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Everything posted by headswe
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Aye, and i managed to complete omit it from the topic, right clicking a group will give you the option to make them all playable.
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I managed to drop it while cross posting, added ;)
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
headswe replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there!, i configed these a while ago, will be sure to getting it making sure it gets fixed, Thanks. (There was no += when i wrote the flashbangs for SFP) EDIT: I just saw that i had staged this change a few days ago but forgot to commit, done that now so it be there for the next update.- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
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As far as i remember, this is caused by "spamming" the launch button. Anyway working on my new launcher. Main Screen: http://i.gyazo.com/fc1efc5e9d60cf4115ad5eab33dc852e.png http://i.gyazo.com/b932ee80f63476b80d280896f4b5eb92.gif (278 kB)
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Holy shit, some logic in this thread!.
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Ah yes. Still really need to get A2 beta tested.
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You'd have to insert a custom game sadly. In a bit of a need of testers for the launcher. http://www.mediafire.com/download/2qxxi7ae28b5k2z/Debug.rar Mostly i just wanna test remove mods after being deleted from the mod-folder and A2 beta.
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Hey guys!, sorry for be a away. Anyway , working on a new version.. Fixed, Crash on network connect. Fixed , Unable to remove mods if they were removed from game folder before the preset. Also any feature requests while im at it?
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I never had this problem?, it works fine. even without a internet connection.
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Update 1.2.2.0: Fix Fix: Launcher would not start until versioncheck completed, moved to seperate thread. All links should still work, launcher will also alert you to the fact. http://bit.ly/headlaunch
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Does this file exist?.
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Arma 3 Engine - What would have been a better option and what can we learn?
headswe replied to squirrel0311's topic in ARMA 3 - GENERAL
This so much. -
Class inheritance question
headswe replied to samatra's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Don't put controls {} because then you override "Group" controls so class Group2:Group { x = 342 y = 012 }; -
ShipX Engine Cutting in and out
headswe replied to spectrersg's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
try rising or lowering engineShiftY = -0.11 The reason it cuts out is because the engine is leaving the water thus unable to produce trust. -
f_cam_camera = "camera" camCreate [position player select 0,position player select 1,2]; f_cam_camera cameraEffect["internal", "BACK"]; f_cam_camera camSetTarget player; f_cam_curTarget = player; f_cam_camera camCommit 0; drawIcon3D ["\A3\ui_f\data\map\markers\nato\o_unknown.paa", [1,1,1,1],getpos cursorTarget, 1, 1, 45, "Target", 1, 0.05, "TahomaB"]; in the draw3D eventhandler. tried text only, didn't work either, works perfectly fine in default player view Edit: Its most likely my dialog causing this.
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Now with PhysX... Able to make articulated trailers?
headswe replied to Tisor's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
This is apparently possible in VBS http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm -
I assume you are using the Fired eventhandler?, standard A3 or CBA?
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Pretty sure AAF stands for Altis Armed Forces.
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Eventhandler error when helicopter is destroyed.
headswe replied to YattaYatta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I also had that second error, it was caused by me calling bis_fnc_endMission twice. -
Aborting a mission was never possible and is not possible?
headswe replied to tortuosit's topic in ARMA 3 - QUESTIONS & ANSWERS
http://community.bistudio.com/wiki/enableSaving Victory? -
Crash to desktop for all players in server upon starting mission, JIP works fine
headswe replied to doln's topic in ARMA 3 - BETA DISCUSSION
We had this issues as well, i wonder if its possible to test if there a certain side that causing the problem Would be interesting to see a mission with only blufor/opfor/indy would also crash? -
Greyhawk wobbling when time accelerated and below 60 FPS
headswe replied to tonygrunt's topic in ARMA 3 - TROUBLESHOOTING
This happen when you use time acc... -
From what i understand, this is not a problem on my end, but rather A3/Steam
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so in short that code does if unit have nvgoogles remove them add them what?
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F3 Mission Development Framework (F2 for ArmA 3)
headswe replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
First error is not ours. are you running dev?