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Posts posted by headswe
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Gnat;2442324']While I understand you want to sit on the source code' date=' I also understand peoples security concerns.Maybe you should detail a little better what the program is doing (re data in-outs) so users can verify against connections its making.
Nice work anyhow! GJ[/quote']
string data = webclient.DownloadString("http://baystation12.net/head/version.txt");
Downloads the full text contents of that file.
Should be the only connection made from my program.
version.txt
version=1.2.1.0
link=http://bit.ly/headpage
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Yeah, noticed that as well, it won't even turn with the turret but stares straight ahead. I assume that will come later.Edit: Also, the script errors generated by undefined variables break a lot of functionality.
Like returning variables in functions.
fnc_returnPlayername = {
_name = name player;
_name
};
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Headswe thank you for the update.I have a situation that beta/expansion loading and version of the game 1.62.95248 (during beta-patch installed latest version).
http://i.cubeupload.com/nfx2gj.jpg
Maybe it's my fall somewhere:confused:
I'm unsure what you are hinting at?.
Is there vanilla A2 launching with beta event when the profile is set not too?
Or is there something else going on?
Give us source, i dont trust 'launchers' without check. ThxI'd rather not release the source. I'd assume we had have 400 copies of it in a few days.
The only connections the launcher is to my own personal web server where it will read one file containing the current version number.
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Original factions were US/Iran.
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I use this,
_class = [secondaryWeapon player] call BIS_fnc_classWeapon;
_parents = [_class,true] call BIS_fnc_returnParents;
if("Launcher_Base_F" in _parents)
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Seems to be quite simple, thank you, I'll check thatIf I want to put it in a .sqf (for more clearness) is there any big changes ?
Make sure it gets run on every client ( eg call it from a init or init.sqf)
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_curPos = getpos _sign; _mode = -1 // or 1 while(true) { _sign setpos [_curPos select 0 + _mode,_curPos select 1,_curpos select 2]; _curPos getpos _sign; sleep 0.3; }
Depending on West to east or North to South you need to switch the + mode around.
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Should "_x" be exchanged for the name of the vehicle?_x is the current element that is being looped when using foreach on a array
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Guessing here, But i assume steam is trying to check is trying to check something, while the process is busy and then timing out and thus the steam ticket check returned null.
Just a guess tho.
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If they are spawned from a site, add a small sleep for a second or two otherwise it might become a issue where the code is run before the units are spawned in.
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Seems I can't do it as easy as I want. I'd like to create a chain of command but it seems I can't. They all want to be connected to me or just one of the team leaders. I can't create the two teams of three(or more, if it worked) like this:http://i41.tinypic.com/mrwu3l.png
It just won't take it. I had to do that pic in paint because it refused to connect how I wanted.
I did make sure to set lower and higher ranks, to no avail.
There can only be one leader per group. the thing you are looking for is High Command to set up a coc, but i don't think thats in alpha.
Ungroup the two fireteam leader from yourself.
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try
[font=arial]player playActionNow "[color=#000000]RepairingKneel"; [/color]sleep 5; // might need to be tweaked[/font]
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I've taken part in a lot of Beta's and, the vast majority of the time, they are near as dammit the final product as far as performance is concerned.These are examples of how crap my perfomance is at the moment...
http://imageshack.us/a/img32/2475/arma32013060610390106.jpg (500 kB)
http://imageshack.us/a/img849/7012/arma32013060610385123.jpg (419 kB)
http://imageshack.us/a/img199/4204/arma32013060610440544.jpg (383 kB)
http://imageshack.us/a/img812/3406/arma32013060610441384.jpg (392 kB)
Most betas by other companies are glorified demos.
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Thanks's headswe for your launcher, it's a great idea to use one program for launch both games.But I have one problem. I use the latest 1.2.0.0 version and when I launch arma2 OA (steam version) the installed latest beta-patch doesn't working. Version of the launched game is 1.62.95248 during installed beta-patch 104648. No matters is the "Beta?" setting checked or unchecked.
Arma2 path in settings :
C:\Program Files\SteamGames\SteamApps\common\Arma 2
Arma2OA path:
C:\Program Files\SteamGames\SteamApps\common\Arma 2 Operation Arrowhead
So I don't know how to solve the problem.
Right, i know where the issue lies,so you can expect a update today.
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use a addaction that creates a "SmokeShell" under the helo.
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Is that...a custom made arma 3 terrain?Whooo knoooows?
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Try changeing "creategroup west" to creategroup east;
since opfors team is east.
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Update just went out. enjoy!
CHANGELOG
==========
1.2.0.0: Update
Fix:Presets now retain paramaters without mods.
Fix:Steam users would launch OA, added Arma2 path for that.
Feature:Settings menu added, Cogwheel icon in the top right.
Feature:Now support addional/external addon folders.
Some presets may be rendered inoperable, remake them.
1.1.0.0: Update
Presets can now be saved without a description.
Now supports Arma 2 CO(only) ,click the ARMA 2/3 logo to switch between them.
Now supports a sort of installer for mods inside, extremely WIP, See SPECIAL SECTION
1.0.0.0: Initial release.
A3 Launcher
in ARMA 3 - COMMUNITY MADE UTILITIES
Posted
Do you have combined A2/A3?
Are you sure you haven't added any additional paths to the Additional Addon folders in settings?