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Everything posted by ringoray
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Hey guys, As in ArmA 2 when you spawn the custom compositions created with objectgrabber.sqf, via Game logic, these can be rotated to suit the direction you want said compositions to face. Well, I have created myself some simple compositions like small checkpoints and such. When I try to rotate them to face the desired direction, they dont do it, they just face the way they were created in the editor. Has any of you fine people got any idea why this is happening. Thanks in advance for any help.
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Hello guys, I am in the process of making a few custom compositions with the object grabber.sqf. I have made a small checkpoint that contains a bar gate. Is it possible via some scripting to have these bar-gates open and close when approached? I already know the code to make editor placed gates open and close but doing it for these compositions is beyond my knowledge. Any help would be appreciated.
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AI Attack/Destroy Neutral or Civillian Targets
ringoray replied to ParaStrike's topic in ARMA 3 - MISSION EDITING & SCRIPTING
have you tried getting the id of the buildings and dotarget or dofire them, it might work, might not. I am by far a scripting master, but worth a try since your having trouble. Or would placing an enemy there with the probability of presence at zero beside said buildings work? -
Custom composition bar gate help.
ringoray replied to ringoray's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah Alky seen those already and they do indeed work very well indeed. I was just trying to build my own and see if I could get them working. Mine is working fine but, when i spawn the composition now the checkpoint faces the way that i made it in the editor, as in a cant rotate it to suit where I want it place, any ideas guys why this is happening? -
Custom composition bar gate help.
ringoray replied to ringoray's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cheers IceMan, will try it out. Very disappointed with your monster pc by the way haha very funny, I like it. -
How do I precisely place local objects consistently?
ringoray replied to Weaponx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Created composition no problem, but what ever position they are created in, they just keep facing that direction when placed on new map. Any ideas how to fix this so you can make them face whatever way you want them too, like the ones from arma 2. In arma 2 ones you could just move them around until the position was satisfactory. -
STALKERGB's British Infantry
ringoray replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work looks very nice. -
Definite FPS improvement for me, I used to max out at around 35-40 frames. Now Im hitting 50-60 frames, on pretty active servers (EVGA GTX 680 4GB FTW).
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Insurgency style respawn
ringoray replied to bangabob's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys great work on the script. My problem is, when I start a mission on my own, I can't start the mission, all I see is the sea? I have respawn_west marker down and have the scripts in the right places. It works fine when i am playing with friends and I can only choose to spawn on them at the start, I have no option to spawn at base. What am I doing wrong? Any help would be great. Thanks. -
Nice work !!!
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Had a look at your mission, and I personally dont see anything wrong with your marker or description.ext. Try and change your re-spawn to BASE and see if you can re-spawn at your marker, I think since there is just 2 in your group that might have something to do with it. Do you disable AI when you start your mission?
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you could just upload it to mediafire or dropbox or something like that and post the link back here
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I think your best option is to post your mission here so people can look at the actual files.
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Make multiple units playable at once, & other editor option/features
ringoray replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
+ 1 Gunter, I love the idea, hope it is at least considered. -
Terrain Improvement (dev branch)
ringoray replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Great work, looks very striking indeed. Such subtle changes can make a whole lot of difference to a player. -
Movement still feels like Operation Flashpoint
ringoray replied to elaintahra's topic in ARMA 3 - BETA DISCUSSION
@ OP : There must be something wrong with your game because as far as I know, from playing almost 100 hours already, I have not experienced anything you are claiming. As for the movement and entering and moving around houses, I think its a vast improvement on any other title so far. -
Which version of arma 3 is best?
ringoray replied to marcushague's topic in ARMA 3 - BETA DISCUSSION
Ill direct you to this post concerning dev build. http://forums.bistudio.com/showthread.php?149639-Helicopter-SHowcase-completely-broken-since-new-DevBuild-Update This may give you an idea about how things can turn out. The Devs do warn though that such errors can occur when opting into the dev build, just to be clear. I think if you post your concerns on the feedback tracker, you may come across players with similar issues that you are having. Personally I am very lucky to say I have not had any real issues thus far. -
Which version of arma 3 is best?
ringoray replied to marcushague's topic in ARMA 3 - BETA DISCUSSION
Apparently the Dev build is changing all the time and you will be getting updates regularly. I have also heard that this can cause unstable game play at times. So it is all about what you want really. -
Dont think that briefing.sqf has changed at all actually, from what i have seen.
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Helicopter Waypoint Issue/Query
ringoray replied to jmac6888's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have seen this in a mission my friend created. I suggest you use the Feedback Tracker and report it, maybe other people have done already. -
Virtual Ammobox System (VAS)
ringoray replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah sorry mate, it was something I did that caused the problem, silly me! Again great work! -
Didn't you learn anything bohemia interactive??
ringoray replied to Agent3004's topic in ARMA 3 - MULTIPLAYER
:rolleyes: well well well, people jumping to conclusions again -
code one for ArmA, I'm sure lots of people would appreciate it:)
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Don't make missions, just play other peoples. Then there will be no need drag out long boring discussions about what's good and what's bad:rolleyes:
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Virtual Ammobox System (VAS)
ringoray replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Love the Script, What a great piece of work, very handy! For some reason this works fine when I host a game, but it wont work on a dedicated machine which we play on, any idea why? EDIT: Sorry guys, problem solved, the problem was I am stupid lol.