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bolo861

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Everything posted by bolo861

  1. bolo861

    CMCSSC MK17 Alpha TEST

    @Capt Ray: This RHS accessories combo is basically set up for AR15 type rifles it won t fit MK17 because gas system and top rail sits higher then for example on M4 and if cmcssc would move the slot, then the side accessory won t fit properly on rail. Basically don t use this rhs PEQ and flashlight combos on MK17 SCARs it will not fit them. Regards.
  2. Question out of curiosity. Any chance for retexture of UH-1B in US NAVY and USMC colors? It would be cool to have some light attack rotary dedicated for USMC and SEAL support. Actually HAL-3 used some UH-1Bs in that role, although with different weapon mounts then the Army variants and USMC UH-1Es weren t that different either (different weapon mounts, avionics, antennas placement etc.) Anyway, those UH-1Bs would be very good stand in for Marines Hueys. Regards.
  3. This bug is essentially false positive reporting by arma engine. Here it is: https://github.com/acemod/ACE3/issues/5833 It should be fixed anyway. If not here s temporary fix:
  4. Hi. I want to make an addon with this script: ["unit", {(_this select 0) setVariable ["ace_movement_loadCoef", 1]}, true] call CBA_fnc_addPlayerEventHandler; I ve tried following instructions from here: here http://www.ofpec.com/forum/index.php?topic=35205.0 and here But it still doesn t work. Any ideas? Thanks
  5. OK, I figured it out. If anyone is interested it should look like this: class CfgPatches { class Vmass_Fatigue { units[]={}; weapons[]={}; requiredVersion=1.78; requiredAddons[]= { "Extended_EventHandlers" }; }; }; class Extended_PreInit_EventHandlers { Vmass_Fatigue_Pre_Init="Vmass_Fatigue_Pre_Init_Var = [] execVM ""\Vmass_Fatigue\scripts\preInit.sqf"""; };
  6. bolo861

    CMCSSC MK17 Alpha TEST

    @cmcssc: Here are some nice SCAR H shots, if not maby at least try to cut tail ends of the firing sounds so it won t make the effect so bad. http://www.soundsboom.com/trend/scar-shot Thanks and regards.
  7. I ve inserted something like this, still no luck. class CfgFunctions { class myTag { class myCategory { class preInit { preInit = 1; file = '/MyAddon/functions/preInit.sqf'; }; }; }; };
  8. bolo861

    An issue

    That bug essentially killed my mission using Excess3 s IDF mod, on which I worked for better part of the month. This is not a problem with the config.cpp but rather Bohemia changed something with skeleton p3d bones structure in patch 1.78 God only knows for what reason - no one knows because there is no documentation nothing in changelog no nothing. It affected a lot of mods not only IDF. If someone has any idea please help. I give up.
  9. bolo861

    CMCSSC MK17 Alpha TEST

    Yes, great Thank You for this, fantastic 3d model. The firing sounds could be better though.
  10. @DJzonk: Great thanks for the fix. Good Job.
  11. bolo861

    RHS Escalation (AFRF and USAF)

    Yes I can confirm this All UH-1Y Hueys have this error popup. "No entry 'bin\config.bin/CfgVehicles/Heli_light_03_base_F/HitPoints/HitGlass8.name'" Tested with 0.4.4 without any other mods. When I have a minute I will post it on the bug tracker. Regards.
  12. Hi. Does Anyone have any idea how to actually fix that broken SATCOM antenna? Regards.
  13. bolo861

    Project OPFOR

    Great thanks for the update. Just a feedback from me. There is something seriously wrong with crewmen positions in T34/85 tanks. Crewman spawns in the air abowe tank when placing vehicle in the editor. Regards.
  14. Yes I think that it has something to do with ACE3 3.11 change regarding base item classes. class ACE_ItemCore: CBA_MiscItem {}; Should be very easy to fix. Regards.
  15. bolo861

    RHS Escalation (AFRF and USAF)

    Yes UAZ and Ural engine sounds don t work for me either. Already posted on bug tracker. Regards.
  16. bolo861

    Help me with my config

    Hi. @Moonwalk_Santa: Do You have permission from raspu86 and Cunico to retexture their stuff? Or is this only be private addon, then I retract my question. Regards.
  17. bolo861

    CMCSSC MK20 SSR Beta test

    Thank You for prompt update. Everything works as intended now. Regards.
  18. bolo861

    CMCSSC MK20 SSR Beta test

    Helo. Just the headsup regarding todays update. The magazine lacks texture. The new firing sounds are very good though. Regards.
  19. This is fantastic. Will You consider adding versions with vanilla Arma 3 M134 Minigun and/or .50 cal M2 MG on the roof? BTW AVE Striker toy was based on Chenowth Fast Attack Vehicle of which first examples were delivered to 9th Infantry Division in 1982. Regards.
  20. Great thanks for this ACU in OCP. Now I can clad my LRSU recce team in Kunduz in their proper attire. Regards.
  21. bolo861

    US Forces 2000s

    Thanks for info. No apologies necessary You ve done great job creating this mod in the first place. Real life takes precedence so good luck with everything and best regards.
  22. bolo861

    US Forces 2000s

    Just a heads up. RHS update broke one little thing. Some UH1Y Hueys won t show up in Eden Editor anymore. To fix it, it is required to add: scope=2; side=1; to every Huey helicopter in configs that is missing those entries. Regards.
  23. bolo861

    RHS Escalation (AFRF and USAF)

    Like the Man said, no airburst but standard HE round is mighty deadly, espetially for groups of infantry in the open unobstructed by field fortifications. For bunkers use HEDP round, works well. Addition of MAAWS was a fantastic surprise. I simply love Carl Gustaf. Regards.
  24. bolo861

    RHS Escalation (AFRF and USAF)

    I ve actually should still have somewhere on the hard drive my old compat config that I ve made on Toadie2k github template for my milsim community that allows for apex AK mags to be used with RHS AK rifles.
  25. Yes, I can t wait to use something like this on virtual battlefield.
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