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magnus28

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Everything posted by magnus28

  1. just ask, because i'm a total nerd when it comes to historical WW2 stuff. Just add +1 to my geekness EDIT: Just curious I44 Team. do the different ammunition types have different damage modifiers based on armour type and distance with the new penetration module? I tried testing a 88mm HI round and a 88mm PZGR 39 round against a sherman and the both took 2 shots to destroy the tank.
  2. Not getting into any political debate on here, what I said was in context of the game, and as applied to the mod.
  3. watch what you say mate! I didn't appreciate your sarcasm in the hotshot thread, and i've about had my fill of it here. reminds me of the days playing on the games.on.net server, fine bunch of gentlemen there - not so much. On topic: I've noticed several weapons in game that have different names, but otherwise no different (mp43 - stg 44, I realized they are just different designations. also FG42 i and FG 42 ii). Were these originally slated to get upgrades, or just copied and renamed?
  4. hey guys, can't say enough about the mod.. Fox, have you played it yet?? My wife already HATES the mention of I44! A few points from me if you don't mind :-) I was going to mention something about the Swastikas, but i'm not trying to stir up a debate! I wanted to merely point out that there should be more in the game ( purely for historical accuracy - the ss often had swastika armbands and i'm a stickler for detail and immersion). but not sure if they only war the armbands in garrison? Still would be nice to see a couple more on a few vehicles. Flame throwers! Glad these have been fixed in 2.6.. but I noticed there range is only about 10m? Very, very close range, is it possible to increase range a little bit? I was running around mp and couldn't hit anyone even guys rounding houses. and to the guy who posted about the ai gunners not engaging/engaging wrong munition type: You can switch from mg to main cannon with ctrl+f, and order them to fire main cannon with ctrl +left mouse click. But ai gunners in other gunnery positions i.e radio operator loader (when turned out) commader (when applicable) will not fire their mgs at anything! I have come to terms with this, and have accepted that this is a bug on arma 2 side, and also happens with BTRS and T-xxx's Cheers!
  5. Fantastic job guys. I don't want you to think I only point out flaws with the release. The different mission types like the battle of the bulge is amazing! I really like the new MG42 and MG34 Sounds! The New models look awesome! I'm anxious to try out the new modules like the crew served weapons and armour penetration! GJ!
  6. OMG!!! You guys rock!! Our clan is downloading this mod and are putting up a dedicated 2.6 warfare server up! Look for teamdeadly, we will have 2.6 up 24/7!! Awesome, fantastic Job guys!!
  7. lucky for us that Helicopters didn't exist in '44 hey Goss? The AI can't navigate worth a shit in Chernarus either. And AI gunners in tanks don't work well either. You ask a co-driver in a T34 to engage a target, and the ai will do nothing. We are held ransom by the limitations of the engine, I just can't believe that after 2 years, and with the recent fix of 158 tweaks they haven't addressed some major config issues like gunners not engaging at will, or not engaging at all. anyway, that's another thread.... BTW Gossamer, where abouts in Ontario are you? I'm stationed in CFB Petawawa ... Badger, thx for the Cudos! I look forward to seeing you play with us. You know I44CO 2.6 is just around the corner, and i'm also working on a Variant of the Stuka that I hope to see in future versions. These guys do an awesome job with the mod, and every day I see more new faces on the server. Cheers! and bring your mates! Tonight is our squad night (I guess Sunday morning for you guys) so stop in and say Hi! My in game name is .d.a.Death_garde
  8. hey BadgerDK, to answer your question, We do have both Chernarus and Takistan. The thing you have to realize is that I44CO Warfare BE Doesn't run as well as regular Warfare BE. For starters, the current Warfare BE 2.071 is a huge file with hundreds of scripts running in the background, on top of that you have the I44CO mod, which adds many more hundreds of scripts. So trying to run this on the client side is a massive hit on your system resources. To give you an example, I can run vanilla Warfare BE for an hour and still get 60fps on high settings. On our I44 Warfare server, It usually drops to 30-35 fps after an hour. Takistan runs A LOT more smoothly than Chernarus. If you think Takistan isn't an appropriate setting for Warfare, you are wrong. The entire Africa campaign was fought in a desert with the Afrika Corps vs. The Desert Rats. In our server it is the Americans vs. the Germans - a perfect setting. That's not saying we don't ever run Chernarus, just that until the new version of I44 comes out in the next few weeks, Tak seems to run nicer. Hope to see you on the battlefield! edit: most of the german armor already has Desert Cam!!
  9. i didn't say it won't let you on if you have those expansions enabled, just in the past we were having issues with people getting booted off. I also said that the server doesn't use either of these expansions, so no point having them enabled. as per how many users are on at a time, it varies. usually from 4-10 seems to be the norm. The whole reason for posting this thread is that 90% of the pubs that join us getting kicked off by the server for not having the proper addons installed. I was merely pointing out what people need to do in order to stay connected in an attempt to boost the amount of players we have on every night.
  10. first of all I have next to no experience with .sqf or .sqs Me and my mates play I44 CO mod, and there is a plane (JU-87 "Stuka") That I want to add the Jericho Siren too. The author of the plane was kind enough to provide me with the .pbo for another project I am working on (modelling) and I noticed that the sound file for the dive siren is already in there. I checked another config file and it was assigned a class name and such, but seems like it was never implemented. I would like to create a custom script or trigger that would turn on the siren when the plane goes into a steep dive (60 degrees or more) and turn off when the dive breaks out past 60 degree angle. I want something more than just an option to turn on in the mouse wheel, it should be triggered by the dive. although I have inexperience with scripting, I would be willing to learn and research at least how to do this.. just looking for some suggestions to try or in what area I should be looking into... If I had a more specific question to ask I would - this is not a "make this work post", i'm just clueless how to even begin this task. ty in advance
  11. outstanding twirly, really appreciate it. if I have any more questions i'll ask ;)
  12. twirly and ben ty so much. I'll have to consult my friend who is a scripting guru and get him to explain a few things to me. What is the command that will monitor the angle of the plane? Can you show me the line in the script? And also where did you get that Jericho siren sound? Youtube? I would like to contact the owner for permission to use/alter the file ;-) thx again!
  13. this helps a bit, as the Ju-87 had an automated system that would recover the plane from a dive in case the pilot blacked out. But it doesn't answer the question of adding a trigger in a dive that would activate the Jericho siren..
  14. sorry if there is a better sub forum to post this in, I figured editing/scripting would be the appropriate place. the vectordir doesn't seem relevant to what i am asking if it could be done. I was thinking for now maybe something that could simulate a steep dive, and trigger the siren would be if two criteria are met: for example, -if throttle is set to zero + altitude decreases 100m then activate siren. a dive bomber would apply the dive brakes to slow the decent, seeing on how Arma doesn't have dive brakes, setting the throttle to zero would slow the dive. so essentially once those two parameters have been met, the siren would activate. and of course once the two parameters were reversed, the siren would turn off. again, I don't know scripting, but i'm thinking a code could be constructed to simulate this.
  15. no one is getting personal or getting into a troll/flaming war. as for staying on topic, I assure you it is very much so. It was argued that the 50 was not used on the aforementioned aircraft, I proved the first time that it was, Then it was posted that I made a mistake about what I was referring to, so I posted again what I originally linked to - in greater detail. The whole time I have been talking about P-51 mustang, the armament used, MG131, Rates of fire, etc. This is all relevant to this thread, and the I44 mod. Keep note, that I haven't called anyone any names, i've been very careful what I wrote. You can allude to what you will, subjective to your own personal ethics, and interpretation. I have not, nor will at any time stray from the topic when it comes to this mod. ---------- Post added at 11:46 AM ---------- Previous post was at 11:38 AM ---------- Almost forgot, a few of my friends have asked me to invite everyone that plays the I44 mod to come on our server to play Warfare with us. We run the server 5-6 days out of the week, the other 1-2 days we switch to regular warfare. So I cordially invite you all to come play with us on the teamdeadly server! see ya on the battlefield!
  16. wikipedia is not the best, but meh whatever. sorry, man not trying to make you look like an idiot, however you do need to learn how to read beyond the first 3 sentences. I will post it again, this time for your convienience I will copy the quote. The M2 machine gun was widely used during World War II and in later postwar conflicts as a remote or flexible aircraft gun. For fixed (offensive) or flexible (defensive) guns used in aircraft, a dedicated M2 version was developed called the .50 Browning AN/M2. The "AN" stands for "Army/Navy", since the gun was developed jointly for use by both services (unusual for the time, when the delineations between the Army and Navy were much stricter, and relations between armed services were often cool, if not down-right hostile[citation needed]). The AN/M2 had a cyclic rate of 750–850 rounds per minute, with the ability to be fired from an electrically operated remote-mount solenoid trigger when installed as a fixed gun. Cooled by the aircraft's slip-stream, the air-cooled AN/M2 was fitted with a substantially lighter barrel, which also had the effect of increasing the rate of fire. The official designation for this weapon was Browning Machine Gun, Aircraft, Cal. .50, AN/M2 (Fixed) or (Flexible). Don't know where you would get the notion that P-51's ever used .30 cals, but not since the prototype was a .30 cal ever mounted - and then it was called "NA-73X". Later it was totally changed and re-designated "P-51A"http://www.mustangsmustangs.com/p-51/p51variants/P-51A.shtml http://en.wikipedia.org/wiki/North_American_P-51_Mustang Never ever did a mustang mount a .30 cal period.
  17. low muzzlevelocity compared to what? I stand corrected on the muzzle velocity, I typed that in by mistake. It's actually 805 m/sec which is lower than the hispano mk. II, but has a hell of a lot faster rate of fire. the MG131/20 also had a faster rof than the MG FF. Still 800 m/sec isn't considered "low" and I don't know what you mean by "impulse" weapon, this isn't star wars, it was a "kinetic weapon" sounds better. Wrong. The AN/M2 stands for "army/navy" and M2 is standard designation for all browning .50 cal HMG. The AN variant was a lighter barreled version with a heavier bolt and higher RoF that was usually mounted on airframes. Due to the lighter barrel, RoF was theoretically 750-850 rpm users would fire weapons in quick,short bursts as to not warp the barrels due to overheating. here are a few quick and dirty links. http://en.wikipedia.org/wiki/M2_Browning http://en.wikipedia.org/wiki/North_American_P-51_Mustang
  18. hi all, I'm playing the I44 mod and I didn't like the MG34 sound. I unpbo'd the i44_sounds_w.pbo and noticed there were 5 sound files affiliated with the MG34. MG34_burst4.wss MG34_burst6.wss MG34_burst8.wss MG34_shoot.wss MG34_shoot2.wss I decoded these and had a listen.... the burst4, burst6, and burst8 files are all respectively 4 round burst, 6 round burst etc... the shoot 1, and 2 are single shot with different echo at the end of each one. I spent hours combing the net for a pure, fast sounding mg34 with the right amount of echo, and nobody talking or interfering sounds with it... I used an audio editor to cut this audio clip into repective 4,6,8 round burst clips, and also a single shot. I then used a mp3-wav converter and compressed sample rate. finally I used WSSFileConverter.exe to convert the files back to .wss renamed the files to exact files as original, then repacked the .pbo After I converted the files (and even lowered sample rate) to .wav, they sounded great! In game all I hear is a single shot sound and the rest is almost mute..(sounds like someone dropping plastic beads on carpet). Now at first I thought I found the problem - sample too high, so I progressively lowered quality from 44k down to 16k no change then I thought maybe convert into mono and tried again 44k -mono 16k-mono no change anyone have any thoughts on what the problem is? (i've tried both command line and gui versions of wss encoder) files sound great in wav and mp3 but I can't get them to play in game!!! really bummed out, 'cause I was very proud of myself for spending hours searching and mixing and cropping sound files..
  19. does it aim correctly now? or does it arc 20m above your head?
  20. no replies after 2 days so *bump*
  21. what Pac said... But drift I hear ya on the Stuka love ;-)
  22. B17 gunner positions are easy to get into - once you do it a few times. Just mouse over every part of the gun and turret until you get the crosshair icon. A few mates of mine expressed a wish to be able to change positions inside the plane, as this would inspire us to make a BOB mission, or at the least promote 3 or 4 of us to co-op a B17. Not that it is a priority or anything, but is it complicated to create a script to switch from gun to gun? Just wondering because I have next to no experience with coding.
  23. of course - free source!
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