malakdecaen
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Posts posted by malakdecaen
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Thanks guys for you'r help ;)
I've updated pboproject with the last version and delete the Temp folder but the problem is still here :(
The only way i find is to pack with Binpbo unbinarized .
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kakarot you know if PboProject has copied your trees to the temp folder on Pdrive?maybe this error : http://feedback.arma3.com/view.php?id=18401
Thanks for the link , this is exactly my problem ;)
if i pack the map without binarize it's ok but if i binarize , problem come back :(
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This is not really a solution, this is a terrible way to do that but you can paint manually your forest in your satmap.But you will not see it in your in game normal map, as i said it's a terrible way to do that, but it can do the job temporarily. (Like for the new deadline of MANW ;) )
LOL , you right ;) it's a terrible way .
I will try to do something with shappe
If someone get an idea you'r welcome ,)
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Hi guys , thanks for your reply ;)
If you have a custom made object you need to set the type how the object gets drawn to the map via the map= property in the p3d itself.https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Properties
I've taking the plant_f sample from bis and is declared like tree in property
and if i use the normal trees from a3 that's doesn't work too :(
How are you packing up your Terrain ? if you use ProjectPbo it will work as per your Image , if you use the standard BIS one it will not work so i suggest you try ProjectPBO :)Also you have not selected Texture on that Map so it will not show anyway -turn that on :)
Hope that helps
Yeah i use PBOproject for packing the map and if i select the texture when i open the map i get the same trouble :(
Any idea of what i miss ?
Thanks for your time .
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that's a good idea ;)
but doesn't work too :(
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thanks again Vcz for you'r reply ;)
the config was :
minTreesInForestSquare :4; i change it to 1 and repack but the problem are still here :(
PS: the trees are made by me so the game maybe take it only for object and not trees .
How can i define them for trees in terrain builder ?
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Hi everybody ,
Thanks by advance to taking time to reply me ;)
I'm looking everywhere how to setup a forest for my map project ?
I know how to fill a polygon with trees but how to setup it like a forest ? i mean ingame if i open my map i need to see the forest on my map .
A picture is better than my bad english ;)
my ingame map are like that :
http://cloud-4.steampowered.com/ugc/45363475931593671/886164EA2EEC98D0F6512BA1FF6905DF0FFB971F/ (564 kB)
To do that it is by a shape like road or something like that ?
I don't find any tutorial for forest :(
Thanks for you'r times .
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Ho i see , this is not a grid config problem but a relief problem ;)
I smooth the relief and now is good .
Thanks a lot for you'r help Vcz .
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Hi everybody ,
I've started to work on a map for "Reign Of Jurassic" mod but I get a trouble with the grid.
A picture is better than a explication ;)
You can see in the sea there is too much grid on it , do you know how can i solve that ?
Thanks by advance for your time .
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Same trouble for me , and if i edit the steam_appid.txt i get another problem : "buldozer may not work: Missing file bin\config.bin "
:(
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Very cool Map Icebreakr !!! Great job on it , i will make Reign Of Jurassic mission on it ;)
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Good luck IceBreakr ;)
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i have this message :"Brachy not found"
do you have a solution ?
You can play the MP mission in singleplayer or open the SP mission and remove "brachy" from addon lines
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hi , Could you please change my username to "MalakdeCaen" ?
Thanks!
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;2818025']Kakarot' date=' the SP mission isn´t working (gives an error of missing/deleted content - Brachi) and the MP (ROJ_Survival_Mission) there´s no spawning of dinos, vehicles, whatsoever =/[/quote']hi Corporal_Lib , you should check if you missed up something because all work fine ,try to disable all mod file except ROJ and launch a dedicated server; for the SP mission , i need to update it sorry .
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First page updated ;)
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Hello friends ,
Here coming a new Update of the mod "Reign Of Jurassic"
you can download it right now here :
http://www.mediafire.com/download/9b8w0wzunmy652v/ReignOfJurassic1.1.rar
or waiting armaholic update .
We hope you enjoy the mod ;)
See you soon and have fun .
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Next Update should be Today ;)
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Hi IIN8II ,
That would be very awesome if you can make a cinematic for Reign Of Jurassic .
I saw your work and i'm very impressed .
You can find the raptor in resistance section under FIA faction and the brachyausaure in animal , for the pteranodon it spawn by itself , it replace seagull on map .
A new update coming .
Keep me in touch if you make the cinematic , thanks a lot by advance for your time.
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it has to because the people will vote for your mod, not the devs.are you sure about that because i get a dropbox link for sharing the total conversion mod only for Jury member .
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Hello everybody;
i would like to know if we are obliged to release the mod to the public for total conversion ?
the Mod isn't finished yet and i prefere release later .
Thanks by advance for your reply.
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Hi everybody,
Today is a bad day for me and my graphic card :(
I sharing my experience since the new update ,
yesterday i update my arma3 game and directly launch the game , i get a first crash from
D3dx or something like that , i've started again the game and get the same problem.
so i decide to check all data from the game : find 1 corrupt file .
download again and after that when i launch the game again i get a freeze in menu with a lot of artefact and the computer crash .
Does Arma 3 update broke my card ??
if someone get the same trouble please tell me :(
Sorry for my bad english .
EDIT : After a big cleaning on my computer and uninstall all and reinstall all , now all is back to the normal , that's really weird !!
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thank you very much for your reply ;
i think the best way is like you say Das Attorney spawn invisible object ;)
Thanks guys i will try that way .
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Hi everybody and thank you by advance to taking time for my problem ;)
I got a problem with an animation on my creature for my project .
The creature do a jump on a character but the physic doesn't work , the creature jumps on the player but the player does not fall to the ground, the creature through the player :(
i've already tried to setup a collision shape but that doesn't solve the problem .
the collisionshape work fine when the creature run or walk .
Maybe i missed up something ?
Thanks a lot for your time .
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