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laxemann

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Everything posted by laxemann

  1. Stunning and organic map. Well done, buddy!
  2. Oh god yes. All these hours just shooting at stuff. Amazing!
  3. So, a little heads up: The multiplayer tests went wonderful and everythin's good to go! Ooooone thing, though... I alreay made it compatible with the Marksmen DLC (#bipods), so you'll have to wait four more days - oh noez! Here is a little teaser :)
  4. Tasty update ahead - pretty much everything fixed and rewritten from scratch! :) Also, it will be compatible with _any_ mod that swaps optics etc. on the fly. Bipods are also included already. =)
  5. laxemann

    Getting tired of this now...

    I've tested this like crazy some time ago and came to the conclusion that the AI reacts as expected to enemies behind bushes. They won't see you when you're lying right behind it. But, of course, once they saw you, a bush won't stop them from hitting you or shooting at you. (Frank, he ran behind a small bush, we should stop shooting...) Get your own conclusions, but I'm 100% sure there's nothing wrong.
  6. I'd love to hear from an official why this issue hasn't been tackled yet. It's a real gamebreaker.
  7. Believe it or not, but as a sound designer and musican... I never thought about that, haha! Shit :D Sure thing, just gotta find the time :)
  8. laxemann

    Authentic Gameplay Modification

    What was my favourite item in a large ArmA mod again? https://www.youtube.com/watch?v=cWTTKbPUzHU
  9. You almost tricked me with the first picture, haha! Looks very nice. :)
  10. Hey mate, sorry, but I'm absolutely against such a feature. There simply is now way a soldier with regular loadout could jump over an obstacle of medium height. That's why I did climb, to make overcoming such things more realistic and reasonable.
  11. Hey folks, I wrote a small script in order to save a lot of time and work, basically what I want to do is to fill a crate with a random amount of weapons and mags which are getting selected from an array. Works like a charm in SP, but not in MP. I thought the g'lobal' commands would sync everything but apparently the variables still aren't the same for everyone, resulting in each player getting a different crate content. So, here's the script for a pistol crate: RC_Pist1.sqf //Pistols //nul = [this] execVM "Crates\RC_Pist1.sqf" _crate = _this select 0; ClearWeaponCargo _crate; ClearMagazineCargo _crate; [color="#00FF00"]///////////////////////////////////////////////////////////////////////Definition of variables/////////////////////////////////////////////////////////////////////// //Flashlight _lamp = ["ACE_MugLite"]; // _Weap1 = ["M9","glock17_EP1","Makarov","revolver_EP1","CZ_75_SP_01_PHANTOM","Colt1911","ACE_USP","ACE_Flaregun","ACE_TT","ACE_P226","Sa61_EP1"]; // _Mags1 = ["15Rnd_9x19_M9","17Rnd_9x19_glock17","8Rnd_9x18_Makarov","6Rnd_45ACP","18Rnd_9x19_Phantom","7Rnd_45ACP_1911","ACE_12Rnd_45ACP_USP","ACE_8Rnd_762x25_B_Tokarev","ACE_15Rnd_9x19_P226","20Rnd_B_765x17_Ball"]; // _SanZeug = ["Ace_Bandage","Ace_Bandage","Ace_Bandage","Ace_Bandage","Ace_Bandage","Ace_LargeBandage","Ace_LargeBandage","ACE_Morphine","ACE_Epinephrine"]; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[/color] //Flashlight _crate addWeaponCargoGlobal [_lamp select 0, random 1]; //Weapons _W1 = _Weap1 select random 10; _W2 = _Weap1 select random 10; _crate addWeaponCargoGlobal [_W1 , 1 + random 2]; _crate addWeaponCargoGlobal [_W2 , 1 + random 1]; //Random Mags _crate addMagazineCargoGlobal [_Mags1 select random 9, random 3]; _crate addMagazineCargoGlobal [_Mags1 select random 9, random 3]; _crate addMagazineCargoGlobal [_Mags1 select random 9, random 3]; _crate addMagazineCargoGlobal [_Mags1 select random 9, random 3]; //Medic Stuff _crate addMagazineCargoGlobal [_SanZeug select random 8, random 3]; _crate addMagazineCargoGlobal [_SanZeug select random 8, random 2]; ////Fitting Magazines //[color="#00FF00"]M9[/color] if ((_W1 == "M9") OR (_W2 == "M9")) then { _crate addMagazineCargoGlobal ["15Rnd_9x19_M9", 2 + random 8]; }; //[color="#00FF00"]Glock[/color] if ((_W1 == "glock17_EP1") OR (_W2 == "glock17_EP1")) then { _crate addMagazineCargoGlobal ["17Rnd_9x19_glock17", 2 +random 9]; }; //[color="#00FF00"]Makarov[/color] if ((_W1 == "Makarov") OR (_W2 == "Makarov")) then { _crate addMagazineCargoGlobal ["8Rnd_9x18_Makarov", 4 + random 10]; }; //[color="#00FF00"]Revolver[/color] if ((_W1 == "revolver_EP1") OR (_W2 == "revolver_EP1")) then { _crate addMagazineCargoGlobal ["6Rnd_45ACP", 2 + random 12]; }; //[color="#00FF00"]Sa61_EP1[/color] if ((_W1 == "Sa61_EP1") OR (_W2 == "Sa61_EP1")) then { _crate addMagazineCargoGlobal ["20Rnd_B_765x17_Ball", 2 + random 12]; }; //[color="#00FF00"]Phantom[/color] if ((_W1 == "CZ_75_SP_01_PHANTOM") OR (_W2 == "CZ_75_SP_01_PHANTOM")) then { _crate addMagazineCargoGlobal ["18Rnd_9x19_Phantom", 1 + random 8]; }; //Colt1911 if ((_W1 == "Colt1911") OR (_W2 == "Colt1911")) then { _crate addMagazineCargoGlobal ["7Rnd_45ACP_1911", 1 + random 10]; }; //[color="#00FF00"]USP_Tac[/color] if ((_W1 == "ACE_USP") OR (_W2 == "ACE_USP")) then { _crate addMagazineCargoGlobal ["ACE_12Rnd_45ACP_USP", 1 + random 10]; }; //Flaregun if ((_W1 == "ACE_Flaregun") OR (_W2 == "ACE_Flaregun")) then { _crate addmagazinecargoglobal ["ACE_SSGreen_FG", 5 + random 10]; _crate addmagazinecargoglobal ["ACE_SSRed_FG", 5 + random 10]; _crate addmagazinecargoglobal ["ACE_SSWhite_FG", 5 + random 10]; _crate addmagazinecargoglobal ["ACE_SSYellow_FG", 5 + random 10]; }; //TT if ((_W1 == "ACE_TT") OR (_W2 == "ACE_TT")) then { _crate addMagazineCargoGlobal ["ACE_8Rnd_762x25_B_Tokarev", 1 + random 10]; }; //P226 if ((_W1 == "ACE_P226") OR (_W2 == "ACE_P226")) then { _crate addMagazineCargoGlobal ["ACE_15Rnd_9x19_P226", 1 + random 10]; }; //[color="#00FF00"]Sa61[/color] if ((_W1 == "ACE_P226") OR (_W2 == "ACE_P226")) then { _crate addMagazineCargoGlobal ["20Rnd_B_765x17_Ball", 2 + random 8]; }; I've found this thread already, but it's not quite what I'm looking for since the amounts have tobe different each time. Thanks in advance, Laxe
  12. Glad the problems of both of you are fixed now! :)
  13. Did you run CBA along with it? It's stated in the requirements.
  14. That's weird! Does this one work for you?
  15. Alright, FINALLY everything's working! :D Download (1.53) Changelog
  16. Ahhhhhhwwww! I know what the problem is. ._. I'll fix it as soon as i get back from work. My folder structure is "L_Climb -> L_Climb -> Scripts" I accidentally packed the "main" projekt folder. *facepalm* Sorry guys. 1.51 will work as long as you've kept your userconfig. Fix incoming, though! :)
  17. Awww dayum, hate stuff like that. Forgot to remove one line of code. UPDATE: Changelog Download (1.52) Sorry :)
  18. Small hotfix: Download (1.51) Changelog // Sure thing, dude :)
  19. Large Update! Changelog DOWNLOAD DOWNLOAD VIA DROPBOX (1.50) Enjoy, took me a while! :) @Mods, I've also updated the first post quite a bit, please take this into consideration. Thanks! :)
  20. It's working fine for me and the rest of our community... but anyway, good news for you! I've been working like crazy on climb the last two days. Polished up the scripts a bit, added the ability to drop down from ledges, fixed an error where you couldn't throw your launcher when being on a platform above water... oh, and I've also added the ability to help someone down... Meaning, someone can "catch" you which makes it possible to safely get down from small bulding and stuff like that. Has to be tested in MP first, but the update will arive within the next days! Ah, I've also got rid of the userconfig, the keys are now handled with the CBA keybiding system and can be swapped on the fly. :)
  21. I actually just helped out the thread starter because he wanted it, I'm no fan of death screams or so since it's not really realistic. If you're severely injured and close to dying, the last thing you would do is scream. Plus, I mainly play in organized multiplayer events and the screams are done by the people that like to roleplay, haha :D But as for my part, I did it in 5 minutes or so, so everybody is free to do with it whatever he/she wants. Just keep in mind that the sounds aren't my property :)
  22. Hey dude, do you want scripts and stuff but really only the config stuff? Both actually would be no problem, I could help you (and dont bring money into this :P). I'd suggest you to wait for the marksmen dlc release though since some stuff will change. :)
  23. Listened to it in a reasonable volume, yup, it actually sounds better to me :)
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