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Everything posted by laxemann
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LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I accidentally rendered the wrong sounds, these were meant to be used for a distant explosion with a different effect chain - The other grenades sound nothing like that as you can hear. And thanks! :) Wheeew, really? I either missed that or was tired as fuck. Feel free to inbox me if you've got some spare time left and want to do so - thanks! :eek: Edit: Some random firefight, you can even hear the new and WIP RPG sounds, too! Also, the MX is a bit more prominent in this one. -
Operation Arrow Head Models in Arma 3
laxemann replied to breeze's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Short answer: No. Long answer: You'd have to port them over, you know, config and modding stuff. -
[WIP] Tilos: Greek Island
laxemann replied to anthariel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice, the little alleys look great! Keep it up :) -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
UPDATE Download Silly me! Enjoy :) -
Introducing ModRepo (Arma Mod Webhost)
laxemann replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I honestly don't like the company-like way you promote yourselves. It reminds of all that legal bullcrap that's going on at the moment and would make me feel as if there's a downside to using your "service". Also, the design of the website is not very appealing to me - Looks cluttered without even having so much stuff in it yet - and that weird fireball-element that constantly shows up is really annoying. Just my two cents, good luck anyway! -
Just tested it, getting the same particle error with the smoke. Still, amazing job, mate!
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Did you start it along with CBA? It's an requirement.
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks dude, yup, will fix this very soon! DragonFyre and ES will be fully compatible. In fact, JSRS3 party consists of ES :D // Also: Some of you remember that I wrote about an easy-to-use soundmod framework ages ago? Keep your eyes open the next days :) -
L_Twitch - Slight "twitching" when someone fires nearby
laxemann posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
LAxemann presents L_Twitch "Twitching" when someone fires nearby What's Twitch about? "Twitch" let's you (surprise!) "twitch" (slight camShake) when someone fires nearby. It's based on the same idea as ExShake: Making very simple, small mods that try to increase the player's immersion. Features: • Twitching when someone/something fires nearby • The intensity is based on the fired weapon's caliber aswell as the distance to the shooter • Larger calibers (some HMGs, autocannons, 120mm cannons etc.) will cause a _slight_ blur when standing very close to the shooting weapon system • An userconfig to disable the addOn (useful in communities with fixed modsets where not everyone wants to play with the mod) Known Issues None known so far Where can we download that stuff? Here (Dropbox, V 0.90) Changelog 0.9 - Initial release Credits • My buddy [W] JeremiahRose for coming up with this idea that I should've come up with ages ago, haha! • BIS for ArmA3 • People like Foxhound that dedicate tons of their spare time to keep the information flow running! -
L_Twitch - Slight "twitching" when someone fires nearby
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Already done, I'll make an "immersion bundle" or so out of twitch, exshake, the recoil etc. as soon as I've got some spare time :) -
Can't reproduce this issue.
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L_armFatigue - A fatigue system for your arms! (Release thread)
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The debugging stuff is off, of course! :) Your armFatigue is represented by a subtile trembling depending on how exhausted your arms are - no display. :) -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haha, I guess v 1.0 will be reached as soon as every gun got it's own soundset... so there might not be a noticable "Ohmygosh everything's new"-event but rather a "Ok, we got everything right now"-feeling. After finishing the weapon stuff, jet/helicopter engine sounds in the environment will be the next big thing, I guess. I also concidered doing stuff for the explosions, but honestly didn't came up with a performant and well-sounding solution. Maybe later. -
Getting back into sound modding, need feedback on sounds
laxemann replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
*giggles* Megagoth will say more on that :D -
L_armFatigue - A fatigue system for your arms! (Release thread)
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update Download -
Well, it's part of the basic controls... could've written "hey, you can walk with W"... but well, I'm glad you enjoy this feature! ;)
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Completely with you there. The current "calm" animations are a real pain in the ass. Also, the character tends tp keep on walking for a bit when lowering/raising the weapon which is annoying as hell... this NEEDS to be fixed!
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RHS Escalation (AFRF and USAF)
laxemann replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We got RedPhoenix for stuff like that, don't worry. :)- 16577 replies
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Getting back into sound modding, need feedback on sounds
laxemann replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Digging them. Definitely digging them, you hear that you're aware of technical stuff aswell. :D The receiver snap might be a tad too loud (could just be the A3 limiter pushing the actual firing aside, though). Keep it up! -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
UPDATE DOWNLOAD (0.44) Changelog The performance improvement has a huge impact, though; Thanks to Fett_LI I now use nearObjects and not nearestObjects... which is faster. Since this is evaluated everytime someone shoots, shit got real! Also, there should be no noticable delay between the actual shot and the reverb sounds when shooting in an urban/forest environment anymore. :) -
RHS Escalation (AFRF and USAF)
laxemann replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, cmon, reloads and sounds, noone needs these.... ohfuckno!!! We're taking the weapon and sounds thing very seriously, so here's some candy. :) The animations were made by toadie, sounds are from myself. I'll most likely do live recordings for the AR-15, so the sounds might get replaced. :) Aaaand to to finish you off, here's some PKP shooting...- 16577 replies
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There'll be an update as soon as DFyre comes out that checks if DFyre is enabled and disables the features then :) -
JSRS: DragonFyre -- WIP Thread
laxemann replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Get your lazy ass on Skype, mofo! :D -
L_armFatigue - Because keeping your weapon raised is a bad idea!
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Heya dude, that's weird! I just created a completely new privatekey. You can find the freshly signed version with the new key below the same link. :) (Not Armaholic (atm)). Or by simply clicking here Let me know if the problem persists even after using the new stuff! :) -
L_armFatigue - Because keeping your weapon raised is a bad idea!
laxemann replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome! Thanks dude, it's fixed in this very... NEW VERSION 0.77 Download Changelog: Edit: Whoops, accidentally left the debug stuff on. If you get the debugging windows, just download it again from the same link. :)