thechaos
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Posts posted by thechaos
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The problem you're experimenting is very likely to be caused by an installation path issue.I'm not sure whether the client (PWS) is installing the mod accordingly to my installation instructions (see here: https://github.com/fabrizioT/bCombat).
I guess @bcombat folder does not get installed into ArmA3 main folder eventually ? If so, that's the culprit.
Let me know.
It's My Documents\Arma 3 by default (I believe the full path is c:\Users\%username%\Documents\Arma 3).
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I know that, but it would be very nice to have ACE3 AI feature "in box", not depending of another mods.
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It's really not - we have 5 year experience of using Arma 2/3 mods, but we can't use other 34 mods in Pw6 and bCombat only manually.
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Any plans to develop an advanced AI instead of vanilla in ACE3?
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Hey!
First of all, fabrizio_T, I want to thank you for your work, the mod is really great and we in our small community are really like to play Arma 3 with it.
Now, to the issues:
Recently we have a strange issue which prevented us from using bCombat - the mod isn't work, at all.
We decided to move our pack of mods we using (about 35 mods) from manual updates to Play withSIX, which provides automatic updates. But when we load the game - there is an error:
After that I created new collection of mods in Pw6, which contains bCombat and CBA only - same error here.
If we skip an error and then try to load any mission - bCombat doesn't work.
I read the posts from the last six months in this thread, and I found that message:
I post here because when I launch the mods it always says that "bcombat.sqf" si missing and in game it says that "danger.fdm" can't be loaded.
But the mod still works perfectly, is that normal?
It's a similar situation, but mod isn't work at all.
Can anyone help resolve this problem, fabrizio_T or Play withSIX guys if this is Pw6-related issue?
Thanks!
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Guys, what about TS3 mic disabling? I have a customized TS3 hotkey which disables/enables micphone when I press it - but it's not working with ACRE2 ingame. Because of this I sometimes scare other players with my coughing and sneezing :)
Any chance to fix this?
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How about old ACE features like, damage, penetration (etc.) system for vehicles, gasmasks? Will this be brought back?I have the same question, but I think that it will come with the "... and much more" category :)
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We are working closely with groups such as RHS and BWMod to provide functionality and compatibility where we can. :)Awesome!
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Best news after the RHS victory of contest. Yaaay!
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The best Arma 3 mod so far.
I really like the medical system, and thanks for the wiki!
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Congratulations on release, guys. I'm really looking forward to updates and features. CSE potentially is ACE for Arma 3 - and I really like it.
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Good god, what an awesome work!
It's really a shame that I and my friends don't play ArmA 2 anymore. :(
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Oh, that is great, thanks.
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It was very sad after I found that I can't save my work in Zeus :(
Zeus is very a powerful tool, it's my noob-mission designer's dream - but I can't use it as a 3d editor.
I hope that BIS will make a proper 3d editor in the future, I think it can boost community's productivity much better than any 500k contests etc.
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Well, we have 160 votes for UGL, 144 for foregrip and 116 for bipod now.
Not bad :)
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Awesome work, thanks!
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So, what about official sales news from BIS?
Btw, I think ArmA 3 have more than 500k+ copies sold for now :)
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Hopefully this will change for final release (or even post release/expansion pack)I hope so.
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Just a suggestion: wouldn't it be cool if you could hear a firefight happening in the background while someone was transmitting over the radio? Imagine you're back at base and then a squad contacts you while under heavy fire - you would be able to hear the sender's voice as well as the firefight that's happening in the background. Would really add to the immersion and gameplay.Not sure how easy/difficult this would be, but if its achievable it could really change the whole Combat Radio experience.
J
I'm thinking about it over two years of using ACRE - it's will be perfect if it possible.
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Yesterday I was playing a TvT mission with some friends, almost the entire session we talk about ACRE... the community need it!Actually, all our ArmA 3 sessions are sounded like hell: "Sh*t, it's so weird and noisily without ACRE!" and "Can you guys just shup the f*ck up, we haven't ACRE right now!" :)
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Yeah, the first thing my eyes snapped to when starting the server browser was "powered by gamespy"I shuddered a little bit.
Same story for me.
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This is the best news after release of Alpha!
Playing ArmA 3 without ACRE is very difficult now, even for our small community.
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I'm very glad too see that BAF is coming in ArmA 3 :)
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[OPEN BETA] [SP] bCombat infantry AI Mod
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
PwS is putting mods there by default, and I suspect that many users of PwS who trying to use bCombat are faced with this problem