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LyotchikSniper

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Everything posted by LyotchikSniper

  1. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Redownload from same link (https://yadi.sk/d/Lj3kANxbsMtwk). Archive updated and PBO supports stable build now.
  2. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    It means that you using old version of the game. Update your client to v1.60, please.
  3. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Bug with explosive charges fixed. Added APEX camouflage. Added preview image in 3DEN. Download new version of addon: https://yadi.sk/d/Lj3kANxbsMtwk
  4. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Yes, but after release of this addon. Now version of T-50 is 0.60
  5. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Really. Follow this link:https://www.facebook.com/redhammerstudios/posts/1198531290159862
  6. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    thanks for report. I'll try to find solution
  7. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Yes. This model was created by me and Kuvan. But now it goes to RHS. https://www.facebook.com/redhammerstudios/posts/1198531290159862
  8. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Little update for new render in Development build. But it will work correctly on stable version, too. Changelog: The pilot now sits higher now. Nobody asked me to do it. But when I flew on a real procedural simulator of Su-35S, I noticed that the line of sight is higher. Overview improved in this case. However, there is no smooth transition between the "GET IN" animation and animation "IN" cocpit. If you likes the new position of the pilot's head, when new photo of T-50 cocpit will be shared, I'll remake pilot animations In weapons you have SAFE now. This was asked many times. On the real T-50 plane there is no such thing. But there is a "ГЛÐÐ’Ð.ВКЛ" (master switch) familiar to anyone who has ever seen a interior of Russian fighter Missiles from the external pods launched first, if you select the action "Reload: RVV-SD" (load single magazine) before flight. New materials for engine covers (especially for new render) Updated textures In dev-build gun can lock the air target and show anticipation marker Download: https://yadi.sk/d/nikI2yCCqtS3L Enjoy And picture about T-14:
  9. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Just for intrigue:
  10. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Towing bar for Sukhoi aircraft: Now it works only as static object. But I hope later I'll find the way to make towing possible.
  11. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    It's not T-50 PAK FA addon update. It's separate addon of first unarmed T-50-1 prorotype. T-50 completed first flight at Komsomolsk-on-Amur on 29.01.2010. It was piloted by Sergei Bogdan test-pilot. Download T-50-1 (addon requires base "T-50 PAK FA" addon): https://yadi.sk/d/dwftN7yWnzC7S
  12. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Little update. Added FAB-500 for external pods Fixed some model issues Item "PAK FA covers and caps" (placed: "Empty/Objects (Airport)/PAK FA covers and caps") now can be attached with comand in it's init: this attachto [YOUR_PAKFA_NAME,[0,0,0]]; Increased aileron influence Standard Russian paint scheme (Russian Air Forces - first prototypes) changed close to real prototype Changed volume box in 3d editor And other small fixes Download: https://yadi.sk/d/q4Ldv-vHh8edx
  13. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    Update with new unguided bomb FAB-500M-62 coming soon.
  14. LyotchikSniper

    Russian Railways mod

    Auss Yes, we are working on this locomotives. Last video about A2 loco: p.s. I advice you don't use standart A2 rails at your map. Game have lighting bug with it. If you want, I can make fixed rails for your map.
  15. LyotchikSniper

    Russian Railways mod

    BIS models from ArmA II come in handy:
  16. LyotchikSniper

    Russian Railways mod

    bullet purveyor , Our roadmap has this point. We already have algorithm of real-time removal and addition of waypoints.
  17. LyotchikSniper

    Russian Railways mod

    Working rail crossing in Chernarus. And Czech trains from ArmA II: https://youtu.be/0VIsyBdnJdI
  18. LyotchikSniper

    [Terrain] Chernarus Winter A3

    I'm working on winter rail structures for winter Chernarus. Сan you add them to your addon, when structures will be ready? Example:
  19. LyotchikSniper

    Russian Railways mod

    I'm currently working on steam train SO17 cockpit. I traveled to St. Petersburg to take photos. Short video: https://youtu.be/FybvaiyRfhQ And now i use my materials to create a 3D model of cockpit.
  20. LyotchikSniper

    007: Goldfinger mod

    Yes of course. Aston Martin will be in full version of the mod.
  21. LyotchikSniper

    Russian Railways mod

    Just to show that the work continues: https://www.youtube.com/watch?v=iw1_8cgRsXY
  22. LyotchikSniper

    Russian Railways mod

    http://armarussian.tumblr.com/post/127716208933/en-interview-russian-railways-mod
  23. LyotchikSniper

    Russian Railways mod

    It's not my models. Modeling take much time. I created only armored trains. My work was materials and port to ArmA 3. Best trainz modders let me add their 3d models. SO17 & TGM-3: Vold Freights: WearsPrada (aka AlexeyK) & Urecky TGK2: PIONEER But now I working on 3d models of armored self-propelled wagon D-2 and railway gun TM-1-180.
  24. LyotchikSniper

    PAK-FA (T-50) AddOn: Work in Progress

    You must run the game using the launcher. And you must turn on @Sukhoi T-50 PAK-FA on the addon page of launcher. But it is easier to download this addon from armaholic.com + armaholic version contains server keys. ---------- Post added at 04:00 ---------- Previous post was at 03:42 ---------- Octop01, I think that if I add fake flares for PAK FA, I must add this function for all fifth-gen stealth planes in ArmA 3. But it will take more time & in next upd it is still not added. And do not forget about the eternal competition between development of projectiles and armor: in other words, for every stealth there is new radar.
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