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J0K3R 5

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Everything posted by J0K3R 5

  1. Bugger thought I cracked it, oh well back to the drawing board
  2. Your not alone, Im having the exact same problem
  3. J0K3R 5

    Resources for free royalty-free music?

    https://www.youtube.com/channel/UC_aEa8K-EOJ3D6gOs7HcyNg
  4. https://www.reddit.com/r/armadev/comments/2wm2xs/roundrobin_load_balancing_of_ai_across_up_to/ https://github.com/Phantomsmedia/Wavelength/tree/master/WL.VR/f/headlessclient https://www.reddit.com/r/arma/comments/33q838/simple_headless_client_script/ http://www.armaholic.com/page.php?id=28917
  5. For selectable trigger zone size. null = [["m_2"],[1,1,100],[2,2,100],[1,1,35],[1,15],[1],[1,1,15],[2,0,redzone,INDEPENDENT,FALSE,FALSE]] call EOS_Spawn; Put this into your init file : redzone = (paramsArray select 3); Put this into your description file: class redzone//3 { title = " ::: Enemy AI Spawn Trigger Distance :::"; values[]={200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1050,1100,1150,1200,1250,1300,1350,1400,1450,1500}; texts[]={"200","250","300","350","400","450","500","550","600","650","700","750","800","850","900","950","1000","1050","1100","1150","1200","1250","1300","1350","1400","1450","1500"}; default = 750; };
  6. works fine for me, check your unit pools file. Here is a snippet of what I put in, null = [["m_807"],[1,1,100],[2,2,100],[1,1,35],[1,15],[1],[1,1,15],[2,0,750,INDEPENDENT,FALSE,FALSE]] call EOS_Spawn; // ==================================================================================== // 2 : BIS_AAF.sqf // ==================================================================================== if (_faction==2) then { _InfPool= ["I_engineer_F","I_Soldier_A_F","I_Soldier_AA_F","I_Soldier_AAA_F","I_Soldier_AAR_F","I_Soldier_AAT_F","I_Soldier_AR_F","I_Soldier_AT_F","I_Soldier_exp_F","I_soldier_F","I_Soldier_GL_F","I_Soldier_repair_F"]; _ArmPool= ["I_APC_Wheeled_03_cannon_F","I_APC_tracked_03_cannon_F","I_MBT_03_cannon_F"]; _MotPool= ["I_Quadbike_01_F","I_MRAP_03_F","I_MRAP_03_gmg_F","I_MRAP_03_hmg_F","I_Truck_02_ammo_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_box_F","I_Truck_02_transport_F","I_Truck_02_covered_F"]; _ACHPool= ["I_Heli_light_03_F"]; _CHPool= ["I_Heli_Transport_02_F","I_Heli_light_03_unarmed_F"]; _uavPool= ["I_UAV_01_F","I_UAV_02_CAS_F","I_UGV_01_rcws_F"]; _stPool= ["I_HMG_01_F","I_HMG_01_high_F","I_HMG_01_A_F","I_GMG_01_F","I_GMG_01_high_F","I_GMG_01_A_F","I_Mortar_01_F","I_static_AA_F","I_static_AT_F"]; _shipPool= ["I_Boat_Transport_01_F","I_Boat_Armed_01_minigun_F"]; _diverPool= ["I_diver_exp_F","I_diver_F","I_diver_TL_F"]; _crewPool= ["I_crew_F"]; _heliCrew= ["I_helicrew_F","I_helipilot_F"]; }; // ====================================================================================
  7. J0K3R 5

    Insurgency - Tanoa

    INSURGENCY Tanoa ============================================================= Capture the red zones, turn them green by killing the enemy. Locate the intel to find the ammo caches. ============================================================= Halo incertion + AI Recruit AI IED's Drag + Drop Load into vehicles Vcomai Caching Pre-made loadouts Flak Earplugs Intro - can be disabled in params Nametags Fastrope Advanced rappelling Sling loading Spawn protection Virtual ammobox Virtual repair + reload vehicles Selectable opposing army Selectable time Selectable weather Selectable fog Selectable grass density Selectable player fatigue Selectable wind Group management [press u] Commander has access to arty + air drop + cas + pickup [press 0 then 8] Zeus Mobile HQ Vehicle spawner Urban Rappelling Selectable civs + traffic Selectable bleedout timer ============================================================= Tips: * The intel can be hard to find as its a small item, best chances to find them is to walk around the dead bodies of the rebels. * You can play the mission without finding any intel, you just have to search every building in the capture zone for the caches. * The caches can only be destroyed with explosives. * Save player loadout saves your current loadout as you die, so if you have used ammo clips thats what you spawn with. ============================================================= Insurgency Tanoa http://steamcommunity.com/sharedfiles/filedetails/?id=715316356 Insurgency Takistan http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=770142992 Google Drive https://drive.google.com/open?id=0B7f7inkZ9lkaNU0yMTlpMFViSlE
  8. J0K3R 5

    Insurgency - Tanoa

    uploaded to drive
  9. J0K3R 5

    Insurgency - Tanoa

    http://steamcommunity.com/sharedfiles/filedetails/?id=799366043
  10. Hi, Releasing my little version of End Game with my twist on it. This is a CTF style coop mission for up to 25 players. It is aimed at smaller groups of players who find the regular 40+ player CTF missions too big for a small team. Features: - CTF style gameplay - Revive - HALO jumps - Supply drops - Pre-set loadout kits - VCOM AI - Virtual Loadout - Adjustable mission parameters - No unnecessary scripts that would drag down the FPS - Ideal for 2-25 players ** Press U for group management ** Squad Leader can only call support Armaholic : End Game Hardened Co-25 v06-14-2015 Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=450762827 Google Drive: https://drive.google.com/folderview?id=0B7f7inkZ9lkaSk9udERxY2Q5akU&usp=sharing Dropbox : https://www.dropbox.com/sh/l4fdkze0r48wkes/AACHbGaYTJ30_P7bnjI7xAtia?dl=0 Tips and suggestions are welcome. Sorry for lack of Briefing in the mission. Step 1 : Capture the base from the Independent forces. Step 2: When the base is captured, this will unlock the tasks. Step 3: All tasks are random, each location has a choice of 3 objectives to choose from. Step 4: When all tasks are complete, then the next stage unlocks. Step 5: Locate the hidden sat-phone, this is on a random objective location. Next stage unlocks Step 6: Take sat-phone to hidden location to upload data.
  11. J0K3R 5

    Insurgency - Tanoa

    https://forums.bistudio.com/topic/196810-insurgency-fallujah/
  12. J0K3R 5

    Insurgency - Tanoa

    Bare bones files, nothing added useful if someone whats to make there own version. Focus on the following files : CORE / MODULES / CACHESCRIPT / FN / cacheFn.sqf CORE / MODULES / CACHESCRIPT / FN / Fn.sqf These 2 files will let you decide on items are used for the itel and cache item, also what buildings the items will spawn in. At the moment the only enterable buildings listed are the ones used in Tanoa + Taki + Zarg https://drive.google.com/drive/folders/0B7f7inkZ9lkac0dZdnB3ZWVQd0U?usp=sharing
  13. J0K3R 5

    Insurgency - Tanoa

    Until I think of a better location. Starting point moved, hopefully should ease things.
  14. J0K3R 5

    Insurgency - Tanoa

    does it get better or worse with vcomai enabled ? Ive noticed the ai are thick and sometimes more hassle than they are worth.
  15. J0K3R 5

    Insurgency - Tanoa

    The new version will have a selectable timer in the params for the bleed out time. Can you explain more on the the ai derps out, you can go up to the ai team members and select DISMISS to delete them. *** NEW VERSION UPLOADED
  16. J0K3R 5

    Insurgency - Tanoa

    If your wanting to change loadouts, youll need to edit the files. Delete the selectable ai Ive put in and replace them with the CUP ai that you want to play with.
  17. J0K3R 5

    Insurgency - Tanoa

    yes you can edit anything you want and add anything you want. just please credit to this thread.
  18. J0K3R 5

    Insurgency - Tanoa

    New update + features Selectable ai redzone spawn distance - feature in params ZBE caching added tidy up code uploaded to google drive + steam
  19. J0K3R 5

    Insurgency - Tanoa

    I might be wrong, Im under the impression a database would be needed to save custom objects locations. I will dig deeper and look into this.
  20. J0K3R 5

    Insurgency - Tanoa

    quick bug fix done - spawned vehicles wouldnt move
  21. J0K3R 5

    Insurgency - Tanoa

    There is a very rough zargabad in the google drive to play with
  22. J0K3R 5

    Insurgency - Tanoa

    Hopefully thats it fixed uploaded to google drive
  23. J0K3R 5

    Insurgency - Tanoa

    looking into it, hopefully up later
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