TarBender
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Posts posted by TarBender
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New bugfix release 1.9.3. Changelog:*Fixed respawn buttons not shown after first respawn if spectator was enabled.
Download: http://www.mediafire.com/?7sber3f1b5r7yk7
As always the older config files are compatible :)
Edit: forgot to mention, but thx for the feedback, we usually always use the same settings, so this kind of bugs are hard to find ;)
Nice! Can't believe how fast that got fixed... you rock columdrum! From the looks of it (mons00n's post) everything should be good to go. I'll test it out (when I'm back in town) and report back if I find any more bugs. Thanks man, I'm excited to have this properly implemented in my tiny little co-op mission. Cheers!

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Hi Columdrum,First off your script is great and just what I'm looking for. However, I am having a problem on every death past the first one: the spawn buttons are not showing up =( And if I force respawn (escape --> respawn), I just get stuck in spectator mode unable to respawn. Is this something you've ran into before? I'm using the latest version of ACE with the beta version of A2OA. Thanks!
I've been having the exact same problem. I have all my markers down and double checked the config file, and I can't seem to figure it out. Out of interest, I referred to the Sample Mission that is included with the script and experienced the same problem (the only option I changed was to increase the number of lives from 2 to 10 for testing purposes). Has anyone else had this problem where the script works perfectly on your first death, but then stops working after your second (i.e. stuck in spectator with countdown and no respawn buttons)?
Thanks in advance for any help!
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I started off using the Area IED and it seems to work, although there seems to be an issue with the trigger men. Every time I approach one they completely ignore me, sometimes they say good morning, but other than that it is practically impossible to confirm it's them other than the fact that they don't move.The modules I'm using are: Require ACE and Ambient Civilians (Expansion): with init: "this setvariable ["townlist",[sakhe, jilavur, mulladost, khushab, chakchak, huzrut, sultan]];"
I placed an Area IED module pretty much on top of the main road running through each of those towns. Default IED spawn range seems to be about 50m so it's possible that placing the module on the road helps.
Added the Area Suicide Bomber module but haven't seen any yet, haven't done a huge amount of testing for it either.
After the issue with the trigger men not responding to me I decided to give the Ambient modules a try to see if they worked better, put them down, put in the default Ambient Civilian (Expansion) module with no init so all towns would populate. Synced the ambient mods to my unit and drove around a large chunk of takistan without seeing a single IED. Going to try messing with the settings to see if it was just bad luck.
Anyone else getting the loudspeaker thing where the action "sticks" to whoever uses it first allowing them to use the action wherever they are?
I managed to get the Area IED to work by only using "this setVariable ["reezo_eod_probability", 1.0];" in the initialization; it worked every time and the IED was in the area everytime. Don't know what I was doing wrong before, but atleast it works now. And yes, I have the same problem with the loudspeaker sticking. Still a cool feature.
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This is probably me but i just cannot get this to work ?I have put the IED area module down and added this:-
this setVariable ["reezo_eod_range",[0,1]]; this setVariable ["reezo_eod_probability",1]; this setVariable ["reezo_eod_interval",1];
But i never get any IED's?
I have been trying the same thing, but I cannot get it to work either. There aren't any other posts/guides out there that I can find to address the issue, so I'm hoping someone here has been successful at using the "IED Area" module. I managed to get the Ambient Suicide Bomber to work, and I'm assuming the Ambient IED works as well (didn't have the patience to drive around trying to find it), however there seems to be an issue with the 'Area' options. If anyone here has successfully used the "Area IED", I would love to hear how. Thanks in advance.
RQ-11 Raven A
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Fantastic mod, great job Feint! I made a video of my test run if you're interested.
http://www.youtube.com/watch?v=3Fqb6nbYTWw&feature=youtu.be