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fluttershy

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Everything posted by fluttershy

  1. On the two uniforms closer to the "camera" the Ripstop looks a bit to shiny and obviouse, whilest the one further away does seem fine. Maybee it is just the contrast that is throwing me off. You could also add a slight shade of the Ripstop to the normal map to get some interisting depth detail on top.
  2. fluttershy

    SOC WIP Thread

    Based of Literature: No easy day / American Sniper / Lone Survivor Normaly - SOC personal does not get deployed to long time missions without any type of supply support, with Recon Mission beeing the exception. Even in Ramadi Seal-teams got resupplied in there improvised FOBs by LAVs and Bradleys. The rule of thumb for EVERY Operator, especially inside the Far East theater is "Light is good". Most if not all the time the used a Y insertion method, having to travel several clicks on foot and stay combat effective. If additional gear could be needed they often used there mostly personal backpacks to transport additional explosives and ammo.
  3. fluttershy

    SOC WIP Thread

    Yes the Platecarriers in our pack will be featured in different colors - aka. the colors that are available for the specific system. You can expect a small range from Coyote, OD to Ranger Green up until specific patterns like MC or AOR 1/2 later down the road.
  4. fluttershy

    High Quality Addons Project [HQAP]

    I think the overall "issue" if you want to call it as one, with the lower quallity of addons, especially for arma 3 right now, is that a lot of new community members try and get there work done with the provided samples or templates provided by others. These individuals might not pay the outmost attention to detail and most likely just want to have a first experience with the world of arma modding. Some stick arround and continue, others improve and become great assets to this community. For most addon creators the positive and constructive feedback from the community is more then enough as approval for the efforts and time invested. On the other hand you have long time members that are modding for Arma since the very early stages and have gathered great ammounts of expertise, that create amazing addons in visuals as well as performance. For most "elderly" BI-lievers these people are very well known and stand for quallity simply with there username. Everything a stamp or seal would do is guide the "generic" user towards an addon (IF the developer himself or the team actually use that stamp or seal). It is especially a double edged sword if you are looking to create addons yourself and other people might not think of your result as "High Quallity". Creating addons, even in a group of people and in reverse judging the work of others might not be the best idea.
  5. fluttershy

    SOC WIP Thread

    I can not really recall the exact poly count - but the rendered image was done in 3ds Max 2013 with the use of the turbo smooth modify to get a first look at the highpoly result.
  6. fluttershy

    SOC WIP Thread

    So you are telling me that my recent personal interests, in an Animated TV show for Kids with good voice actors, compleatly created in flash/vector teaching the f*ed up youth of degenerated individuals like you about friendship and tolerance are not conformable with my prior duty in the armed forces of my country? - that is a very interesting point of view you have there random stranger. Furthermore my BMI neither my confirmed count are anything i would openly discuss with the likes of you. @Keegan: Yes there will be different setups for the platecarriers, with variety in pouches as well as mounted equipment like said cutters or key cuffs.
  7. fluttershy

    SOC WIP Thread

    It is currently only a design and workflow decision to not concern ourselfs with backpacks. As roshnak pointed out, a backpack does nothing in forms of identification of a SO Member. Though that does not mean that we will never add backpacks to the addon, just for the current build it would add up to much work for the entire team on top of what we still have to do in order to have something releasable on our hand.
  8. fluttershy

    SOC WIP Thread

    Short Answer: At the moment, no. Long Answer: We never considered Backpacks as potential content for our addon, hence why it is not mentioned in the List on page 1. We did not consider it, simply out of the reason that most "SOC" Operators use a wide variety of Backpacks, most even use personal Backpacks, which would in return, increase the ammount of diversity possible, but on the other hand take away a lot of our workforce to focus on a rather pointless piece of equipment. Our current course of action does focus on the "required" gear for individual groups of SOC Operators to be represenatable inside Arma 3, like Uniforms, Plate Carriers and others. Backpacks might be an option in the Future, but not in the near future.
  9. Nah, every soldier can take 3 to 4 clear bodyshots and walk away.... Question, are you also looking to implement special purpose rounds later, such as api or raufoss?
  10. Never found a word where he insists upon it. The only thing i found was "encourage" - now google both words and you will notice a significant difference. Secondly, "The code and its values come with absolutely NO WARRANTY what-so-ever" is what he clearly states below his first post. On top of that, his newly calculated rounds actually do very well represent the values of there Real-Life counterparts, how do i know? - i fired the M855A1 as well as Mk 262 from a variety of Plattforms as well has participated in range tests of the M855A1 (black tip). Good thing we have 1 unhappy blabbermouth though, next time actually read the word written down by the creator. If you do not have anything constructive to add apart from second guessing someone that has put hours and hours of work into something he freely offers to the community, maybee you should look for a different community. Looking forward to the new Handgun ammo variables Spartan.
  11. I just looked up old information from my Service time. The 338 Lap ammo used was produced by Blackk Hills 300 Grain with 2800 FPS Velocity. I also know that SF Snipers use a different Company they trust in for there rounds. Its written down by deceased Chief Warren Officer Chris Kyles in his book, ill get you the Info tomorrow. Also to note, our standard issue ammo had different tested muzzle velocitys, which were written down on the 20 rnd package itself. Average Range from 870 to 900 m/s (2854 to 2952 ft/s) Edit: NVM looked it up (couldnt sleep otherwise) Quote from Chris Kyles Book American Sniper: Chapter 5 Guns "Our rounds were match-grade ammo bought from Black Hills, which makes probably the best sniper ammo around." So at least Seal Team Snipers used the same rounds we did. Odd feeling having a German Sniper utilize a UK build Sniper Rifle shooting US made Ammo....
  12. fluttershy

    SOC WIP Thread

    Thanks for your concern Insta. The uniform models we are creating are to fit with the default player Model, therefor they are the same as the already present ingame uniforms generated by BI. Or rather the Volume is the same, so the Vests will fit the Default as well as our uniforms. The clipping mostly comes down to proper weighted models, and thanks to StalkerGBs amazing support in handeling this crucial step i am sure we can come up with a final product that will please the eye.
  13. fluttershy

    SOC WIP Thread

    I agree with Scarecrow. asoy999 your idea sounds like the insurgency/MSO equivalent of the MG/AT4/Sniperrifle solution some people consider "viable" or even "useful". There is also an easy saying everyone ever in a real-life combat scenario will tell you "light is good". While your idea us humanly possible, no Soldiers anywere in the world would be able to work with that much equipment under combat or drill simulated conditions.
  14. Thank you so much for the effort and time invested into this. Finally someone is taking up the challange of adjusting the ingame rounds to a level where it is worth calling it a simulation! I would love and appreciate it if you research and contribution would also, at a later stage, include Ballistics of other NATO Caliber rounds, i will make sure we use these inside our mod for sure. Sadly, i can not type out how much this effort means to me.
  15. fluttershy

    Kryptek Camouflage Family

    Even though i do not want to (rather ram a rusty nail trough my retina) i need to get a proper looking wide scaled Multicam Texture to work with. There is about 2-3 in total that i can find, but none really do work for repeating patterns or several uniform sets without beeing the same if you take a closer look. I could surely turn and bend the camo but that would destroy the camo effect since MC is one of the newer camos, just like kryptek, that use computer generated algorythems in order to create a blend in effect with surrounding on distance and in transitional movement. I was hoping for a magical trick you might have came to pick up ^^. The pixelated newer patterns are fine as i can "simply" retrace them as a vector image in order to achive a high quallity 1:1 reallife pattern but the gradients inside the MC and other patterns just seem to knock me out completly when it comes to attempted recreation.
  16. Name: Simon Location: Germany (GMT+1) Age: 28 I am hereby looking for a comeback to the Arma Series as an active player. I left the active scene of Armed Assault about 1 and a half years ago after a great team i loved to play and hang out with disbanded in a rather ugly fashion. What i am looking for in detail I would like to join a Milsim oriented Group, that can also enjoy peacful and fun moments in between gameplay sessions. The use of ACE and ACRE is a must, whilest other addons that are used are fine with me, as i am aware that most people like to individualise there groups somewhat. Of course a Website with Forums, Teamspeak as well as a Gameserver should be present. Having all players communicate and cooperate in a mature fashion is also a must, even though as i am aware that most if not all Groups do feature this, especially considering Milsim Groups. I will answer your questions about my Person via PM, though i would prefere a Skype-Call or Teamspeak session. *Note: All random PMs containing only URLs and copy/paste introductions to groups will be deleated unread *edit* I have now recived a large enough ammount of Messages and PMs that i feel comfortable to be able to choose from one of these Groups. Please refrain from sending further Messages. It is very unlikely that i wont find anything suitable within the interisted groups.
  17. fluttershy

    Kryptek Camouflage Family

    Thank you for the high attention to detail on these. Can i ask how you worked out to actually have a "full size" pattern of any Kryptek product? Did you partially rebuild parts in order to have a big enough source image or did you use any other technique to do so. I am asking because i am trying to generate a larger scale base Camo-texture of a different, yet similar pattern. On another note, 40-50 layers are nothing. Once you get to the Vests you are looking at almost 100 and beyond - so better brace yourself ^^
  18. fluttershy

    SOC WIP Thread

    @cocazoulou: we would greatly appreciate if you would refrain from such posts. Please have confidence in our research ability and reliability of our sources. There is no real given reason to doubt any of the information or integrety of the intended ingredients of our planned addon. @LIMA_KILO: please do not approach users about there posts in such a fashion. Rest assured that we are well capable to handle our thread in this forum. So finaly! - back to progress: We are currently encountering a slight setback with the Setup of some of our 3D Models. Thankfully we already found the problematic areas and cleared out new rule sets for our Mesh setup. Currently two pieces of equipment are inside the pipeline of completion, awaiting above mentioned modifications, sculpting adjustments and textures. Meanwhile the Combat Uniforms are beeing worked on by Sabre. We will most likely be able to present you several screenshots during the course of the upcoming weekend.
  19. fluttershy

    SOC WIP Thread

    @Warden_1: Yes it is upside down, just checked back with the reference images. We might also add a size tag later on, but that i am not sure of. @Modder: The ammount of detail used only has two purposes to us: first we want to show everyone how much detail is even possible without having a huge polycount on objects, just to give the incentive to the community to strive for details. Secondly we want to do something that people have missed over the years by big AAA Studios and even smaller companys, a well made finished product.
  20. fluttershy

    SOC WIP Thread

    Its update time again gents. Progress We are currently adding Models ingame, this includes the proceedure of weighting the Models, which we would be unable to do without the help of STALKERGB. Currently this step includes 1 Crye Precision AC Uniform, as well as an OpsCore Helmet. Textures for either the Uniform or Helmet have not reached the desired Stage yet but we are about half way trough the Uniform, featuring at least one Camouflage pattern. But since we are working with Templates adding other patterns later on will be easy and quick without sacrificing quallity of course. Insight It is still unclear to most people what type of variaty this Addon will feature upon its release-stages. Therefor i have prepared some Renders for you to take a look at. Featured in the Images is the current state of the Crye AC Combat Shirt, the sleeves are the exact same texture with 3 different ammount of weathering added on top as well as a small picture of the Crye Precision tags that will be featured on all Combat Shirts (including the correct text on the tag). Upcoming At the moment we are concentrating on further Equipment, that is needed to create a fully custom Soldier inside A3. This includes Gloves, Glasses, Boots and a fitting Platecarrier. As always we are doing the best we can with the limited ammount of time our members have available. So stay tuned for more.
  21. fluttershy

    SOC WIP Thread

    The current Engine used within Armed Assault 3 uses a downsampeling technique called "MID Mapping" it automaticly reduce the source image size according to your graphic settings ingame. Therefor, as long as you dont play with Maxed out settings your VRAM will be fine. Though point C still applies, because we can.
  22. fluttershy

    SOC WIP Thread

    Since we have been asked on Twitter to release some more Screenshots of our Textures i finished the Normal an AO Maps for our Regular sleeves today. I also added some notes so people can see how much workflow is integrated in such a small portion of this addon. I cant tell you how much time went into this particular piece until it reached its current state as we are doing this in our spare time, but i would say we are looking at about 9 hours. The maps were created as 4096 x 4096 to make full use of our new cap in Armed Assault 3.
  23. fluttershy

    SOC WIP Thread

    I can not remember how much gear got "lost" or was "broken" during my stay in Astan, but i can assure you that, given the right place and time you can see enough broken gear, because it was broken in order to maintain combat effectiveness which still is the very first thing that is important for the survival of your Group. No one will have you go running laps or shove there boot up your butt for that. Of course, it is very unlikely that you take any pictures or record a video in such a situation or area. Simply said, people do that, the absence of evidence is not the evidence of absence. Also: We want to give people the ability to do so, and we might as well get all Crye AC Variants done in the first run right?
  24. fluttershy

    SOC WIP Thread

    So here is the last Update for this year (duh). First of all, we have created a twitter account for our Team, this account will be used to release updates on an almost daily basis. Therefor this Forumthread will only be used for Milestone reports as we get along with the development of the mod itself. You can find our Twitter here: https://twitter.com/SOCModTeam Special thanks go out to astast as he has just steamrolled trough a pile of work. Thanks to that we are currently looking at a total of 10 different Layouts for the Combat Shirt alone. As seen before Meatball is handeling the finalizing touches on the integration of the Helmet model, as well as finishing the UV Layout for it. Once we are able to, we will be looking for a small group of individuals to function as alpha-test subjects in order to clear out all potential ingame bugs and recive feedback by these players. Please note that at the current state there is neither time for applications nore the right ammount of manpower avaiable to us to read trough a pile of PMs, so please refrain from sending us messages reguarding an alpha-tester invite. Overall we are looking at a good workflow right now as we have synced our menstrual cycles and have an understanding of the overall goal and the Milestones ahead of us. We wish everyone inside the BI-Community a happy new year and may your wishes and hopes for 2014 become reality. Oh yes, and a picture, because we all know how much you love them:
  25. fluttershy

    SOC WIP Thread

    I would like to wish everyone a Merry Christmas and a comfortable, relaxing time with there loved ones. May it be there real Family or the once they learned to love and trust in there Military Branch. To every serving and former serving member of the armed forces that are unable to be with there Families during this festive time of the year, we wish you safety and may you soon be reunited with your relatives. Be thankful for your gifts and enjoy giving to your friends and family this year, some other unfortunate souls will have it worse then you so keep there Spirits in mind when celebrating and reciving your gifts. To get you over the short hybernation we are taking, due to the Holidays we want to keep you on track of what is up to follow. We had the chance to completly rework our AC Combat Uniform setup, as you can see in the Picture below, currently it is in the phase of UV-Mapping and then will recive a High-poly treatment, before going into the texture department. After the Holidays we will have a new feature up and implemented into our process of developement, which will keep you up to date on the progress of this Mod and the team. So stay tuned and enjoy your Holidays.
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