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thechaos

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Posts posted by thechaos


  1. Putting things into MyDocuments isn't the normal way of working in Arma, unless this mean that Arma HAS been installed in MyDocuments! It does sound like you are experienced TheChaos, but as Fab says PwS has screwed up that installation. Works perfectly for me, but I never touch PwS.

    PwS is putting mods there by default, and I suspect that many users of PwS who trying to use bCombat are faced with this problem


  2. The problem you're experimenting is very likely to be caused by an installation path issue.

    I'm not sure whether the client (PWS) is installing the mod accordingly to my installation instructions (see here: https://github.com/fabrizioT/bCombat).

    I guess @bcombat folder does not get installed into ArmA3 main folder eventually ? If so, that's the culprit.

    Let me know.

    It's My Documents\Arma 3 by default (I believe the full path is c:\Users\%username%\Documents\Arma 3).


  3. Hey!

    First of all, fabrizio_T, I want to thank you for your work, the mod is really great and we in our small community are really like to play Arma 3 with it.

    Now, to the issues:

    Recently we have a strange issue which prevented us from using bCombat - the mod isn't work, at all.

    We decided to move our pack of mods we using (about 35 mods) from manual updates to Play withSIX, which provides automatic updates. But when we load the game - there is an error:

    2015_06_02_00001.jpg

    After that I created new collection of mods in Pw6, which contains bCombat and CBA only - same error here.

    Untitled.jpg

    If we skip an error and then try to load any mission - bCombat doesn't work.

    I read the posts from the last six months in this thread, and I found that message:

    I post here because when I launch the mods it always says that "bcombat.sqf" si missing and in game it says that "danger.fdm" can't be loaded.

    But the mod still works perfectly, is that normal?

    It's a similar situation, but mod isn't work at all.

    Can anyone help resolve this problem, fabrizio_T or Play withSIX guys if this is Pw6-related issue?

    Thanks!


  4. Just a suggestion: wouldn't it be cool if you could hear a firefight happening in the background while someone was transmitting over the radio? Imagine you're back at base and then a squad contacts you while under heavy fire - you would be able to hear the sender's voice as well as the firefight that's happening in the background. Would really add to the immersion and gameplay.

    Not sure how easy/difficult this would be, but if its achievable it could really change the whole Combat Radio experience.

    J

    I'm thinking about it over two years of using ACRE - it's will be perfect if it possible.

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