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Posts posted by fluttershy
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Mr. fluttershy would like to know as well. The point "Modding" can be spanned really really wide in consideration of Arma 2, or really really small.... please do not make it small BI.
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Dang Al - thats some fine looking stuff right there. I have to step up my game so you dont overtake me when it comes to texturing ^^
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if its fine, i would like to offer my personal config changes. Useable for ACE² including all real-tec data that i was possible to gather over time.
Also added some 50 cal rounds to the script - therefor your able to penetrate light armored vehicles with your sniper rifle.
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Myke;2260612']Those are the F-16 Thunderbirds' date=' i guess you meant the Blue Angels. ;)He apperently also did not read the 5-10 posts that stated there will be a hidden texture selection for people to create there custom skins but from his side the Addon will feature a regular Navy Grey Paintjob.
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@JS - ERMAGERD thank you sooooooo much for the hiddentexture support - releaseing a PSD template makes this even better and easier for thoose who look to change it but don't know where to start, great support!
@ Franze: But shouldn't a dropped Fueltank from X Height and Y Speed at least create some sort of dust-splash on ground? I am not talking about a huge fireball, this ain't Napalm.
@Hotel-2-5 yes, yes it is.
@Stickman: As stated by JS above you will be able to simply alter the skin of the Aircraft via this setObjectTexture in the init line or other commands to use the Hiddentexture selection. The Only thing you will then need is your personalized custom skin, which should be easiely creatable given the fact that a PSD Template release is also planned.
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Hey guys, any chance you can make a woodland version? or release the files to make custom textured versions? thanks.Read and you shall be given the answer to what you seek
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Sounds are great, but there is one little thing I noticed:For some reason Barrett M107 sounds different than I expected (compared to the videos below). When you shoot it sounds like you hear just sound of powder exploding. And you dont hear the sound of mechanisms of the gun.
When you shoot it sounds like you hear just sound of powder exploding. And you dont hear the sound of mechanisms of the gun.
But maybe I`m mistaken because I never heard Barrett M82\M107 shooting in real life.
Shoting the G82 (equivilant to the M107) you really don't hear a lot of mechanical components working because the intensity of the projectile accelerating and leaving the muzzle is almost numbing your sense for sound. The peak of sound is the muzzleblast. What you would be able to hear is the slight sound of the bolt closing the chamber again but apart from that it doesnt go very far from there.
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This is really great, could you add the ability to drop the Fuel Tank? Just a thought?Love it!
That would be a very nice addition but also holds loads of problems.
1. Explosion FX for fueltank not present
2. Droping the tanks would alter the flight LOD, if it is done realisticly
3. would reduce the total ammount of fuel (scripted) could create the problem that if you drop the fuel tanks once they are empty you might potentially get fuel back
So as you can see it would be quiet a lot of work to do for just such a small addition.
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Are you looking to include HiddenTexture for people to potentially reskin or add Squadron and VF markers? Really looking forward to it since we are currently missing a capable air-dominance fighter with multi-role capabilitys.
Other then that, rly looks smashing.
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Alwarren is right.
Remington states the famouse "all rights reserved" meaning:
"All rights reserved" is a phrase that originated in copyright law as part of copyright notices. It indicates that the copyright holder reserves, or holds for their own use, all the rights provided by copyright law, such as distribution, performance, and creation of derivative works - source: wiki
So no Remington marks for us gentleman.
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I am currently working with the new nDo 2 - its a helping too for Photoshop to create awesomely looking bumpmaps.
If you could hand me a UV unwarp to work on i can take a look at it.
nDo 2 iss from quixel and also offers a trail periode afaik.
About the Bipods: I know AAW and UKF also used a script to animate the lowering and raising of the Bipod by button-press (H). That would add some additional cool to the awesome ^^
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Okay so here is my review:
Currently your sadly missing a functional ACE-Config (maybee someone can help out with that)
The Bipod looks a bit short, especially on the XM2010 where the Magazine reaches down more then the Bipod. Bumpmaps need a bit more love, looks like they are baked from a slightly higher res Model but for me it just appears "not so clean"
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Thank you for an early release Alwarren.
Ill look into them later this evening and tell ya my thoughts. What i have seen from the pictures: great work. Bolt-Animation really is a like/dislike thing for individuals, for me no animation is fine.
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Just found this - http://ripperkon.de/wp-content/uploads/komplettansicht.jpg
Might help, might not - i like it though ^^
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I notice they're using the original BDU cut from Johannes SF, is this accurate for Flecktarn uniforms etc?Germany uniforms have a different Pocket-Setup but the cut and sewing is pretty much the same.
@Chris: If you need inspiration or help with the bumpmaps i can help.
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If been waiting for this for a long time.
Thanks for putting in the effort.
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1. Get permission by the creator of the particular Addon you want to reskin
2. Extract the pbo to recive the needed texturefiles as paa, convert them to TGA using TexView 2
3. normal colored data = _co.paa / bumpmap or normal map = _nohq.paa
4. Overwrite the existing files with your remade textures or create an addon with a replacement config.
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Or use the Forums search function....
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Hi Alwarren, long time no rent. Therefor i remembered corretly that the Bolt of the XM2012 has a cut texture to it, since it is operated in harsh enviorements. The Bolt has several cut out parts to accept sand and debris while still functioning properly.
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Naming it depends highly on the caliber your looking for. The M24E1 will use .300 Winchester while the original concept of the XM2010 was layed out to be .308 Lapua for cartridge interchangability with other Nato forces that mostly use the Arctic Warfare L115s and soon to be released AX308 frame.
Plus the fact that the .308 is overall a better caliber for long range engagements, but again the US Army derped.
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Just as technical input vilas (apart from the fact that they are looking nice already) - The Railsystem for the G36 without the regular Optics were done after the German KSK told HK that the old system made it hard to handle the catch. The Latvians even extended the size between catch and rail the German Version is still a bit smaller.
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From an Artists view:
Congratulations Dean, you and your team came up with an idea interisting litterly millions of people and drawing them back to an old game. This shows that after all it is not all about shiny graphics and high-end cover systems.
It kind of reminds one to Half-Life and all the great modifications it did spawn over the years, that are STILL beeing played today. It shouldnt be about making truckloads of money, but to create somthing that last longer then initially intended.
From the Industrial view:
GJ BIS for realizing that the ammount of DayZ players (which will be growing even more with a full-release) are a better source of income then the few mil-sim maniacs that are considering to buy Arma 3.
From the famouse OFP-arma2 view:
It already is the nature of this particular community to fix, enhance and add to everything you have been missing over the past years. Even if you remove more features from Arma 3 - most of them will be implemented by modders again, this will take time and lower your sales a lot when it comes to feature hungry new players, but you will keep the old. Just please dont release an unfinished buginfested pile of steaming goat.... you know where im going.
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I am encountering the same issue as purpheart but sadly the fix does not work for me.
I have an oddly configured A2 so bare with me.
Arma 2 - Regular Version
Arma 2:OA - Steam Version
BAF/PMC - Steam Version
so every time i try to run the installer i get the missing string error. Do i need to wait for the Patch to be implemented with Steam or is there a quicker solution to this?
Okay it have seemed to work and im not sure if this works for anyone else - i had steam launched and added arma 2 as non-steam title and the updater worked after i did so.
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I think talking to the guys that did the SMK Animations would help. Some of there action are connected to surface arround you. For example, lean on wall or jump over wall.
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I am loving your DMR, we really desperately need a decent 7.62 marksman rifle that allows both a night vision optic and a suppressor, the fact that you are making one is giving me hope that I will finally be effective as a marksman in stealthy night operations.Please don't stop now, your work is thus far amazing :)
You can also look at the FHQ WiP Thread. Alwarren is doing several Remington Rifles. Including the MSR and XM2010 - both will have Nightcapability as well, and supressors.
Texture modding
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted · Edited by fluttershy
Hi antoine,
i can assure you that the current Blufor Soldiers do not have hiddenSelections for the clothing textures. Maybee have a talk with sudden over at armaholic. He recently released a reskined version of the Blufor Soldiers. Although the clothing isnt interchangable which is, if i am not wrong, something you want right?
Also nice to note: The Danish Military advisors released by DDAM and Villas used the Divers, because they do have hidden selections.
Edit: Just noticed - Ohally is retexturing as well, i will send him a PM and ask if he would tell me his method. I will keep you posted about this.