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fluttershy

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Everything posted by fluttershy

  1. fluttershy

    SOC WIP Thread

    All i can tell you about breaching charges within this Mod is that there are charges placed on at least 1 of the Plate carriers we are implementing. Though adding them as useable object has not crossed our mind yet and will most likely not make it into our todo list in the near future as other, more major parts are taking up most of our time.
  2. fluttershy

    SOC WIP Thread

    My Sculpting is done in Mudbox as it was the easiest for me to pick up, interface and money wise. Thanks for the tip on the Plugin, i will take a look at that. About the lowpoly i am less concerened as my Mid-level model, which was the base for the highpoly, only has arround 7k Polys, so a light reduction and overhaul to make it compatible with Arma and it should be fine.
  3. fluttershy

    SOC WIP Thread

    Our team is working with 3ds max, in order to have every member capable to edit the source material we all use it.
  4. fluttershy

    SOC WIP Thread

    Small update: Today i finished the sculpting of the PCU Jacket, resulting in 1.9 Million Polys http://gyazo.com/470c265e2916504c1e74afb5818f1407 The next step will be to modify my starting model in order to create a low-poly version of the Jacket. After that it will try to UV-Unwrap this model, though i am ready to face some difficultys since it is my first try at this.
  5. fluttershy

    SOC WIP Thread

    its good that i did not have to tell what type of Uniform it was for people to notice, therefor i did at least some things right with this model ^^
  6. fluttershy

    SOC WIP Thread

    I guess you could say that, if you dont hear any word spoken in the office, everyone must be busy with there work. That is pretty much how it is looking for us right now. I guess i could just drop something on the floor and the wind will magicly slide it under the door of our office into the public.... http://gyazo.com/729e54b3102f5ab1f3a2c06d273c2ca4
  7. fluttershy

    Ghillie concept

    The Ghillie system looks somewhat like an advanced version of the Viper Series http://www.tacticalconcealment.com/cat-ghillie-base-foundations.cfm And thank you very much for showing the developer the right way ^^
  8. Dont worry, i wont need credit for something as subtile as a simple addon name.
  9. i would sugguest, based on what you are looking to implement and remove from the current state of the game a name like, A3A - Arma 3 Actual - would be fitting and stay in a military theme, has a nice ring to it in my opinion.
  10. fluttershy

    SOC WIP Thread

    I did go old school, took 3 good reference images and calculated the multiplicator to get from the image size to the actual, real life size, based on the measurements featured on the Geiselle Website.
  11. fluttershy

    SOC WIP Thread

    Here is another shot of half the rail in its current state. http://gyazo.com/650073b2d83a7b9af8d11e66e7b9e0d3 Saying 148.972 Polys with Smooth - 53.223 without. Please note: that is still missing the lower cut outs as well as the whole second half of the handguard, so way more polys to come. So i finished up on the cutouts and mirrored the rail to see the almost final result. http://gyazo.com/21ec35b0f35e2cac5631194a2aac9dbc It is still missing some railspace as well as a few holes, getting thoose done tomorrow and then ill get some painkillers to prepare for the low-poly version.
  12. fluttershy

    SOC WIP Thread

    its only one side, which will be mirrored and welded later on, i honestly have not looked at the polys, but it should be "a lot" ^^
  13. fluttershy

    SOC WIP Thread

    well only difference between the 10.5 and the 13 inch rail shown in the picture is minor details, such as the HK416 rail having a different connector on the bottom. As well as the 10.5 inch rail having less "openings" in the rail. Based on size the AR-15/M5 and HK416 Platforms are identical.
  14. fluttershy

    SOC WIP Thread

    litte addon - also because i cant sleep.... dang it Here is my Handwritten measurements and calculations i used. Yes flutter is going crazy, at least the voices in my head say so http://gyazo.com/3748e5a6f8974642257c1a0c21c18242
  15. fluttershy

    SOC WIP Thread

    As easter present i got some "personal" news to announce. I finally fought my brain to start creating Content inside 3ds Max, which i before use soley for the purpose of rendering our Normal maps and preparing Models for sculpting. Since "practice what your preach" would have been something to bite me later on when my teammembers inspect the 3d Model i started off with the Highpoly variant. For a first try i picked a RIS Rail-System from Geiselle Automatics. A little sidenote: i started work on it, including research and measurements, at arround 2 PM local time and took the screenshot below at around 9:30 PM. So i know i will need to get a little faster, but that will hopefully come over time. Now my eys burn like a mother - but i still wanted to give everyone a heads up. Wireframe: http://gyazo.com/488934f913f1d5483f0584cf64719d70 Model with Turbosmooth: http://gyazo.com/e4905fe6668706088f41ddb2c1b2eb03
  16. fluttershy

    SOC WIP Thread

    Its scary, some of our models have weight problems - others might already show grey strains of hair and wrinkles. For a Showcase this surely is an interisting way of showing the community the model without any disturbance by light, texture or maps attacht to it. I think it is worth considering in the near future. Thanks for the heads up on that website. @Recon879: I am sorry, but this is how most addon creators and luckily the whole team of SOC react to such a rather pointless, some might even say rude, question. Meatball informed people several times that if any major updates happen, these will be placed on the front page of this thread, which will also be keept up to date, plus there will most likely be a message by Mr. Meat stating that the frontpage has been updated with further progress. As you see your question is answered on Page 1 of this thread and i hope taking a look at it will satisfy your curiosity and restrain you from posting further messages of his caliber.
  17. Yes - show the love to the most amazing non-bolt action handheld weaponsmanufacture in ze world! Sadly the german military went kind of "but we dont want a new bullet even if it is amazing and completly overpowers our current used round" - which is why there is a 9mm Version of this PDW. (NSWDG got the 4.6 Versions ^^) Also thank you for providing the indepth view on how you accuired your data sets. Your data will definitly find its way into our weapons systems.
  18. fluttershy

    Afghan Special Forces

    Look at the title of the thread, now back to me, i am not an afghan, now back to the mod - is there really a need for the considerabliy useless regular Afghan army to be inside the pack? Afghan SF was - after a good ammount of training and instruction - able to work with some of the best Special Forces from arround the world - regular afghan Military is still considered "farmers with uniforms and assault rifles", at least when i was there. now back to me - i am on a metaphoric huge iron horse, even though this isnt my addon, nore do i have any relation to the creator of this ambitiouse good looking addon, but i still gave you my humble oppinion, because you deserve that.
  19. fluttershy

    Damons HD Kryptek Units WIP

    1. The Version you currently have is the "old" non HD Version of the mod as this one is not released yet 2. The brightness issues with the texture is most likely beeing generated by a missing or outdated SMDI map or RVMAT file, though you are still looking at the "old" files.
  20. fluttershy

    RH wip Thread

    thanks as always Robert for bringing the Hammer to our Armorys
  21. fluttershy

    SOC WIP Thread

    Or a Vest that is equiped with a Belt, though as said above, not every Platecarrier will have the Belt as an optinal piece of equipment.
  22. fluttershy

    SOC WIP Thread

    Yes, the Vest slot is corresponding to that inventory space. It is also likely to combine it with some of the Lowvis or light carriers that allow for such a belt to be used additionaly.
  23. fluttershy

    SOC WIP Thread

    sorry the Belt will be a separate piece of equipment, taking up the corresponding slot inside your Player inventory.
  24. fluttershy

    SOC WIP Thread

    I thought we told you to be quiet about this....
  25. fluttershy

    SOC WIP Thread

    A PCU Jacket is currently in Planing, though current started project have a higher priority. Operators love there PCU Jackets
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