JohnsonTFB
-
Content Count
9 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by JohnsonTFB
-
-
How would I make a script that would be set off by BLUEFOR and will auto-target an area and begin to fire, instead of the player defining the zone in which the artillery is fired?
-
do i need a description.ext or anything like that, (doent seem to work)
-
The script was a bit badly written, sorry about that.Try this:
_unit=_this select 0; _weapon=_this select 1; _bullet=nearestObject [_unit,_this select 4]; if (speed _bullet<500) exitwith{}; _power=1; if (_weapon=="m16a4") then {_power=0.4;}; _bullet setVelocity [(velocity _bullet select 0)*_power,(velocity _bullet select 1)*_power,(velocity _bullet select 2)*_power];so drop this "boost.sqf" into my mission file and boot it up and it should work, i dont need any other filles other than the mission file and the boost.sqf file?
-
lol hillarious:DOOOHHHHHHHH....The files are IN the computer!!.....

Tractor i found him that's why i made that emergency landing into that building with my Su yesterday
-
well...
do i need any other files or statements in order to get this script to run?
sorry for the n00bish question
-
thanks, im going to try this one now.
-
Thanks,
Is it possible to have the function relate to the weapon, not the person. so other weapons perform normally.
ie
M16A2: "_power=1.0;"
M16A4: "_power=0.5;"
-
Is there a script that you can use to limit the damage done to a player/object. to get a low velocity ammunition or less lethal that can be used for live fire training.
Alternatively used with ACE have a script when used with low velocity ammunition: if shot, you would require a shot of epinephrine, instead of the morphine and bandage required after take a live round, in the unlikelihood that you don't die from your wounds

artillery script set off by trigger and targets a certain spot
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
cool i will try this out tonight