Still looking into it 12:48:40 File mpmissions\__cur_mp.Tanoa\scripts\flak.sqf, line 40 Still looking into it
  17. J0K3R 5

    Insurgency - Tanoa

    thanks will look into it
  18. J0K3R 5

    Insurgency - Tanoa

    First post updated, Im open to request or features. Taking a few days off with this to play Deus Ex Mankind Divided
  19. J0K3R 5

    Insurgency - Tanoa

    Advanced Rappelling added As usual google drive updated
  20. J0K3R 5

    Insurgency - Tanoa

    ied added tidy up code fast rope added
  21. J0K3R 5

    Insurgency - Tanoa

    You can now choose your opposing forces, though you will need supported addons to use them : CUP + RHS The mission will run fine, if you dont select CUP or RHS EAST CSAT INDEPENDENT AAF INDEPENDENT FIA INSURGENTS Pacific EAST CSAT Pacific RHS - Chenarus Ground Forces (RESISTANCE) RHS - Nationalist Troops (RESISTANCE) RHS - Armed Forces of the Russian Federation MSV CUP Takistan Army CUP Takistan Militia
  22. J0K3R 5

    Insurgency - Tanoa

    View distance can go upto 4k, sits at 2500 by default I can look into putting in a 3rd option to disable intro in the params.
  23. J0K3R 5

    Insurgency - Tanoa

    oops meant to disable that one, as its from f3 framework but im using zbe version in the background http://ferstaberinde.com/f3/en//index.php?title=AI_Caching http://www.armaholic.com/page.php?id=26093
  24. J0K3R 5

    Insurgency - Tanoa

    Done a quick hot fix, you can now select in the params at the lobby to turn off music. Its on by default though.
  25. J0K3R 5

    Insurgency - Tanoa

    Never too old bud to learn, Im 46 aswell. I started watching youtube videos and taking apart other members mission files, to see how it works.
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