naizarak
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Everything posted by naizarak
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ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
also would be nice if they'd increase flare brightness, or add an entirely new class of illumination grenades -
RHS Escalation (AFRF and USAF)
naizarak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the new virtual garage features are very useful. will you guys extend modifiable textures to the remaining tanks, along with FFV positions on the bmp/bmds?- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
or take him to the ccp where he gets healed? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
can't you guys make it a visual client-side option? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://dl.dropboxusercontent.com/u/100396463/%40ace3.rar it's also available on play with six -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
which is why the system is being designed with modularity in mind so no one has to compromise on a system they don't want -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
from what i read and pieced together in the wiki, the problem with running code in a scheduled environment is that "sleep x" is not a reliable metric. the game engine runs in frames, not seconds. using real time as your timing standard in intensive code execution will fail when the server comes under heavy load and begins to lag to the point of distorting time. if im not mistaken, under heavy load in-game time will in fact slow down behind real time. also from what i've pieced together, the entire scheduling environment is shared equally between scripts. spawning too much code will overload it and lead to peformance problems, which is why everything should be called by default unless absolutely necessary this low-level stuff is interesting but i feel there's a lack of documentation, particularly regarding CBA's functionality. its wiki hasn't been updated in years. hopefully someone decides to address that at some point... -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hence the gen1,2,3 models of nvgs -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yeah i have the problem with missing icons, too. all the ace text is there but nothing actually works. i get a notification about a missing "xeh_postinit" in the "common" directory, even though the file is there and i'm using the latest cba -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you have to run make.py to make a redistributable, not build.py -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i had the same experience when making a weather script for my missions. looking forward to the ace version -
RHS Escalation (AFRF and USAF)
naizarak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looks like the DLC added FFV position for commanders, along with a rework to vehicle amphibiousness. can't wait for updates- 16577 replies
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X-Cam 1.0 for Arma 3 released
naizarak replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this is a revolutionary tool. the production quality is staggering. if i didn't know better i'd swear this was made by BI themselves. :notworthy::notworthy: -
RHS Escalation (AFRF and USAF)
naizarak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
createvehiclelocal would be the problem. should either use createVehicle, or run createVehicleLocal on all clients via an event handler or bis_fnc_MP- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
http://en.wikipedia.org/wiki/M47_Dragon -
CBA - Community Base Addons - ARMA 3
naizarak replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if im not mistaken, the post-init extended event handler runs once init.sqf finishes. are there any plans to update this(and other functions) for the new arma 3 event scripts, such as initServer, and initPlayerLocal? init.sqf is essentially deprecated now, but cba and all associated mods still rely on it -
ACE3 - A collaborative merger between AGM, CSE, and ACE
naizarak replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my guess is he was dead, but you can still access the medical system for dead units(how cse functions currently) (maybe even earlier?) -
i had this happen when i bound my radio ptt to modifier keys like ctrl, shift, and alt
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CBA - Community Base Addons - ARMA 3
naizarak replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
might be a stupid question, but where exactly is all the documentation for cba? the wiki doesn't seem to have been updated in years and i can't find any information. for example, the page on extended event handlers only talks about new features but doesn't actually list any examples or references. the only concrete piece of info i've been able to find is the functions index -
assign different presets
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the chat issue wasn't an acre problem after all. turns out uo_sys_settings.pbo within the uomodpack was the culprit. hooray for hidden, undocumented settings that break core functionality for no apparent reason
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those commands require a normal arma radio to work. i assumed acre radios inherited their functionality but apparently not. i'm wondering what the solution here is because acre automatically replaces any normal radios with 343's
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are acre radios not compatible with sideChat, groupChat, etc. commands?
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RHS Escalation (AFRF and USAF)
naizarak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just curious if you guys considered using replaceable textures for vehicles(using getobjectTextures, setobjecttextures). basically the system BIS uses for their own vehicles that allows custom user textures and other useful features.- 16577 replies
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RHS Escalation (AFRF and USAF)
naizarak replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
these are 3d renders? holy shi**- 16577 replies
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