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fluttershy

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Posts posted by fluttershy


  1. They are not for SOCOM purpose. As of now and the odd requirements Arma 2 does for the models ( at least from my point of view ) i will properly have to use either Blender to get help from someone else or use 3d max to use the toolset....

    Sad days

    @GD: I know for sure that the 2nd Kompany of the 92 PanzergrenadierLehrBattallion is currently fielding a total of 15 G28s for Field-Testing and presentationpurpose. Though to note, the G28 is used as DMR rather then Sniper-System, because the G22 still is superior in accuracy and firepower.

    About the Models and Status: I think i finally got the requirements and little tricks written down to actually get the Lowpoly done correctly. I already got a great helper in Alwarren that will show me how to convert my base model into the proper shape for ingame usage. First off will be the G28, after that the G36K and C.


  2. Thanks for the mirror, Foxhound.

    Regarding the re-texturing - if anyone does a pink version I may have to speak with my lawyers....

    i was thinkin bout PONYS! loads of Ponys! - on a seriouse note, i will of course send you a preview version of the new textures applied for approval, i know how important it is for people to agree upon further creations to make sure the end-result is up to the expectations of the original creator.

    (there will be a Pony version reguardless MUHAHAHAHAHAHA)


  3. We have recently updated our SixUpdater repositories, making it easier for users getting on our game servers and only use the wanted and necessary addons. So instead of having to download everything at once you can now choose which

    ammount of addons you wish to receive.. Just choose one of the URLs listed below to import the addons you would like to receive.

    Six Updater Light

    http://209.239.113.187/sta_remote/server1.yml

    Includes: ACE, ACEX, ACEX_USNavy, ACRE, CBA (regular, a2 and oa), ST-Alpha Optional (to enhance your gameplay experience as well as to add advanced features and settings to your game)

    Six Updater Medium

    http://209.239.113.187/sta_remote/server2.yml

    Includes: All above mentioned, plus our personalized units.

    Six Updater Full

    http://209.239.113.187/sta_remote/server3.yml (Full Link - For members and regulars playing often on our server and in missions)

    Includes: All above mentioned, plus all maps and units used in our missions, this will enable you to play on our Mod-Server as well as all other plattforms we offer.


  4. Well it depends, i dont use the clouds for metal, more for the "plastic" and use the burn/dodge tool to lower the ammount of contrast between the colors. Since he is doing newer type weapons, the only thing metal is the barrel and internal parts.

    Cause we sure love our lightweight plastic toyrifles, until they break ^^

    But as always, the way to get to a texture that is exactly what your looking for has many different ways to use and go by, the final result might differ but none the less look well made.


  5. Well usin Photoshop to porperly texture something, and make it look well you only need the following tools from either GIMP, Photoshop, Ulead Photoimpact and so on:

    - Renderclouds

    - Brush

    - Smudgetool

    - Eraser

    its just about how you use it in a proper fashion to get your final result. Looking at a lot of reference pictures does help, also putting them into the texture helps to recreate the look with your tools.


  6. Server-changes

    We are happy to inform anyone that we are now offering a mod-server that is running your favourite game modes like Domination, Insurgency and newly Patrol Ops on custom Maps like the wonderful Island of Lingor and others to come.

    In order to enjoy playing with our used mods we also enlarged our aviability on Six-Updater, adding a "Light" version which only features the main components needed to connect to our public servers.

    ST-Alpha Units V2 Beta started

    Our personal created units are currently going trough closed beta within our members ranks to ensure a proper quality of the final release. Many thanks go to advar giving us permission to work on his amazing TF86 units. What will make these units different from all the others released recently? - Camo and an almost sick ammount of attention to detail. We made sure that no operator within the addon look alike and every model has something unique that will differenciate them on the Battlefield.

    The creator of the Re-Skin said "oh god I hate it when you place 20 Generic looking SF-Units next to each other and you can not tell a difference between them, to highlight that, even the clothwrinkles are the same. But not on my watch!"

    The Units will feature a total of 4 different Camos that have never been seen on any current ArmA unit released to public.

    Currently we are waiting for permission by advar to release these unit to the public so the whole community can enjoy them.

    sneak preview ST-Alpha QRF

    Workshop

    Currently we are planing to create a timeframe for an Editor / Texturing Workshop that will teach interested people the basics and later advanced techniques to create missions, edit gamemodes and create textures. The priority of this is set to minor as other, more important internal things have to be brought in order first, but don't worry, it's on our pinboard.


  7. No ATACS is not considered by the US-Forces anymore, if it ever has been. But some Operators actually wear ATACS in oversee missions. At least the once allowed to wear what ever they want (just a few proud men).

    Apart from that, mostly Airsoft and Paintball players enjoy the journey into Digital Camo land with ATACS.


  8. Woodland Version is called ATACS FGS.

    We have our own private ATACS Camo Units and i can sure es hell tell you that, for some reason, the effect of the camo does actually WORK ingame. At a range of 100 to 200m you will notice that the soldier seems to "blur" with the background. At 300+m he is almost invisible if no graphics are changed in your settings and you use AA as well as high texture quality.

    *edit*

    You seem to have some nasty texturecliping on some parts of the units, especially the helmet and on the Platecarrier on the lower sides as well as the rareside of the pants.


  9. News-Update: Pick the Pattern

    As some of you might know,

    ST-Alpha is currently working on individualized combat units for our campaign-missions and other internal operations. We are now at the stage where it’s all about the camo. In order to satisfy our needs we will add the A-TACS Desert Camo as well as the new A-TACS FGS for woodland environment.

    But now we need, or actually want, your help. Use the comment section to tell us which camo we should field with our new units. The picks will be announced with the release date of the units and the two contributors with the most fitting camosheme in mind will be added to the credits and will recive insight upon the status and creation of there camo part.

    The units will be available in a total of 5 camotypes.

    So would like to have the community participate and give us their ideas and thoughts on two proper camo types which are not completly overused at this point. Even your self made camo could be choosen.

    You can find the news and comment section here


  10. xU23Q.png

    Hello,

    ST-Alpha is a tactical orientated* ArmA2 Squad that has been founded in January 2012. It currently consists of a small dedicated group of people from multiple nations (Brazil, Canada, Germany, Norway, Poland and the United States so far). However, we are always looking for more players to play with. If you want to become a regular player with no responsibilities, that is no problem. We don’t distinguish between ST-Alpha and community members when conducting an event. As long as you know how to fill out your role and have a certain maturity level, we couldn’t care less.

    We believe that a good ArmA2 community/squad/unit or clan is required to have the following aspect: good quality gaming sessions. This is what we are trying to obtain at ST-Alpha in- and outside of the game. If you are interested in how we acquire this, visit our homepage and read up on the philosophy. Come by and game with us, so you can get your own impression on what ST-Alpha is about. Become a regular player or even a fellow member of ST-Alpha. We are looking forward to game with you!

    We are also willing to join events from other communities and we are not shy to download other addon packs. If you are searching for a good partner to play with, please contact us via E-Mail.

    To make it easier for you, we have summed up some basic information below.

    Squad name: Strike Team Alpha (ST-Alpha)

    Timezone/location: US & EU

    Homepage: http://www.st-alpha.org

    Team Speak 3: TS3.st-alpha.org

    Public Server 1: 69.64.34.152:2302

    Public Server 2: 69.64.34.152:2303

    Public Mod-Server: 69.64.34.152:2330

    Mission Server: 69.64.34.152:2320

    Six Updater: http://209.239.113.187/sta_remote/server1.yml

    *tactical orientated: @ACE², @ACRE, @ASR_AI

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