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Posts posted by hawkster
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- Squad name: Elite warriors
- Timezone/location : GMT
- Game mode preference: COOP and some TVT
- Contact email: ew-admin@elite-warriors.co.uk
- Website address: www.elite-warriors.co.uk
we are a gaming community which is growing fast we run a multiple range of servers from life servers to evo servers domination servers on arma 2 and we run a arrow head server which is on a wide range of maps from domination to insurgency patrol opps
we pride are self's on team play and enjoy getting to gether in game and enjoying game play we try to clamp down on team killers and the dreadful script kiddies that get on servers
feel free to drop by or join us on teamspeak : 109.70.148.112
- Squad name: Elite warriors
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hi were to start i trying to port domi to duala but using the nimitz as spawn for choppers ect:
but for the life of me i cant find the set pos for the markers as when they get destoryed they respawn at bottom see ?
can some point me in right palce ? ? ?
and same for ace ammo-box .
hi_hut_box
cws box
ruck box
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since my update on server side yesterday i have the same prob on
server box ..
but are members server updated no prob working great
but ar public server wont run as error on start = no entry bin concfg bin
can some help me out with this ?
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herres my config
/*
DefconServers.com ArmA2 server configuration file
Created, 9th July 2009. http://www.defconservers.com
*/
// Password for private servers. Uncomment this if you wish to run a private server
//password = "%password%";
/*
Password to protect admin access
type: #login mypassword
in ingame client chatbox to login as admin
type: #missions
in ingame client chatbox to display the mission list
*/
passwordAdmin = "zxzxzxzx";
// The name of the server that shall be displayed in the public server list
hostname="black mamba rangers";
/*
Message of the day. It can be several lines, separated by comma
empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[]=
{
"Hosted by DefconServers.com",
"DefconServers.com Arma2 Hosting",
};
// Time interval (in seconds) between each message of the day
motdInterval=%modint%;
/*
25% or more players need to vote for mission to become effective
set to 1.5 to turn off missions voting
*/
voteThreshold=10;
/*
Maximum amount of server slots
Changing this setting above your limit can result in additional fees
*/
maxPlayers=24;
/*
Gamespy reporting url for public server list inclusion
*/
reportingIP="arma2pc.master.gamespy.com";
/*
If specified player connects/disconnects and player id are written to file.
log file is persistant and appends data on server restart.
*/
logfile="server.log";
/*
Specifies the mission rotation and related difficulty settings.
leave blank i.e class Missions {};
to enable player's selection from mission list & difficulty settings
(voted on if no admin logged in)
*/
class Missions
{
class Mission_01 // name for the mission, can be anything
{
template = class Misson; // omit the .pbo suffix
/*
difficulty: recruit, regular, veteran & expert
as specified in *.Arma2profile
*/
difficulty = "Recruit";
/*
The following options are seen in the lobby of a multiplayer game. These
options can be useful for setting time limits and score limits in such games
as Capture the Flag and Death Matches. Other popular uses include
accelerate time, setting the mission difficulty or switching the intro on/off.
*/
param1 =
param2 =
};
class Mission_02
{
template = class Misson;
difficulty = "Recruit";
param1 =
param2 =
};
};
// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=1;
// Do not allow players with duplicate ids to connect
kickduplicate=1;
// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=%equalmod%;
// If set to 1, Voice over Net will not be available
disableVoN=1;
/*
Quality from 1 to 10
for codec info. 7 seems to work the best.
*/
vonCodecQuality=7;
/*
Set the timestamp format used on each report line in server-side RPT file.
possible values are:
none (default), short & full
*/
timeStampFormat=full;
/*
Enables persistent battlefield
dependent on the mission specifiying persistence, otherwise has no effect.
missions must contain either instant respawn or base respawn options located in the missions description.ext file
*/
persistent=1;
/*
Enables signature verification for addons
this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=1;
// Signature timeout fix
regularcheck="{}";
//EOF
i am know at loose end as defcon are not much help
all they say is will have to sort your end
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theses are cfg
/*DefconServers.com ArmA2 server configuration file
Created, 9th July 2009. http://www.defconservers.com
*/
// Password for private servers. Uncomment this if you wish to run a private server
//password = "%password%";
/*
Password to protect admin access
type: #login mypassword
in ingame client chatbox to login as admin
type: #missions
in ingame client chatbox to display the mission list
*/
passwordAdmin = "XXXXXXXXX";
// The name of the server that shall be displayed in the public server list
hostname="black mamba rangers";
/*
Message of the day. It can be several lines, separated by comma
empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[]=
{
"Hosted by DefconServers.com",
"DefconServers.com Arma2 Hosting",
};
// Time interval (in seconds) between each message of the day
motdInterval=%modint%;
/*
25% or more players need to vote for mission to become effective
set to 1.5 to turn off missions voting
*/
voteThreshold=25;
/*
Maximum amount of server slots
Changing this setting above your limit can result in additional fees
*/
maxPlayers=24;
/*
Gamespy reporting url for public server list inclusion
*/
reportingIP="arma2pc.master.gamespy.com";
/*
If specified player connects/disconnects and player id are written to file.
log file is persistant and appends data on server restart.
*/
logfile="server.log";
/*
Specifies the mission rotation and related difficulty settings.
leave blank i.e class Missions {};
to enable player's selection from mission list & difficulty settings
(voted on if no admin logged in)
*/
class Missions
{
class Mission_01 // name for the mission, can be anything
{
template = class Missons; // omit the .pbo suffix
/*
difficulty: recruit, regular, veteran & expert
as specified in *.Arma2profile
*/
difficulty = "Recruit";
/*
The following options are seen in the lobby of a multiplayer game. These
options can be useful for setting time limits and score limits in such games
as Capture the Flag and Death Matches. Other popular uses include
accelerate time, setting the mission difficulty or switching the intro on/off.
*/
param1 =
param2 =
};
class Mission_02
{
template = class Missons;
difficulty = "Recruit";
param1 =
param2 =
};
};
// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=1;
// Do not allow players with duplicate ids to connect
kickduplicate=1;
// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=%equalmod%;
// If set to 1, Voice over Net will not be available
disableVoN=1;
/*
Quality from 1 to 10
for codec info. 7 seems to work the best.
*/
vonCodecQuality=7;
/*
Set the timestamp format used on each report line in server-side RPT file.
possible values are:
none (default), short & full
*/
timeStampFormat=full;
/*
Enables persistent battlefield
dependent on the mission specifiying persistence, otherwise has no effect.
missions must contain either instant respawn or base respawn options located in the missions description.ext file
*/
persistent=1;
/*
Enables signature verification for addons
this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=1;
// Signature timeout fix
regularcheck="{}";
//EOF
getting quite pXXXXX been like this since update
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sorted thanks
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since install of new 1.11patch server gone down and carnt seem to get it bk up
tryed re doing cfg but to no good
kee
p getting errors in server logsFile server.cfg, line 69: '/Missions/Mission_01.param1': Missing ';' at the end of lineFile server.cfg, line 76: '/Missions/Mission_02.param1': Missing ';' at the end of line
File server.cfg, line 69: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 76: '/Missions/Mission_02.param1': Missing ';' at the end of line
Error in expression <%modint%>
Error position: <%modint%>
Error Invalid number in expression
Error in expression <%equalmod%>
Error position: <%equalmod%>
Error Invalid number in expression
only server editoring tool have is

can some plz help me out
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sorry but look all round forums
but cant seem to find fix
cant seem to get server up runing since update 1.60
was working fin till then
seem to be getting this error in server logs
<<<
Version 1.60.86874
Allocator: Windows
Item str_disp_server_control listed twice
Cannot register unknown string STR_VERY_LARGE
Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit.recoilCoef'.
>>>
think it might be server cfg ??
///
// DefconServers.com ArmA2 server configuration file
// by S.Tope, 9th July 2009. http://www.defconservers.com
//
// Password for private servers. Remove the forward slashes if you wish to run a private server
// password = "";
// Password to protect admin access type: #login mypassword
// in in game client chatbox to login as admin
// type: #missions to display the mission list
passwordAdmin = "adminpassword";
// The name of the server that shall be displayed in the public server list
hostname="Black Mamba Rangers";
// Message of the day. It can be several lines, separated by comma
//empty messages "" will not be displayed at all but are only for increasing the interval
motd[]=
{
"Welcome to our ArmA2 Combined OPs Server",
"Provided by http://www.defconservers.com",
};
// Time interval (in seconds) between each message of the day
motdInterval=50;
// 25% or more players need to vote for mission to become effective
// set to 1.5 to turn off missions voting
voteThreshold=0.25;
// Maximum amount of server slots
//Changing this setting above your limit can result in additional fees
maxPlayers=10;
// Gamespy reporting url for public server list inclusion
reportingIP = "arma2oapc.master.gamespy.com";
// If specified player connects/disconnects and player id are written to file.
// log file is persistant and appends data on server restart.
logfile="server.log";
difficulty = "regular";
// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=1;
// Do not allow players with duplicate ids to connect
kickduplicate=0;
// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=0;
// If set to 1, Voice over Net will not be available
disableVoN=0;
// Quality from 1 to 10
// for codec info. 7 seems to work the best.
vonCodecQuality=7;
// Set the timestamp format used on each report line in server-side RPT file.
// possible values are:
// none (default), short & full
timeStampFormat=full;
// Enables persistent battlefield
// dependent on the mission specifiying persistence, otherwise has no effect.
// missions must contain either instant respawn or base respawn options located in the missions description.ext file
persistent=1;
// Enables signature verification for addons
// this will prevent pbo hacks by only allowing pbos that pass servers public key checks
verifySignatures=0;
// Signature timeout fix
regularcheck="{}";
can any one help use out please thank you
Patrol Ops?
in ARMA 3 - USER MISSIONS
Posted
Loving this coming across some teething probs ..
some missions are not completing or faling with out entering mission
and is there a why to controll the admin login so we dont have to have admin on board 24 .. 7
poss to change it a a community base loging ie read xml as such or a sever side file with player id in
As missin do design specific roles for task tocompleiì