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jacknorrisuk

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Posts posted by jacknorrisuk


  1. 12 hours ago, Evil Organ said:

    Just a suggestion.....Smiley Nick created around 10 new building models for his Isles of Scilly terrain, there's a really nice detached house and a red GPO phone box in there. I think he still visits the forum from time to time.

     

    Shared assets ftw!

     

    I did consider this - and also thought the Isles of Scilly map was great when it was released!

    But I am trying to restrict objects to Vanilla, Tanoa and CUP at the moment. If there is a good chance of building a shared UK asset pack at some point in the future, then I'll push a major update...

    • Like 1

  2. 1 hour ago, Crielaard said:

    Fantastic dude. Im working on a simmelar project. Although it all looks perfectly familliar I think it doesnt look as good as this. 

    Cool! Another UK terrain? Might need to form a group at some point and create some shared assets, only now do I realise how none of the grass textures in any of the Arma games really look like they belong in the UK...


  3. This is looking incredible! For me it's the most exciting addon currently in development, can't wait to play with it.

     

    There are many interesting remains of the golden age of piracy you mention in my neck of the woods, Bristol UK. Just let me know if you need to add photogrammetry of period docks and buildings to your project...your ship may well have docked up near this pub round the corner to me: https://en.wikipedia.org/wiki/Llandoger_Trow 

    • Like 1

  4. 18 hours ago, wsxcgy said:

    not sure how I missed this one, looks great so far, though it looks like the satmap needs a lot of tweaking to fit in with everything else. interesting setting/lore too. could be good for zombies, the brexit alt timeline thing mentioned, and maybe even something in the world of 1984. good luck with the development! 

     

    Thanks! Yes indeed, the sat map will need a full makeover at some point, but at the moment I'm using the raw data to inform object placement. I completely underestimated how much I would need to work on all these separate parts in iterations, just going round in circles...

     

    Yes, I want it to be good for zombies, although the layout of the map might make it easy to outsmart the AI pathfinding (lots of bridges and quays etc)...but being split in two by an estuary would be fun for setting up quarantined vs. stronghold scenarios. There'll also be some creepy locations that should make good horror missions and Zeus games...

     

    The real life version of the main 'island' on the map was one of the most pro-Brexit voting regions in the UK. It also has its' own 'Independence' movement to break away from the local constituency on the mainland...My version will be taking it a few steps further with a full-blown hyper-Brexit insurgency takeover. The island only has 2 public access points, so things could get complicated very quickly if they are seized... :O

     

    • Like 5

  5. Apologies for the lack of updates on this, here's a quick one - progress is coming along nicely on all fronts:

     

     - Heightmap is nearly ready, mainly just road smoothing

     - Ground textures are looking good, with 8 textures carefully mapped out so far, including a 'rubbish' texture for the two large tip sites!

     - Object placement will of course be the thing that will suck up most of my spare time...but I've been experimenting with some unique compositions for making lovingly-tendered British gardens and various other areas such as farmyards. Soon I'll be rolling out the objects across the map, with loads of hedges and woodlands to crack on with.

     

    I'll be updating my original post with progress and info and posting new screenshots to the Imgur album.

     

    Here's a quick look at the work I've been doing on a railway junction which includes a derelict branchline. 

    xpkbUTj.jpg

    • Like 15

  6. On 22/12/2017 at 2:55 PM, aussie battler said:

    @jacknorrisuk can you post the full rpt error in spoilers. Looks like other people are having problems with Arma3 plants since the update. Can you change the plants to a different type to fix it?

     

    I confirm that the complete list is:

    b_ficusc1s_f.p3d

    b_ficusc2d_f.p3d

    b_ficusc2s_f.p3d

    b_neriumo2d_f.p3d

    b_neriumo2s_f.p3d

    b_neriumo2s_white_f.p3d

    b_thistle_thorn_green.p3d

    Obtained through recursive usage of dep3d on a fresh install of P:\A3 using Arma 3 Tools' Extract Game Data from Project Drive Management.

    I found that here: https://feedback.bistudio.com/T127302

     

    I see! My apologies, I'm now away from my PC for Christmas...but before I left I did try stripping out the plants from my terrain and it built fine.


  7. Hey guys - I've encountered a fresh problem with pboProject and can't quite figure out what's causing it. The console window says 'b_ficusc1s_f.p3d trailing spaces in named selection(s) and/or properties'

    I suspect it may be something to do with a fresh extraction of game data, perhaps there is some mismatch of names somewhere in the pipeline...any ideas?

     

    Any help greatly appreciated... :)


  8. 19 minutes ago, Vvalerie2 said:

    Post-industrial, semi derelict, partly ruined, partly overgrown by nature, very British environment in a sort of collapsed society setting? 
    Oh my, interest engaged and running full.

    You've summed it up pretty perfectly! This land is absolutely pockmarked with past industrial ruins, a good handful of hidden hazards and wrecked vehicles, and crumbling infrastructure.

    • Like 1

  9. 1 minute ago, Gilatar said:

    It looks quite convincing as a UK-terrain already! Will there be any military bases or airfields?

    Thanks! :)

    Yes - there will be a somewhat overgrown and dilapidated army base hidden inside a woodland. 

    Airfields are still up for grabs...there are none at all in the real terrain I'm using, but there's more than enough room for a private airfield or two.

     

    Also of interest will be the grounds of a derelict WW2 munitions factory... 

    • Like 1

  10. It's about time I officially unveil my work-in-progress terrain, Woe Betide!

     

    Images:

    Spoiler

    gMeqWFL.jpg

    4dIhgmv.jpg

    6sUdOGU.jpg

    ZAXHImD.jpg

     

    Woe Betide WIP Imgur Album

     

    Set in the UK, Woe Betide is a flat, coastal area east of London. 

    The map is relatively small and very flat, but full of dense hedges and small spaces - making it most ideal for close-nit infantry and motorised operations, perhaps with close air support.

    Small hills and tall buildings can give sneaky snipers a massive advantage...

     

    Apologies in advance for the unnecessary detail here, I'm actually updating this for my own project management as much as anything else...

     

    Current progress (updated Dec18):

     - Sat map: 30%

     - Heightmap: 85%

     - Ground textures: 50%

     - Object placement: 60%

     - Roads: 60%

     - Map config stuff (Locations, airports etc): 20%

     - Back story, accompanying materials: 25%

     

    I'm working towards an alpha release which will be a shared file, hopefully followed by a Steam beta and then full release.

    Will require Tanoa assets and CUP. 

     

    You can expect:

     - High-detail terrain derived from open source UK government data (real data accurate to 1 metre per pixel, majority of manual terrain work is road smoothing)

     - Mostly flat and open terrain, but filled with intricate and claustrophobic spaces and tight roads

     - A wide choice of settings including a derelict petroleum plant, Victorian coastal defences, flood plains, a landfill site, police shooting range, boat yards, seaside resort, roman ruins and railway depots - all inspired by their real-life counterparts in East England

     - A solid rail network which will hopefully work well with Advanced Train Simulator one day

     - Designed with a Brexit-inspired fictional political situation in mind

     

    Key locations and features progress (pictures coming soon)

     

     - Coldshoulder Shoal Gasworks: A long-gone and overgrown gasworks hidden inside a brownfield site - 25%

     - Spanhare Refinery: A petroleum plant in the process of being decommissioned - 25%

     - Deadwaite Fort: A well-preserved Elizabethan coastal defence fortress complete with moat - 10%

     - Peter Plimsoll's Playground: A relatively well-kept mini seaside theme park resort with a number of rides and pleasure pier - 25%

     - Woe-on-Sea Shopping Quarter: The central, pedestrianised street leading through the main town - 75%

     - Woe Central Bus and Coach Station: The controversial new EU-funded transport hub - 75%

     - EuroTrade Port: The new container shipping port, still under construction, but with heavy security due to Brexit-related sentiments... - 50%

     - MOD Test Grounds: An army base representing the largest military installation in the region seems quiet and rundown, but is that just what they want you to think? - 25%

     - East London Constabulary Special Training Centre: This weapons and tactics training centre features a shooting range and urban-style shoothouse for police training - 50%

     - Woe4all Rail Depot: The train maintenance yard operated by the monopolist regional rail company - 50% 

     

    Fellow modders needed!

    I want to recruit a couple of modders who have experience with custom objects! Get in touch if you're interested in helping me get some more British objects and signs made.

     

    Looking forward to hearing what you think. More details soon!

    • Like 25

  11. Alright, I've just suffered the nightmare situation...

    Was saving X-cam project, halfway through Arma 3 just blackscreened. I waited for a while, tried to get it to respond, nothing. So, I had to force it closed, and surprise surprise, my X-cam .ini project file is totally corrupt.

     

    This is how the .ini looks now (just a preview)

    [Group_0]
    obj_0="[[0,225,0,1,"[3994.800781,7219.58252,-0.000841737]",-100,[0,0,0],[0,0],0,[],0,1,-1],[1,225,1,1,"[3987.574951,7189.14209,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[2,225,2,1,"[3985.406982,7189.813477,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[3,225,3,1,"[3983.2229,7191.0615234,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[4,225,4,1,"[3981.425781,7192.0415039,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_1="[[5,225,5,1,"[3968.746826,7192.789063,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[5,225,6,1,"[3971.374023,7190.682617,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[6,315,7,1,"[4885.00537109,5408.311035,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[6,346.174,8,1,"[4849.862793,5388.106934,0.0740741]",-100,[0,0,0],[0,0],0,[],0,1,-1],[7,46.1489,9,1,"[4144.345703,6513.947754,1.89739]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_2="[[8,110.542,10,1,"[4093.045166,7368.766602,-0.000841752]",-100,[0,0,0],[0,0],0,[],0,1,-1],[9,303.346,11,1,"[2159.0793457,6156.963867,-0.00168347]",-100,[0,0,0],[0,0],0,[],0,1,-1],[10,30.1513,12,1,"[3957.652832,7259.290039,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[11,206.856,13,1,"[4016.49707,7270.161133,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[12,57.8652,14,1,"[4186.0810547,6529.321777,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_3="[[13,87.9157,15,1,"[4260.229492,6737.12207,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[14,24.974,16,1,"[3980.540527,7260.585449,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[15,24.974,17,1,"[4000.381348,7226.234863,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[16,335.732,18,1,"[1755.595703,2954.227539,-0.965892]",-100,[0,0,0],[0,0],0,[],0,1,-1],[17,335.732,19,1,"[4745.467285,5990.625,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_4="[[18,119.444,20,1,"[4876.893555,6088.448242,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[19,119.444,21,1,"[4944.424316,6114.696289,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[19,538.85,22,1,"[4925.703125,6123.28125,-7.65979]",-100,[0,0,0],[0,0],0,[],0,1,-1],[20,178.85,23,1,"[4765.703125,6212.195801,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[20,239.456,24,1,"[4950.0419922,6032.199707,-2.09933]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_5="[[21,239.456,25,1,"[4919.831543,6061.807617,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[21,312.183,26,1,"[4912.575195,6047.895508,-1.25673]",-100,[0,0,0],[0,0],0,[],0,1,-1],[21,312.183,27,1,"[4887.158691,6173.29248,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[22,312.183,28,1,"[4795.969727,6091.355957,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[23,301.451,29,1,"[4777.470215,6076.231934,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_6="[[24,301.451,30,1,"[4777.97998,6033.415527,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[23,217.929,31,1,"[4763.0986328,6009.155762,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[25,152.02,32,1,"[4872.791016,6010.240723,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[26,120.707,33,1,"[5309.62207,5947.742676,-3.42929]",-100,[0,0,0],[0,0],0,[],0,1,-1],[27,120.707,34,1,"[5357.418457,6179.757813,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_7="[[28,209.532,35,1,"[5390.36084,6190.995605,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[29,289.646,36,1,"[5382.0327148,6202.0688477,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[30,359.595,37,1,"[4423.893555,6066.460938,0.121212]",-100,[0,0,0],[0,0],0,[],0,1,-1],[31,359.595,38,1,"[4386.387207,6002.249512,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[32,328.219,39,1,"[8061.634766,5844.299805,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_8="[[33,352.272,40,1,"[6053.805176,6929.761719,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[34,270.202,41,1,"[4724.726563,5575.610352,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[35,264.836,42,1,"[4679.0356445,5550.554199,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[36,88.1062,43,1,"[4410.0952148,5845.835449,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[37,69.2928,44,1,"[4766.910156,5558.0263672,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_9="[[38,90.1893,45,1,"[4365.835449,5546.89502,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[39,90.1893,46,1,"[4602.666992,5649.61377,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[40,42.3989,47,1,"[4618.872559,5650.753906,-1.59091]",-100,[0,0,0],[0,0],0,[],0,1,-1],[41,342.992,48,1,"[4620.616699,5640.652344,-3.00809]",-100,[0,0,0],[0,0],0,[],0,1,-1],[39,342.992,49,1,"[4602.995117,5627.614746,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"
    obj_10="[[42,342.992,50,1,"[4587.261719,5571.00244141,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[42,6.16096,51,1,"[4981.869629,5547.14209,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[42,6.16096,52,1,"[2060.720947,3370.146973,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[43,318.307,53,1,"[2153.697754,4206.829102,0]",-100,[0,0,0],[0,0],0,[],0,1,-1],[44,87.7896,54,1,"[4488.65332,5834.851563,0]",-100,[0,0,0],[0,0],0,[],0,1,-1]]"

    I have already tried several different file recovery solutions, and none of them can see a previous version of the file.

    Unfortunately, the last backup I did of the project file was a couple of months ago - or, tens of hours of object placement ago...

     

    My most hopeful solution is that I do have an X-cam output txt file (for Terrain Builder) which isn't too old. 

    So, my question is, unless there is something else I haven't thought of, how can I get my X-cam output file re-imported to X-cam as a project? I really don't want to resort to having to use Buldozer...

     

    Cheers! 

     


  12. I had a good play with this yesterday - really awesome work! 

    The aircraft look great and it's cool to watch them dumping water on the fire, but the ground vehicles are really nice too - can't wait until they are also capable of firefighting.

     

    My only suggestion is for giving mission makers control over where the fire is placed, rather than in-game. Perhaps an editor-placable fire that doesn't spread, so mission makers can make specific fire shapes/locations for rescue missions etc?

    • Like 1

  13. Hi Mikero, I updated the tools yesterday and I seem to be having a new problem with pboProject 2.23...it full-on crashes about 1min into the crunch with this being the last thing in the dos window:

    rebuilding tut\tut_tutorial_terrain\config.bin.cgfPatches.units[]=...(no changes) (null) is not the type expected

    I haven't seen this one before, and am using the standard config.cpp from the PMC Ultimate Terrain Tutorial.

    Any ideas would be greatly appreciated...Thanks!

     


  14. So, object placement on my terrain is coming along (slowly but) nicely, having painfully aligned many objects with elements visible on the satellite image. It's almost time for me to start thinking about ironing out the remaining inaccuracies from the satellite image that I simply can't sufficiently smother with the right objects - all sorts of weird colours and shapes, things out of scale etc...

     

    So, the mask tool in Photoshop is obviously a good place to start for removing things in the satellite that aren't there - but what about the other way round? Ie, re-photographing my terrain with placed objects from above, so that my sat image reflects the object placement, and road textures too - as closely as possible. Is there an official way of doing this? Or do I need to hack it with some screenshot aerial photography in Eden? :p


  15. On 2017-6-13 at 6:46 AM, cring0 said:

    Yeah, I figured out what my problem was.. I had Terrain Builder set to run as admin.. and it's been like that for over a year..

     

     

     

    Yikes - yes, I also had many problems caused by Run as Admin...but for that, I'm going to blame Microsoft!

     

    I have one more question for you regarding your terrain build...did you make your own ground textures, or somehow use the Tanoa textures? I've managed to make the objects work with Mikero's dummies, but I'd like to get my hands on those ground textures too...


  16. On 2017-6-10 at 11:38 AM, cring0 said:

    Yeah there's a PBO for objects and one for Xcam configs.

     

    Soooo.. I made a bat file to mount P drive at windows startup.  I just put

     

    
    subst p: "e:\arma3work"

     

    in the bat and put it in my startup folder.  Windows sees it fine but TB does not.  Anyone have any ideas why that might be?  I've been using Arma3Tools to mount P drive all this time and I've been told that's a bad idea for some reason.

    Hmm, I haven't tried that - and yet, I don't think I've had any problems with manual mounting, same as you...

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