-
Content Count
136 -
Joined
-
Last visited
-
Medals
Posts posted by headswe
-
-
Hi there :)Could you change how grenades are configured
instead using this
Lots of config
Hey there!, i configed these a while ago, will be sure to getting it making sure it gets fixed, Thanks.
(There was no += when i wrote the flashbangs for SFP)
EDIT:
I just saw that i had staged this change a few days ago but forgot to commit, done that now so it be there for the next update.
-
A3L has been really inconsistent lately. Launch with a mod set, not all are loaded. Relaunch, they are there. Any one else?As far as i remember, this is caused by "spamming" the launch button.
Anyway working on my new launcher.
Main Screen: http://i.gyazo.com/fc1efc5e9d60cf4115ad5eab33dc852e.png
http://i.gyazo.com/b932ee80f63476b80d280896f4b5eb92.gif (278 kB)
-
Right. So Bohemia releases great new features for free and decides to charge for some content, and you guys complain about the price being too high. I guess you'd prefer if those features were paid as well? Oh no, of course not, you'd complain about that as well.If you don't want to buy it, don't fucking buy it. I personally have paid 25€ for A3 and spent well over 3000 hours playing Arma 3 and creating stuff for it. I think it's more than fair if I give something back.
Holy shit, some logic in this thread!.
-
Another nice feauture would be to decide what the Mod load order is. :DYay!
Ah yes.
Still really need to get A2 beta tested.
-
Would it be possible to have the launcher start when clicking on the Steam game tile?Yay!
You'd have to insert a custom game sadly.
In a bit of a need of testers for the launcher.
http://www.mediafire.com/download/2qxxi7ae28b5k2z/Debug.rar
Mostly i just wanna test remove mods after being deleted from the mod-folder and A2 beta.
-
Hey guys!, sorry for be a away.
Anyway , working on a new version..
Fixed, Crash on network connect.
Fixed , Unable to remove mods if they were removed from game folder before the preset.
Also any feature requests while im at it?
-
I have found your launcher and this need internet connection , why !Why does he need this ? can you change that the launcher dont need internet connection ?becouse offline it does not work ?
And i play sometimes offline , and then I can not use the launcher.
LG
Tartar
I never had this problem?, it works fine. even without a internet connection.
-
Update
1.2.2.0: Fix
Fix: Launcher would not start until versioncheck completed, moved to seperate thread.
All links should still work, launcher will also alert you to the fact.
-
Hey head, im not sure if this is the right place to paste this but whenever i select a specific loadout i get an error and i cant continue using the loadout. This only happens with one loadout.The popup error message gives me this:
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application wil close immediately.
Could not find a part of the path 'E:\Programma's\A3 Launcher\presets\a3\Folk ARPS Sun\Tue.xml'."
When i click details i get this:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Programma's\A3 Launcher\presets\a3\Folk ARPS Sun\Tue.xml'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalDelete(String path, Boolean checkHost)
at System.IO.File.Delete(String path)
at Arma2LauncherWF.Config.remData(modViewData a)
at Arma2LauncherWF.Main.deleteToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Arma2Launcher
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Programma's/A3%20Launcher/Arma2Launcher.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
AlphaBlendTextBox
Assembly Version: 1.0.1270.35793
Win32 Version: 1.0.1270.35793
CodeBase: file:///E:/Programma's/A3%20Launcher/AlphaBlendTextBox.DLL
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Does this file exist?.
-
99.5% percent of people who post anything about RV are haven't the foggiest idea what they're talking about. It's like a conspiracy theory for complainersThis so much.
-
Don't put controls {} because then you override "Group" controls
so
class Group2:Group
{
x = 342
y = 012
};
-
Hi all,I'm having issues with my engine. My engine cuts in and out after it hits some sort of artificial limit that I dont have in place as far as I'm aware. Does anyone know why my ship using the shipx physics does this? In the video linked below you can listen to the engine cutting out and then cutting back in. When it cuts out and cuts in, I have no rudder control. So, what gives? Why is my engine cutting out (mind you, its still on. Just not providing thrust/power)?
My mass is 150000 just to get the boat to sit properly. This is vastly high compared to what it is IRL.
My physX/gearbox config is below:
waterEffectSpeed = 1;
engineEffectSpeed = 1;
waterFastEffectSpeed = 10;
steerAheadSimul = 0.5;
steerAheadPlan = 1.0;
predictTurnPlan = 3.0;
predictTurnSimul = 1.5;
brakeDistance = 30.0;
turnCoef = 1;
thrustDelay = .01;
AntiRollbarForceCoef = 1;
AntiRollbarForceLimit = 40;
AntiRollbarSpeedMin = 1;
AntiRollbarSpeedMax = 200;
overSpeedBrakeCoef = 0.5;
engineShiftY = -0.11;
waterLeakiness = 55.5;
waterLinearDampingCoefY = 2;
waterLinearDampingCoefX = 2;
waterAngularDampingCoef = 2;
waterResistanceCoef = 0.005;
rudderForceCoef = 1;
rudderForceCoefAtMaxSpeed = .5;
maxSpeed = 180;
acceleration = 20;
idleRpm = 200;
redRpm = 3900;
enginePower = 5500;
maxOmega = 4500;
peakTorque = 3500;
class complexGearbox
{
GearboxRatios[] = {"R1", -5.367, "N", 0, "D1", 5.367, "D2", 3.67, "D3", 2.238, "D4", 1.00, "D5", 0.8}; //These relate to real world gear ratios, nothing fancy here
TransmissionRatios[] = {"High", 5.0}; //unknown?
gearBoxMode = "auto"; //changing it has no effect yet
moveOffGear = 1; //unknown?
driveString = "D"; //Must be for some kind of gear indicator
neutralString = "N"; //Must be for some kind of gear indicator
reverseString = "R"; //Must be for some kind of gear indicator
gearUpMaxCoef = 0.8; //possibly to do with shift points /full throttle
gearDownMaxCoef = 0.5; //possibly to do with shift points /full throttle
gearUpMinCoef = 0.45; //possibly to do with shift points /light throttle
gearDownMinCoef = 0.15; //possibly to do with shift points /light throttle
transmissionDelay = 1; //1 of a few settings that control shifting
};
A note: I tried removing the gearbox completely, and although it went to it's maxspeed of 180, or close to it, the engine STILL cut off and I had to wait till it hit like ~35 kph for it to kick back in.
try rising or lowering engineShiftY = -0.11
The reason it cuts out is because the engine is leaving the water thus unable to produce trust.
-
f_cam_camera = "camera" camCreate [position player select 0,position player select 1,2]; f_cam_camera cameraEffect["internal", "BACK"]; f_cam_camera camSetTarget player; f_cam_curTarget = player; f_cam_camera camCommit 0; drawIcon3D ["\A3\ui_f\data\map\markers\nato\o_unknown.paa", [1,1,1,1],getpos cursorTarget, 1, 1, 45, "Target", 1, 0.05, "TahomaB"]; in the draw3D eventhandler.
tried text only, didn't work either, works perfectly fine in default player view
Edit: Its most likely my dialog causing this.
-
-
Can't get my script to work, worked in A2 doesn't work in A3_projectile = _this select 6; _tracer = "#particlesource" createVehicle getPos (_this select 6); _tracer setParticleCircle [0, [0, 0, 0]]; _tracer setParticleRandom [0, [0, 0, 0], [2.5, 2.5, 2.5], 0, 0, [0, 0, 0, 0], 0, 0, random 360]; _tracer setParticleParams [["warfxPE\ParticleEffects\Universal\smoke_02", 1, 0, 1], "", "Billboard", 1, 6, [0, 0, 0], [(velocity _tracer select 0) - ((vectordir _projectile) select 0)*50, (velocity _tracer select 1) - ((vectordir _projectile) select 1)*50, (velocity _tracer select 2) - ((vectordir _projectile) select 2)*50], 0, 10.15, 7.9, 1.5, [2,4], [[1, 1, 1, 0.2],[1, 1, 1, 0]], [1], 0, 0, "", "", _projectile]; _tracer setdropinterval 0.002;
RPT reports
I assume you are using the Fired eventhandler?, standard A3 or CBA?
-
So the FIA are the government forces. The AAF are insurgents who fought the FIA in a civil war. The CSAT is a some kind of alliance of Eastern countries that... wants what, exactly? And NATO doesn't particularly consider itself as an ally of either FIA or AAF.Is that right?
Pretty sure AAF stands for Altis Armed Forces.
-
Im using an event handler to watch if my heli gets damaged and trigger a mission fail.Here's the handler (copied from another thread here) :
_idx = this addEventHandler ["Dammaged", { _obj = _this select 0; if (!canMove _obj) then { null = player execVM "copterLost.sqf"; }; }];
And the error :
Even tough the error shows, the script is called and the mission ends, so its not too bad, but the error is still annoying.
If i manually run the script ( null = player execVM "copterLost.sqf"; ) I dont get that error. So i guess the event handler causes it ...
Any clues what is going wrong ?
I also had that second error, it was caused by me calling bis_fnc_endMission twice.
-
-
I have been getting this too. It was in a test mission that I am using to mess about with AI flown Greyhawks. It had a couple of blufor units, some opfor vehicles with fuel removed and a radio trigger to spawn the UAVWe had this issues as well, i wonder if its possible to test if there a certain side that causing the problem
Would be interesting to see a mission with only blufor/opfor/indy would also crash?
-
This happen when you use time acc...
-
I'm having a problem in which the the Arma 3 process starts for about 3 seconds and then quits without warning. Any fix for this?From what i understand, this is not a problem on my end, but rather A3/Steam
-
Is that why currently this code doesn't work anymore?if ("NVGoggles" in (assignedItems player)) then {player removeWeapon "NVGoggles"; player unassignItem "NVGoggles"} else {player addWeapon "NVGoggles";player assignItem "NVGoggles"};
It removes them ok but it wont add them anymore. This code was working fine for me before the last Dev Build update.
Do you think its an update bug ?
so in short that code does
if unit have nvgoogles
remove them
add them
what?
-
Thanks for your answer.I'm using the VAS Script with the F3 Framework.
First error is not ours. are you running dev?
-
Thanks for the hard work.Glad you fixed the error messages.
Yes doing that i just had too gut assigngear
SQMEdit V0.1
in ARMA 3 - COMMUNITY MADE UTILITIES
Posted · Edited by headswe
Version: 0.1
Description: Editor to edit and browse ArmA3 mission files.
Features currently
Media:
GIF
Download