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naizarak

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Everything posted by naizarak

  1. also would be nice if they'd increase flare brightness, or add an entirely new class of illumination grenades
  2. naizarak

    RHS Escalation (AFRF and USAF)

    the new virtual garage features are very useful. will you guys extend modifiable textures to the remaining tanks, along with FFV positions on the bmp/bmds?
  3. or take him to the ccp where he gets healed?
  4. can't you guys make it a visual client-side option?
  5. https://dl.dropboxusercontent.com/u/100396463/%40ace3.rar it's also available on play with six
  6. which is why the system is being designed with modularity in mind so no one has to compromise on a system they don't want
  7. from what i read and pieced together in the wiki, the problem with running code in a scheduled environment is that "sleep x" is not a reliable metric. the game engine runs in frames, not seconds. using real time as your timing standard in intensive code execution will fail when the server comes under heavy load and begins to lag to the point of distorting time. if im not mistaken, under heavy load in-game time will in fact slow down behind real time. also from what i've pieced together, the entire scheduling environment is shared equally between scripts. spawning too much code will overload it and lead to peformance problems, which is why everything should be called by default unless absolutely necessary this low-level stuff is interesting but i feel there's a lack of documentation, particularly regarding CBA's functionality. its wiki hasn't been updated in years. hopefully someone decides to address that at some point...
  8. yeah i have the problem with missing icons, too. all the ace text is there but nothing actually works. i get a notification about a missing "xeh_postinit" in the "common" directory, even though the file is there and i'm using the latest cba
  9. you have to run make.py to make a redistributable, not build.py
  10. i had the same experience when making a weather script for my missions. looking forward to the ace version
  11. naizarak

    RHS Escalation (AFRF and USAF)

    looks like the DLC added FFV position for commanders, along with a rework to vehicle amphibiousness. can't wait for updates
  12. this is a revolutionary tool. the production quality is staggering. if i didn't know better i'd swear this was made by BI themselves. :notworthy::notworthy:
  13. naizarak

    RHS Escalation (AFRF and USAF)

    createvehiclelocal would be the problem. should either use createVehicle, or run createVehicleLocal on all clients via an event handler or bis_fnc_MP
  14. http://en.wikipedia.org/wiki/M47_Dragon
  15. if im not mistaken, the post-init extended event handler runs once init.sqf finishes. are there any plans to update this(and other functions) for the new arma 3 event scripts, such as initServer, and initPlayerLocal? init.sqf is essentially deprecated now, but cba and all associated mods still rely on it
  16. my guess is he was dead, but you can still access the medical system for dead units(how cse functions currently) (maybe even earlier?)
  17. naizarak

    ACRE2 Public Beta Release

    i had this happen when i bound my radio ptt to modifier keys like ctrl, shift, and alt
  18. might be a stupid question, but where exactly is all the documentation for cba? the wiki doesn't seem to have been updated in years and i can't find any information. for example, the page on extended event handlers only talks about new features but doesn't actually list any examples or references. the only concrete piece of info i've been able to find is the functions index
  19. naizarak

    ACRE2 Public Beta Release

    assign different presets
  20. naizarak

    ACRE2 Public Beta Release

    the chat issue wasn't an acre problem after all. turns out uo_sys_settings.pbo within the uomodpack was the culprit. hooray for hidden, undocumented settings that break core functionality for no apparent reason
  21. naizarak

    ACRE2 Public Beta Release

    those commands require a normal arma radio to work. i assumed acre radios inherited their functionality but apparently not. i'm wondering what the solution here is because acre automatically replaces any normal radios with 343's
  22. naizarak

    ACRE2 Public Beta Release

    are acre radios not compatible with sideChat, groupChat, etc. commands?
  23. naizarak

    RHS Escalation (AFRF and USAF)

    just curious if you guys considered using replaceable textures for vehicles(using getobjectTextures, setobjecttextures). basically the system BIS uses for their own vehicles that allows custom user textures and other useful features.
  24. naizarak

    RHS Escalation (AFRF and USAF)

    these are 3d renders? holy shi**
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