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snakeyez503

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Posts posted by snakeyez503


  1. Not sure how you did this, but can't this be achieved by script?

    The addon version is fine, I am just curious, since I know you can somehow set heli textures and other vehicle texture colors through some command, did you just make an addon that does that and adds new units with them?

    I recently tried to do the color for several vehicles but i could not get any of the civilian ones to change. Only faction specific textures would change when you use the initialization field command: this setObjectTexture [0, "\pboname\texture.paa"]; to point to another texture that's in the game or in your mission folder. I too am curious how this was accomplished.


  2. After messing around fro a few days i cant get this sorted out.

    Im trying to build a practice "playground" airbase with Stock NATO equipment Mixed with some empty op4 vehicles. As a template for future bases and missions on Stratis.

    =BTC= Logistics to practice moving UGVs into place and other uses. Nifty script it is.

    Because the ammotrucks are not functioning im using the x_reload.sqf by xeno

    (cant figure out how to get Simple Vehicle Service Scripts to work with BTC Logistics, UI conflict.)

    Im using the helipad lights Script with the time setting triggers from the demo.

    Now that i have the functions working ive encountered a problem.

    When i go to call the artillery the menu is extremely slow in responding. I may get one battery to fire once(sometimes) but afterword im unable to get to the menu where one selects what artillery type id like to use sometimes past that (but rarely). Sometimes i can get to number of rounds but nothing happens after.

    Some units have

    this addEventHandler ["Fired",{[_this select 0,getNumber (configFile/"CfgAmmo"/(_this select 4)/"explosive")] spawn {if (_this select 1==1) then {sleep 28.00};_this select 0 setVehicleAmmo 1}}]

    to keep some from running out of ammo this was mainly for artilary but also for some aircraft.

    Description.ext

    respawn = "BASE";

    respawndelay = "3";

    class RscPicture

    {

    type = CT_STATIC;

    idc = -1;

    style = 48;

    colorBackground[] = {0, 0, 0, 0};

    colorText[] = {1, 1, 1, 1};

    font = "PuristaMedium"; //Typeface

    sizeEx = 0;

    };

    class RscTitles

    {

    #include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"

    };

    Init.sqf

    enableSaving [false, false];

    null = [5, "scripts"] execVM "scripts\helipad_lights\helipad_light_auto.sqf";

    _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";

    I have verry little experience with working with scripts and im not sure where the conflict is. Ive read through each scripts forums several times but im still at a loss. Any help would be greatly appreciated.:confused:

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