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doveman

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Everything posted by doveman

  1. Cool, I'll have to try it myself :)
  2. doveman

    Drongo's Command Enhancement

    It would be great if something like this could be made as a client-side addon, so that we can get away from those awful default menus. Even more awesome would be an external utility that could be run on a secondary touchscreen monitor, to allow us to command our squads with quick taps on the screen. ArmA would have to be run fullscreen windowed I guess to stop it minimising and I'm not sure how the commands would get from the utility to ArmA, as tapping the secondary monitor would make it lose focus, so there'd need to be a UDP interface or something in ArmA to allow it to receive commands from external apps.
  3. I wonder if it would possible for someone to code a program external to ArmA (but that only affects ArmA's output, not other programs like TS3) that can boost the volume of quiet sounds and maybe compress the volume when things get loud, without the harsh limiting distortion that ArmA currently does? The compression might not be needed though if the volumes can be set so that it's not necessary. Obviously it would be better if this was internal to ArmA but until such time as the devs see fit to do this, perhaps this would be the best solution? My Realtek onboard sound actually has a Loudness Equalisation option but I've not used it, so I'm not sure how well implemented this is.
  4. Sure, what I meant was that is that it would be good if the passengers could talk amongst themselves using local chat (whether PTT or voice-activated/constantly open) without the crew being able to hear them and for anyone in a crew seat, their local chat would automatically become an intercom channel, with appropriate filtering so it doesn't sound like normal local chat and is just between the crew and ideally constantly open, not PTT. The crew would sometimes need to talk to the passengers (or at least the team leader) and vice-versa, so maybe when in a vehicle the crew and passenger's UW radio PTT key (even if they aren't carrying a UW radio) could automatically become a secondary intercom PTT key, so the crew and the team leader talk to each other. Then the other passengers would hear this but wouldn't transmit on it if it's too noisy to use local chat and they have to use their SR to talk amongst themselves. I guess ideally the cockpit/front of the vehicle and the back/passenger section would be separate audio zones, so the local chat in one can't be heard in the other and the game volume would be reduced so that there's no need to use the SR to talk to other people in the passenger section. I'm not sure that's possible in ArmA at the moment though but maybe TFAR can somehow detect what position a player is seated in and create these audio zones itself? ---------- Post added at 11:05 ---------- Previous post was at 10:57 ---------- On a different note, I don't know if it's been suggested before but might it be possible to automatically assign the SR to one ear and the LR to another? I think IRL soldiers only have a single earpiece for their personal radios and it makes it a lot easier to tell which radio is being transmitted on when they're on separate ears, so if this could be done automatically it would save a lot of messing about assigning the radios to separate ears manually at the start of each mission. Maybe this could be an option in the config, like: SR_Ear=L LR_Ear=R and if nothing's set there, it operates as it does now, with the radios defaulting to both ears?
  5. You'll have to watch that it doesn't conflict with other things though. I use the TS3 Volume Control plugin which lowers the game volume whenever someone's talking (including myself) and I find it very useful to be able to understand people even when on foot, especially in the middle of a firefight. If TFAR lowers the game volume in helos as well then it might be an issue, so maybe you could make that optional, or let the user specify a percentage in the config to reduce it by, which I could set to 0? I imagine IRL helo crews don't have to PTT to talk to each other as that would be too fiddly, so maybe you could reverse the PTT function when in helos, so it acts as a cough/mute switch, either whilst held, or as a toggle, so that we can mute ourselves whilst there's nothing to say but the rest of the time it's voice activated and we can talk without having to hold a button whilst trying to fly/manage weapons systems. I guess that might require TS3 to be in voice activation mode though and that's not ideal when on foot. A workaround might be to set TS3 in voice activation mode and set a hotkey to mute the microphone, so that we have it muted when on foot unless we need to talk to someone and then in helos, leave it unmuted most of the time, if TFAR can be made to use the local chat channel as a crew->crew intercom when in crew seats in helos/vehicles. For passengers it would be best if they still have to PTT to communicate with the crew though, so they don't distract them. I guess ideally passengers would be able to chat amongst themselves using PTT in the back without the crew hearing them and only be heard by the crew when using the intercom (which could replace the passengers SR when in a helo or vehicle), with LR used to communicate with other helos/vehicles/ground squads. ---------- Post added at 02:35 ---------- Previous post was at 02:30 ---------- If TFAR is able to detect what type of vehicle we're in, maybe it could re-use the UW radio PTT key as a intercom key when in helos/vehicles. That would allow crew<->passengers communications, whilst leaving crew>crew comms on a different channel/radio which the passengers don't hear (and ideally doesn't need a PTT key).
  6. I want to ask if we could have separate mappings for Helos and UAVs? I tend to use my stick for flying Helos but my mouse for UAVs but I don't want my mouse mapped to my flight controls when flying helos, as knocking it or grabbing it accidentally for whatever reason sends my helo all over the place but if I delete the mappings I can't then use it to fly the UAVs. Probably would be good to have separate sensitivity settings as well, so even if someone wants to map their stick to both they can be fine-tuned.
  7. Doh! I blame Tapatalk, didn't realise this was a ToM thread, just saw it was about keybindings :-)
  8. Post moved here: http://forums.bistudio.com/showthread.php?190365-Official-Arma-3-Launcher-(dev-branch)
  9. If the helo and UAV could have separate mappings as well that would be great, as what works for one isn't great for the other.
  10. Congrats on your well deserved win nkey. TFAR has greatly enhanced our co-op sessions at CiA :) I can see half-duplex being great, as an option as you suggest so that servers can disable it if it doesn't suit them. Retransmit stations, including deployable/repairable ones that need to be setup/fixed to establish/restore comms between HQ and a distant team could generate some cool missions as well. Maybe a headphone/external sound attenuator option for vehicles, particularly helos. Filtering/EQ to make transmissions sound more radio-like would be great.
  11. Not directly but with the free but slightly complicated Autohotkey or the paid-for but very easy to use xpadder. I'm sure there's other options as well.
  12. doveman

    Question to all - what volume do you play at?

    I use the TS volume control which drops the game volume when someone (including me) is speaking. Still have to set ArmA quite low to prevent it deafening me though. I'll check the exact settings later.
  13. As far as I can tell, the version of ACR_A3 on PwS does not include any part of CUP (i.e. it appears to be the ACR_A3 - No CUP version). Did you mean that the full CUP is available on PwS and that ACR_A3 will use that? That makes sense, as most people will probably install CUP anyway, so there's probably no pressing need to have @cup_acr_a3 on PwS as well.
  14. There appears to be only one version of @ACR_A3 on PwS. Installed, the addons folder is 567MB. Can you confirm whether that's the CUP or non-CUP version and if the former, could the latter be made available on there as well please?
  15. My i5-4670k certainly idles at 800mhz in Balanced but sticks at 4.8ghz in High Performance. I'm pretty sure I have EIST and C-States enabled, although maybe I had to disable some to over clock but I wouldn't have thought it would down clock to 800mhz in Balanced if they were disabled. I wouldn't count on BIOS settings taking precedence over Windows either, as the drivers can probably override them and there's motherboard utils that let you adjust over clocking settings from Windows. Having said that, I can't imagine the CPU ever gets to idle when ARMA is running, although it might down clock a bit from Max clocks at certain times so perhaps that could introduce some stutters but not a noticeable fps difference. Far more important in my experience though is eliminating any latency problems. I had bad stuuters in various games due to high latency (with my old Phenom II X4 955 system) just because my mouse was connected to a USB hub, which was fixed by connecting it directly to the motherboard.
  16. I thought it needed the sweetfx folder as well. The website mentions that reshade doesn't actually contain any shaders and that you need to add them, which I assumed was what the SFX folder was for.
  17. That's disappointing. It's hard to be grateful for BIS implementing a feature long after it's been provided by a mod, when they provide a worse implementation than the mod!
  18. Does it allow us to switch weapons whilst moving, as otherwise SniperWolf572's mod, which has been around for some time, is still better? EDIT: This is the mod I mean http://forums.bistudio.com/showthread.php?158044-Switching-weapons-on-the-move
  19. doveman

    Low CPU utilization & Low FPS

    I wouldn't suggest the cost of building a new Intel system to replace a functioning AMD system is worth it just to play one game, even ArmA3 but I can say that upgrading from a Phenom II X4 955 (can't remember exactly what I had it overclocked to but it was as high as was possible with a decent third-party tower cooler) to an i5-4670k @4.4Ghz has made a world of difference for me and instead of getting slideshows of 13fps or worse at times on my clan's server, it doesn't seem to go below a playable 30fps anymore. Obviously BIS is constantly updating ArmA3 and the client FPS when playing on servers depends on various factors, including the particular mission and the number of AI, so it's hard to say for sure that the upgrade is wholly responsible. I just know that with the AMD system every session there'd be at least one or two missions which were unplayable and that's never been an issue since I switched to Intel.
  20. doveman

    Would you buy a DLC with more UAV content?

    It might be interesting if they could show multiple screens like real UAV operators have in front of them (like one for the camera view, another for a moving map) although that might only be practical with multi-monitor support. Give the UAV sufficient zoom to ID targets and it could open some options for missions where it fulfills a recon/ID role, without any weapons. Naval DLC would be cool if it gave us large ships with multiple player-controlled stations and ability to dispatch helos from the deck and fire missiles, hunt for sub's, etc but if it just gives a few more small landing craft I'd be very underwhelmed.
  21. doveman

    Saitek Pedals in Arma 3 with AFM

    Perhaps it's possible to use a third-party programming (glovepie?) to setup profiles and a hotkey to switch between them but I wouldn't know how I'm afraid.
  22. I'd like to see the briefing text moved to the right side of the screen. Currently it displays in the middle, obscuring the very part of the map that any links in it move the map to.
  23. doveman

    DLC Ads

    It might be obvious but it's not possible as BIS don't permit it!
  24. doveman

    DLC Ads

    Ah, so it's just Shift-P, I thought it was P. Anyway, annoyed me no end as I had Shift-P bound to open the SR radio interface for TFAR, Ctrl-P for LR and Alt-P for underwater transceiver and now I've had to re-map these all to use O instead of P because of that stupid DLC page. So it seems I haven't encountered the ads at all but I'm still inconvenienced by BIS deciding to allocate Shift-P to the DLC page. Couldn't they have thought of something else that would have avoided this (maybe only accessing the DLC page from the menu after pausing?).
  25. doveman

    DLC Ads

    I get ads when pressing P now, which is a pain in the rear as I was using shift-p, ctrl-p, alt-p to open the radios in TFAR and now I have to remap and relearn those keys :(
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