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hawkster

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Posts posted by hawkster


  1. Loving this coming across some teething probs ..

    some missions are not completing or faling with out entering mission

    and is there a why to controll the admin login so we dont have to have admin on board 24 .. 7

    poss to change it a a community base loging ie read xml as such or a sever side file with player id in

    As missin do design specific roles for task tocompleiì


  2. we are a gaming community which is growing fast we run a multiple range of servers from life servers to evo servers domination servers on arma 2 and we run a arrow head server which is on a wide range of maps from domination to insurgency patrol opps

    we pride are self's on team play and enjoy getting to gether in game and enjoying game play we try to clamp down on team killers and the dreadful script kiddies that get on servers

    feel free to drop by or join us on teamspeak : 109.70.148.112


  3. herres my config

    /*

    DefconServers.com ArmA2 server configuration file

    Created, 9th July 2009. http://www.defconservers.com

    */

    // Password for private servers. Uncomment this if you wish to run a private server

    //password = "%password%";

    /*

    Password to protect admin access

    type: #login mypassword

    in ingame client chatbox to login as admin

    type: #missions

    in ingame client chatbox to display the mission list

    */

    passwordAdmin = "zxzxzxzx";

    // The name of the server that shall be displayed in the public server list

    hostname="black mamba rangers";

    /*

    Message of the day. It can be several lines, separated by comma

    empty messages "" will not be displayed at all but are only for increasing the interval

    */

    motd[]=

    {

    "Hosted by DefconServers.com",

    "DefconServers.com Arma2 Hosting",

    };

    // Time interval (in seconds) between each message of the day

    motdInterval=%modint%;

    /*

    25% or more players need to vote for mission to become effective

    set to 1.5 to turn off missions voting

    */

    voteThreshold=10;

    /*

    Maximum amount of server slots

    Changing this setting above your limit can result in additional fees

    */

    maxPlayers=24;

    /*

    Gamespy reporting url for public server list inclusion

    */

    reportingIP="arma2pc.master.gamespy.com";

    /*

    If specified player connects/disconnects and player id are written to file.

    log file is persistant and appends data on server restart.

    */

    logfile="server.log";

    /*

    Specifies the mission rotation and related difficulty settings.

    leave blank i.e class Missions {};

    to enable player's selection from mission list & difficulty settings

    (voted on if no admin logged in)

    */

    class Missions

    {

    class Mission_01 // name for the mission, can be anything

    {

    template = class Misson; // omit the .pbo suffix

    /*

    difficulty: recruit, regular, veteran & expert

    as specified in *.Arma2profile

    */

    difficulty = "Recruit";

    /*

    The following options are seen in the lobby of a multiplayer game. These

    options can be useful for setting time limits and score limits in such games

    as Capture the Flag and Death Matches. Other popular uses include

    accelerate time, setting the mission difficulty or switching the intro on/off.

    */

    param1 =

    param2 =

    };

    class Mission_02

    {

    template = class Misson;

    difficulty = "Recruit";

    param1 =

    param2 =

    };

    };

    // If class missions is blank start voting when 1 players connect.

    voteMissionPlayers=1;

    // Do not allow players with duplicate ids to connect

    kickduplicate=1;

    // If set to 1 players must use exactly the same -mod= startup parameter as the server.

    equalModRequired=%equalmod%;

    // If set to 1, Voice over Net will not be available

    disableVoN=1;

    /*

    Quality from 1 to 10

    for codec info. 7 seems to work the best.

    */

    vonCodecQuality=7;

    /*

    Set the timestamp format used on each report line in server-side RPT file.

    possible values are:

    none (default), short & full

    */

    timeStampFormat=full;

    /*

    Enables persistent battlefield

    dependent on the mission specifiying persistence, otherwise has no effect.

    missions must contain either instant respawn or base respawn options located in the missions description.ext file

    */

    persistent=1;

    /*

    Enables signature verification for addons

    this will prevent pbo hacks by only allowing pbos that pass servers public key checks

    */

    verifySignatures=1;

    // Signature timeout fix

    regularcheck="{}";

    //EOF

    i am know at loose end as defcon are not much help

    all they say is will have to sort your end


  4. theses are cfg

    /*

    DefconServers.com ArmA2 server configuration file

    Created, 9th July 2009. http://www.defconservers.com

    */

    // Password for private servers. Uncomment this if you wish to run a private server

    //password = "%password%";

    /*

    Password to protect admin access

    type: #login mypassword

    in ingame client chatbox to login as admin

    type: #missions

    in ingame client chatbox to display the mission list

    */

    passwordAdmin = "XXXXXXXXX";

    // The name of the server that shall be displayed in the public server list

    hostname="black mamba rangers";

    /*

    Message of the day. It can be several lines, separated by comma

    empty messages "" will not be displayed at all but are only for increasing the interval

    */

    motd[]=

    {

    "Hosted by DefconServers.com",

    "DefconServers.com Arma2 Hosting",

    };

    // Time interval (in seconds) between each message of the day

    motdInterval=%modint%;

    /*

    25% or more players need to vote for mission to become effective

    set to 1.5 to turn off missions voting

    */

    voteThreshold=25;

    /*

    Maximum amount of server slots

    Changing this setting above your limit can result in additional fees

    */

    maxPlayers=24;

    /*

    Gamespy reporting url for public server list inclusion

    */

    reportingIP="arma2pc.master.gamespy.com";

    /*

    If specified player connects/disconnects and player id are written to file.

    log file is persistant and appends data on server restart.

    */

    logfile="server.log";

    /*

    Specifies the mission rotation and related difficulty settings.

    leave blank i.e class Missions {};

    to enable player's selection from mission list & difficulty settings

    (voted on if no admin logged in)

    */

    class Missions

    {

    class Mission_01 // name for the mission, can be anything

    {

    template = class Missons; // omit the .pbo suffix

    /*

    difficulty: recruit, regular, veteran & expert

    as specified in *.Arma2profile

    */

    difficulty = "Recruit";

    /*

    The following options are seen in the lobby of a multiplayer game. These

    options can be useful for setting time limits and score limits in such games

    as Capture the Flag and Death Matches. Other popular uses include

    accelerate time, setting the mission difficulty or switching the intro on/off.

    */

    param1 =

    param2 =

    };

    class Mission_02

    {

    template = class Missons;

    difficulty = "Recruit";

    param1 =

    param2 =

    };

    };

    // If class missions is blank start voting when 1 players connect.

    voteMissionPlayers=1;

    // Do not allow players with duplicate ids to connect

    kickduplicate=1;

    // If set to 1 players must use exactly the same -mod= startup parameter as the server.

    equalModRequired=%equalmod%;

    // If set to 1, Voice over Net will not be available

    disableVoN=1;

    /*

    Quality from 1 to 10

    for codec info. 7 seems to work the best.

    */

    vonCodecQuality=7;

    /*

    Set the timestamp format used on each report line in server-side RPT file.

    possible values are:

    none (default), short & full

    */

    timeStampFormat=full;

    /*

    Enables persistent battlefield

    dependent on the mission specifiying persistence, otherwise has no effect.

    missions must contain either instant respawn or base respawn options located in the missions description.ext file

    */

    persistent=1;

    /*

    Enables signature verification for addons

    this will prevent pbo hacks by only allowing pbos that pass servers public key checks

    */

    verifySignatures=1;

    // Signature timeout fix

    regularcheck="{}";

    //EOF

    getting quite pXXXXX been like this since update


  5. since install of new 1.11patch server gone down and carnt seem to get it bk up

    tryed re doing cfg but to no good

    kee

    File server.cfg, line 69: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 76: '/Missions/Mission_02.param1': Missing ';' at the end of line

    File server.cfg, line 69: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 76: '/Missions/Mission_02.param1': Missing ';' at the end of line

    Error in expression <%modint%>

    Error position: <%modint%>

    Error Invalid number in expression

    Error in expression <%equalmod%>

    Error position: <%equalmod%>

    Error Invalid number in expression

    p getting errors in server logs

    only server editoring tool have is

    untitledcopy.gif

    can some plz help me out


  6. sorry but look all round forums

    but cant seem to find fix

    cant seem to get server up runing since update 1.60

    was working fin till then

    seem to be getting this error in server logs

    <<<

    Version 1.60.86874

    Allocator: Windows

    Item str_disp_server_control listed twice

    Cannot register unknown string STR_VERY_LARGE

    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit.recoilCoef'.

    >>>

    think it might be server cfg ??

    ///

    // DefconServers.com ArmA2 server configuration file

    // by S.Tope, 9th July 2009. http://www.defconservers.com

    //

    // Password for private servers. Remove the forward slashes if you wish to run a private server

    // password = "";

    // Password to protect admin access type: #login mypassword

    // in in game client chatbox to login as admin

    // type: #missions to display the mission list

    passwordAdmin = "adminpassword";

    // The name of the server that shall be displayed in the public server list

    hostname="Black Mamba Rangers";

    // Message of the day. It can be several lines, separated by comma

    //empty messages "" will not be displayed at all but are only for increasing the interval

    motd[]=

    {

    "Welcome to our ArmA2 Combined OPs Server",

    "Provided by http://www.defconservers.com",

    };

    // Time interval (in seconds) between each message of the day

    motdInterval=50;

    // 25% or more players need to vote for mission to become effective

    // set to 1.5 to turn off missions voting

    voteThreshold=0.25;

    // Maximum amount of server slots

    //Changing this setting above your limit can result in additional fees

    maxPlayers=10;

    // Gamespy reporting url for public server list inclusion

    reportingIP = "arma2oapc.master.gamespy.com";

    // If specified player connects/disconnects and player id are written to file.

    // log file is persistant and appends data on server restart.

    logfile="server.log";

    difficulty = "regular";

    // If class missions is blank start voting when 1 players connect.

    voteMissionPlayers=1;

    // Do not allow players with duplicate ids to connect

    kickduplicate=0;

    // If set to 1 players must use exactly the same -mod= startup parameter as the server.

    equalModRequired=0;

    // If set to 1, Voice over Net will not be available

    disableVoN=0;

    // Quality from 1 to 10

    // for codec info. 7 seems to work the best.

    vonCodecQuality=7;

    // Set the timestamp format used on each report line in server-side RPT file.

    // possible values are:

    // none (default), short & full

    timeStampFormat=full;

    // Enables persistent battlefield

    // dependent on the mission specifiying persistence, otherwise has no effect.

    // missions must contain either instant respawn or base respawn options located in the missions description.ext file

    persistent=1;

    // Enables signature verification for addons

    // this will prevent pbo hacks by only allowing pbos that pass servers public key checks

    verifySignatures=0;

    // Signature timeout fix

    regularcheck="{}";

    can any one help use out please thank you

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