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magnus28

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Everything posted by magnus28

  1. the timestamp idea is a bad one IMHO. There is no magical map that will magically inscribe a murder and location on the map! Penalizing murderers is also a bad idea. In a zombie Apocalypse, law enforcement and the judicial system would quickly crumble. Money would lose value almost instantly. Law enforcement and military would quickly dissipate. I'm in the army and if I was given the choice of guarding a bridge, or securing my homestead and finding food for my family which do you think I would choose? There wouldn't be any mad max character going around enforcing martial law. It would be every man for himself. And i'm sorry if my Wife and 3 year old daughter where crying and haven't eaten for 3 days, and I come across a Farmer who is hold up in a barn with a bunch of cows.... Guess what, i'm going to shoot him, take his food, gas, water, whatever and keep my family alive. It sounds cruel but if that's what you have to do to survive, then so be it! Side chat,command channel, global, and group chats need to go. Make direct the ONLY available channel, hide the rest. Spawn radios or cell phones in random locations, and if players find them, they can try and Communicate long range. I know this can be done, because it has been implemented in Zargabad life. Along with putting your hands up, and holstering your pistol. Dean, you should implement this system, it's the only thing this mod lacks! I don't care about the (player connected) messages. but the side channels are a game breaker for me. Even when I mute the voip people still obtain magical information, like "who is in Chernogorsk? " or "Stay away from Berezino, there's snipers there! " direct should be only means of communication until player finds a cell phone or radio.
  2. Rocket, as Celery mentioned, disabling all aide channels would make communication more difficult - yes, but let's just pretend this is a simulation of a real life apocalypse.... If you were cut off from civilization, had no cell phones, radios, etc.... If you didn't know how many people were left alive... Wouldn't your only form of communication be by mouth? Think of it this way. People can ask "anyone in Cherno?" If someone says "yeah, me and a friend" The person asking might avoid going there, or a bandit might decide to stalk them. There should be no god mode where all these people can communicate telepathically through side chat. Make it direct only so if people want to talk to others, they are going to have to go out in the world and find them! If people want long range communication, then spawn radios as loot so guy (A) and guy (B) could find radios and communicate. This would be awesome if they could set private channels as well! I just think side chat and global are immersion killers in this mod. Nothing ruins it for me role playing a bandit when some arse that I just killed announces over side chat to watch out for me! Dude, you're dead and shouldn't be able to warn anybody! This totally kills roleplay, and I hope you see that Dean...
  3. no Celery.. what he, I , and 100 other arma users want for this mod is to change the size and transparacy of the chats like side. maybe give an option to have a little x in the corner that you can hide it completely. You know what ruins my game immersion the most? people spamming side chat with random chatter, or such and such has connected, such and such has disconnected, or such and such kicked (battle eye not responding). Not trying to sound rude, but as far as I can tell, 90% of the players don't care to see this, and would like it removed. At least give us the ability to hide these messages. I hate having a 3rd my screen taken up by all these messages. Don't say this can't be undone, or hidden. You guys as devlopers should listen to what the community wants! With respect sir.
  4. THIS +10. Most annoying bug to date. Should be top of list to fix on next patch. BTW is there any explanation on why vehicles were taken out? This game already doesn't have side missions, and hunting people gets boring fast. At least if vehicles were put back in we would have something to do...
  5. please Make the zombies run at you in a straight line! I love the mod, but like others the Zig Zag at blazing speeds is an immersion killer for me. I'm sure it could be done without clogging up system resources... Can someone at least 'attempt' to fix it??
  6. it's a Sign Pac.. server boots you cause it knows you should be working on I44... ;)
  7. hey xeno.. just be thankful no one has copied the mod and ruined it by adding ACE. Cause that usually ruins any mod IMO.
  8. forgive my noobness just started playing.. I picked up a tent? What's it's intended purpose.. and does it work atm?
  9. still having problems connecting. No answer on what's going on. Still saying missing those files. i've downloaded the entire folder from mediafire.com/dayz 3 times now.
  10. you need to update your files man. I downloaded the latest build (code is ver 1.2.20) and says i'm missing the addons dayz_weapons, dayz_code, dayz_vehicles, dayz_equip. I redownloaded those files from mediafire.com/dayz and still same problem.. says i'm missing those files. -DL entire folder. -Unzipped to temporary file -Unzipped all the rar files -created folder @dayz -created sub folder addons -moved all the files into addon folder. -set launch properties in steam (CO) to include -mod=@dayz something i'm doing wrong? the 30 other mods I have installed before worked without a problem. same installation method - creating @folder and pointing steam to use that mod.
  11. Greetings ! Not sure if this should have been posted here, or in the User Missions section - as it contains elements of both. As some of you are aware, the I44 team has been hard at work putting the finishing touches on the latest version of this magnificent mod. No word as of yet as to the release of 2.6, but i'm sure we are excited to see it's debut. In the meantime, those of you who need to satisfy your Invasion '44 itch, feel free to drop in and join us on the only dedicated I44 CO warfare server. Just plug in teamdeadly into your filter, and you're in business. We are having such good success with the I44 CTI mission, that we have dedicated a server to run it almost 24/7. There are so many servers out there running vanilla Warfare BE 2.071, that we thought it would be beneficial to the gaming community to offer something different and readily available. Each night at our peak we get about 8-10 players on at a given time, which is not bad, but we could do a lot better. Most of the reason our server isn't at capacity on a daily basis is so many users have a hard time connecting to our servers. This is usually to do with a missing addon, or an incompatible expansion. Each night I see 20+ users connect, and then get kicked off by the server because the were missing something. Here I will provide a checklist to ensure you stay connected to the server: 1. Our server is Combined Ops, you won't get to play with us unless you are running in CO mode. 2. The two addons required to play are @I44CO : http://forums.bistudio.com/showthread.php?117585-Invasion-1944-v2-5-(CO) (.exe installer) or here: http://forums.bistudio.com/showthread.php?117585-Invasion-1944-v2-5-(CO) (.zip reccomended for steam users or people who install addons through folders) and @CBA: http://www.armaholic.com/page.php?id=6231 3. Our server sometimes doesn't like the expansions BAF and PMC, so if you have those installed, uninstall them , besides they aren't used on our server anyway. easy as 1,2,3, ! We have boatloads of fun every night, and we usually run Takistan map, as it is a little easier on client side resources (I44CO+Warfare BE is intense on fps). hope to see you there, and if you see me in game say hi! .da.Death_Garde
  12. Maybe lower your expectations to 3048M (10,000') This was they typical bombing alt of a B-17. Pac, Very Sexy photos of the Panzer II ! To me it was like seeing a shiny new bike under the Christmas tree when I was a kid! Panzer II Love!! TY so much! Also Yac nice job on the M1 - nice and grainy with the wood. Snorri, You've impressed me with your textures for years! Maybe if it's not to much trouble, and you have some time, could you throw up a texture and UV unwrapping tutorial? Great job guys.....
  13. sorry if this is in the wrong thread, didn't know where else to put it. I am trying to apply a hotfix for the mil-24 hind that a BI dev said can be applied via six updater. https://dev-heaven.net/issues/28067 Devs said use the hotfix in SU for the hind only. I've searched this on google, but couldn't find an answer. I just want to verify and repair the folder that contains the hind info, but all i can seem to 'verify and repair' in SU is the actual mod folders. thx in advance!
  14. Eaglezero, I'm not sure which mission version you are playing of I44, but on CTI the ammo truck won't rearm the B-17, nor will bumping into the service point. This is the only plane in the game like this. I usually buy a repair,fuel,ammo truck and set them up close to the runway with their backs towards the tarmac. When I complete a bombing run, I simply land and taxi the plane towards the rear of the truck. A few seconds, and i'm refueled and rearmed. The only way I have been successful in rearming B-17 is through the tactical menu, and by choosing service point. But again thats just in CTI. I'm sure things will be quite different in 2.7
  15. Not requesting anything Max, this is info and discussion for Arma 3 right? I was discussing the confirmed vehicles and what my opinion on them is: Check out the wish list for Arma 3: I have posted there what I wished for.
  16. I wouldn't say that. But maybe make sure Blufor gets a western tank, and get rid of that garbage L-159 which is basically a Cessna on steroids with a few missiles, and maybe replace it with a more suitable 'Jet fighter' like the Pak Fa T-50. considering they will enter production in 2015/2016, it totally makes sense that this next generation multi-role fighter could fit the storyline to a tea. Russia LOVES exporting it's aircraft to India,China, and a few other big player countries. another perk would be if the Iranian forces got a small transport helo considering Blufor has the MH-6 and the AH-6. To the developers: This is not a flame or dig, as I respect your quality work and enjoy your quality games, but please re think this platform entirely before release. Sound to me like Arma is heading in the direction of CoD - with the exotic island and expeditionary force sent to stop the current regime from total takeover. I think the story line could work, but some players need things to make sense, and the units and factions the way they are set up absolutely doesn't. I'm not asking for a Battlefield scenario where every unit has it's counterpart, but it seems a little one-sided right now. And i'm pretty sure 15-25 years in the future from now the 'Merkeva' and 'L-159' are not going to be the best that these factions have to offer.
  17. Just my .002 worth: why does the opfor have the L-159? Grant it - it's Czech made and I appreciate supporting something 'home grown', but it's counterpart is the F-35? Are you kidding me? Why not give the Opfor an old Russian Bi-plane! These planes are not even comparable! From page 1, you listed 6 aircraft for Blufor, and only 3 for Opfor? I like the storyline, but I think it will have major balance issues. I think maybe it would be a good idea to re-visit choices made for BOTH factions vehicles. Are we to believe that both sides will use the Merkeva? Because i'm sure the LAST tank coalition would use in a future war would be an Israeli or Russian made tank. Why not the Abrams, Challenger, Leopard, or Leclerc tank? Makes more sense to go with a western tank than an eastern one. It is also more sensible to change the 'Coalition' to maybe an Israeli or middle eastern conflict.
  18. Hi all.. I successfully completed my first model in blender... I exported successfully to O2 using Leopam'm Import/Export tool. I opened the model in O2, it's there except no texture.. I haven't tried to see what it looks like in BullDozer, but when I loaded model in the mission editor it was plain white with no texture. -I saved texture with blender and packed it correctly... -already configured the LODS for the model prior to export via the decimate tool in blender. -used Arma addon in blender to make sure LODS were configured correctly. also one more thing.. Do you know if Arma 2 has a problem with non power of 2 texture sizes? like my texture isn't 512x512 it's like 512x268 or something (even number though). Thanks
  19. magnus28

    Is Arma 3 authentic?

    +1 spectre
  20. magnus28

    Is Arma 3 authentic?

    hey spotter, if you don't care much for realism or details, and you adopt the "looks good enough for me" attitude, then why don't you go play modern warfare and leave the realism sim for the big boys okay? Because you only speak for yourself, and lots and lots of people playing these games give a f*** about it .
  21. magnus28

    Is Arma 3 authentic?

    you have a point Messiah, and despite me being in the Armour Corps, I would have to agree that the "tank" is outdated. You could have someone blow up a tank with the press of a button from a laptop - from about 100 miles away. That being said, Arma 3 is still a game, a War game. And people always put tanks in combat sims no matter what. So if a "Tank" should be represented on the Coalition side, it should be some modern Western tank, not some israeli piece of crap. Don't get me wrong, not trashing the Merkeva, but compared to the Leclerc,Abrams,Challenger,Leo,T90, it's not even in the top 5 - nor should it be.
  22. magnus28

    Is Arma 3 authentic?

    Yes The Leopard 2 is by far the most sophisticated and deadly MBT on the battlefield. They used to share the exact same gun, and turret as the Abrams, but now the only thing in common is they fire the same gun (made by the same German Manufacturer), However, the Leo 2 has a far better targeting system, and doesn't get bogged down in marshes like the M1 does. The Leo 2 A6, is also a newer design, has better suspension, and a better Power to weight ratio. These are not only facts, but coming from a guy still active in the Armour Corps who has done more that just compared the 2 together on paper. where is the F*Ing Leopard 2 Love BIS?
  23. Celery.. Fantastic Series.. I've only played part 3, i've just downloaded the other 2 parts.. My only one complaint is that the zombies zig zag to avoid your bullets. I can kinda see them running at you instead of the typical slow shamble, but Zombies in every movie I have seen come at you in a straight line - whether they are running or not. Is there a way we could edit a line of script making them just run at you straight? This is the only game breaker for me, other than that one point, I think it's the best zombie mod yet.
  24. beagle, I just tried pasting what your sensitivity was for joystick - no change. If I mess with the in-game joystick sensitivity, it messes up my other axis'. I just want to increase the Bank sensitivity so i can do barrel rolls fast like when i use the mouse. I have no idea what sensitivity to change to influence this axis only. any suggestions?
  25. Thx so much man!!! You have no idea how much i've grumbled over this!! All I have to do now is decimate this model a couple of times in blender and export for proper LOD! CHEERS!!!
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