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fluttershy

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Posts posted by fluttershy


  1. As for Vehicles, they are always composed of several Texture files, therefor your [0, "texture.paa";] only covers 1 part of the vehicle. In A2 Vehicles normaly were composed of 2 or maximum 3 different texture files.

    A Template has not been created for each vehicle since the emphesis on vehicle retextures is a lot lower then on Playermodels.

    In Order to be able to retexture something with the init command the object or model needs to have a hiddenselection on it. Otherwise the command would not be executable for the object.


  2. I am very thankful for the interist everyone is showing in this modification.

    But i would appreciate it highly if you would not dive head first into some speculations as of which weaponsystems or clothing will make it into the pack.

    I can assure everyone that we are doing our best to come up with a version we, as a team, feel satisfied releasing.

    Some people might have mistaken our work for some sort of odd whishlist where they can just drop in everything THEY want to see inside the pack, sadly gentleman, none of your subtile requests will be considered.


  3. What kind of weapons have you got planned - if you can say? Would love a M40A3 or similer variant :D

    Sorry Brad but as we stated before, i wont be doing any Marpat camo, neither will we have a Marine direction any time soon. The M40 System is not used by Rangers neither other units currently planned in to be featured in our modification. If you would have properly informed yourself on Page 1 of this thread you might have noticed....


  4. Looks great guys! You are the best! :yay: Any chance we see some MARPAT as well? :cool:

    Since we, or rather I, recreate all patterns from scratch in a vector format for ease of use and adjustability, with the expectation of AlexVestins Multicam, doing another Pixel based camo currently is out of the question. The process behind the AOR type camos was long and very painful and i dont really want to go trough such process again. At least not for the next few months to come.


  5. The price for 1 pair of GPNVG is arround 37,999.00 US-D - of course considering a curtain ammount would be ordered the price would be reduced significantly but it is still a whole lot of cash for an NVG System.

    With the recent cuts in the overall military budget its unlikely to see them in the near future as standard equipment, well unless another republican president arrises to drop the D on the Budget and spend money the country doesnt have ^^.

    So how about this: we just drop different NVG Systems into the addon and you just pick one from the box, how about that?


  6. You have stretched the multicam to far. Also it is continueing over seems and even completly different parts.

    It looks like a rushed and uninspired piece of work. Maybee gathering further ressources and reconsidering your approach would create a far better result. Overall its just mediocre.


  7. Well since our name is SOC which stands for "special operations capable" our main goal is special forces within the US armed forces.

    Also, since we are not getting paid a nickle with have to reduce the workload in order to pay attention to detail and do what is within our capabilitys. Adding further nations and branches to our already filled plan would not only slow us down but also get us into a situation where the workload would just completly destroy the fun we are having together.

    I am sure there is other Modders that will also focus on Non-US Troops, as we have seen in the past there is a multitude of modders that specificly create content for the representive nations. So there will be someone doing non-us forces, eventually.... i hope.....


  8. Fluttershy I'm glad you've finally found somewhere with some like minded professionals! Can't wait to see the work you guys put out. Its going to be something special! As always, I appreciate the time and effort you guys put in! SWEET!

    The textures can only be as good as the Model they are applied to. A lot of my work relies on the quallity of others so i am just adding in the final touch to make it stand out even further.


  9. so maybe the XM2010 ? it's look like a remington rail and barrel so maybe we gonna have the XM2010 for the rangers ?

    It is no Bolt-Action rifle, neither is it part of any other Precision Rifle. Neither is it part of any Remington System.

    And no: i have no idea why i am answering questions about JeffersPang signature....


  10. Well female soldiers would defenitly add to realism. They will start complaining automaticly if you equip them with an MG. There Fatigue system will be about 2 thirds of the male soldiers.

    Speaking from experiance of having 2 female soldiers in my former Platoon - there is defenitly a reason most countrys keep there female soldiers away from combat units. If that 1 Female colapses and you have to carry her freaking gear trough the shitplace of countryside that is A-Stan you know why there is almost no females represented in War themed military games. Yes there is exceptionally well trained female soldiers, no doubt, but that would be about 1 in 15.000.


  11. Sadly no addon maker has the legal department of an industrial software giant behind him. Of course a complete, to the last point, recreation of, for example a combat rifle, does appear as "fair use" for the creator, since he took a lot of time to research every little aspect to make the addon perfect, but in return the license holder does not feel the "fair use" justified because he is not agreeing with the terms the content is used, distributed or balanced. Since the addon maker is responsible for the config characteristics of the rifle, they might feel different on these values and therefor your addon, even though it is completly free, is not according to the fair use agreement.

    Top that of with terrible company management that is looking to go to court for every last cent in your pocket and you have a big issue at hand.

    Further complications can arise if a company that is featured in a modification already sold licenses to other game developers.

    Again the public interist and easy of use is the main issue at hand. We have not been concerened with the issue during any other BI Title that used perfectly recreated objects from trademarked and licsensed products because to be fair, getting addons to run on the former titles was a bit more tricky then going into the steamworkshop and pick your flavoure from a public display. If EA wouldnt have made a fortune out of there products no company would even consider to take legal actions.


  12. I think legaly products from the Steam workshop are about equal to promotional material. If user generated content that is done in a proper fashion with high details and proper modeling increases the potential sales of the product, simply because it features a curtain well made item. A good example is DayZ, which is a free addon for everyone to download and install, that already owns Armed Assault 2. This free addition to the original title boosted the sales beyond belive.

    Other Modifications, which are now full stand alone titles done the same, Counter-Strike for example increased the already significant Half-Life sales, as well as DOTA increasing late era Warcraft 3 sales.

    Therefor Addons can potentially generate income for the initial producer of the plattform they are featured on.

    And yes i am sure there will be addon makers that will get a product exactly right, down to the last detail, not because they want to generate income with it but to give the community THE XYZ Platecarrier that current deployed troops use.

    In the end its what the individual companys do that own the trademarks and copyrights for thoose materials. Legaly its a very very large area to layout as you see fit but in the end the registration and rights belong to someone that is completly uninvolved in the final free product.


  13. Speaking of Colt, there was an interesting court case back in December 2005 where a US District Court in Maine ruled against Colt (which had brought a case against Bushmaster) to the point of determining that the term "M4" in conjunction with a certain style of carbines was/had become so generic a term that it could not be trademarked... so at least those addons should be safe. :lol: Just trying to inject some levity here on the trademark issue...

    (H&K had settled out of court but conceded the trademark issue -- and changed to "HK416" from the original "HKM4" name -- while Bushmaster went for a summary judgment both to dismiss Colt's infringement claim and to cancel Colt's federal trademark registration for "M4"; a magistrate judge ruled in favor of Bushmaster and the United States Court of Appeals, First Circuit upheld this decision in May 2007.)

    On the other hand Colt Defense could legaly force you to change the name of the rifle ingame, as well as removing all company related logos and markings on the rifle. Which would in return leaves us with a final product we will not be happy with. Most modders look to create there content as close to the real-life counterpart as possible. Especially if it leads to the model having the exact or close to real life messurements and such. Rule of thumb is: The more exposure your work recives, the more likely it is that the company that owns the respective trademarks will take action. Just like all weapons in Counter-Strike still had there real names until 1.5 or 1.6 hit the field, then you recived the funny names so Steam was able to avoid any kind of legal action towards them.

    Even if you won't recive any legal shambalaya from the company, they will still generate stress for you, the guy that wanted to enlighten everyones game experiance with a carefully modeled Object. And on top of the non-contributing community members looking into your work and submitting sugguestions you will also have the lawyer jumping your back like a b....

    Though this does not have to be the case with all manufacturing companys, but most of them will take these steps. Asking the companys for a proper permission to submit your work to the public is close to impossible.

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