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cancan69

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Everything posted by cancan69

  1. cancan69

    United States Air Force

    How about this pilot helmet texture bug? any way to solve it?
  2. cancan69

    United States Air Force

    I found this bug playing...is there any way I can fix it? looks horrible.... looks like the textures load wrong at a certain distance (notice the first pilot to the left)
  3. My intention wasn't to be rude, I tried to let you understand we are doing a circle around the problem, with a more clear answer everything might be more clear... I was becoming mad with a final ! be advised I wouldn't answer you again if I was angry...I'm answering just to avoid bad misunderstandings Back to our problem, I still didn't get the way to solve my problem so I'm going to ask again, this time without the "!" that you hate so much, to be more clear and "look" less angry (I wasn't). I assume that this mod works only with the mission you gave us, since I asked 2 times and I got this answer The module is not init. AI The AI needs to be init. By yourself Looks like a Delphi horacle response.... so I'm trying to make my interpretation of this "The module is not init. AI (the module doesn't initalizate AI) The AI needs to be init. by yourself (the AI needs to be initalizated by yourself) ----> I got this, all clear....but now question is natural....since nothing on the files I downloaded sais "to initializate AI do this, this and this step" I'm a bit confused so I'm asking again... What steps do I need to make it work in my edited mission? After adding 2 "playable" riflemen what should I do? which unit should I "init"? I'll say again, my intention wasn't to be rude, words are words and interpretations are different, If we were face to face we wouldn't have the same problem Thanks for your time
  4. how can I pull the test mission apart if I can't open the mission in the editor?
  5. And what do you mean by "the AI needs to be init"? I would really love to know how to make it work cause I'm not understanding anything! I create a mission....what should I add to make the mod work (after I enable the mod of course)...please give me a clear sign or I will become mad here!
  6. Sadly I cannot make it work in any way... I have tried everything but still nothing... I host a server, put the module and I can only access to the personal menu (and when I access there and I check my self my legs are always broken nobody knows why) I tried with the Init string but still nothing...works fine on the example mission, but not on my missions. The installation infos say: How To Install: 1. Move the "@XMedSys" folder to your ArmA 3 dir (or to the directory you move your mods to by default) 2. Move the "userconfig" folder to your ArmA 3 dir 3. Add "-mod=@XMedSys" to your launch parameters OR start the game and enable the mod at "Configuration>>Expansions" 4. Edit the userconfig to your needs (or leave it like it is shipped by default and assign the CustomKey 1 & 2) 5. Have fun 5. ... have fun........I did all steps but after that? what should I do?? Nothing is on the descriptions or the other text files, it's a bit unclear or maybe it's just me not paying attention Help me please!
  7. cancan69

    ARMA 3 Addon Request Thread

    Hello everybody! What about a mod that adds a comanche with more air-to-ground weapons, with external pylons? that would be the heavy version for that! here is a picture to show you what I mean
  8. Hello everybody! What about a mod that adds a comanche with more air-to-ground weapons, with external pylons? that would be the heavy version for that! here is a picture to show you what I mean
  9. cancan69

    Helmet Addons

    hey man! I really suggest you to work on some "pilots" helmet, the one ingame looks pretty "dumb"; some pictures to give you the idea
  10. Hello everybody I would like to add a new airplane to MMA, so I can fly with it using MMA system and such Any ideas on how I can do it? Thanks cancan69
  11. I'm firing with a G36 with grenade luncher, it worked yesterday strangely while I was shooting by a window, but suddently it stopped.
  12. I found a bug, with some weapons it's impossible to start the blindfire..how to fix it? please help
  13. And how about mando missiles with Rafale and Mirage? Will you improve it?
  14. Is it possible to make the airplaes of Operation Frenchpoint for ArmA II C.O. compatible with MANDO ?
  15. enemy air vehicles without fuel, is it normal? I'm running arma 2 retail version 1.10 + arma 2 oa steam version with the latest patch..I need help!
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