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irvesk

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Everything posted by irvesk

  1. 1. How do I empty a specific spot on a tank? I want a tank to roll up next to the player and then only move to the next waypoint when he is inside as a gunner. I set "playable as gunner" but an AI unit still spawns in the gunner spot. Odd too, if I kill him, I still can't get in the tank as a gunner. I could set the vehicle as empty, but this defeats the purpose of the tank; to have AI drive the player toward a workpoint while he mans the machinegun. 2. I wanted it so a tank only moved to a waypoint when the player was inside of it. However, there seems to be no way to assign a condition for when the unit is clear or not to approach the first checkpoint. My workaround is to have the unit move an inch forward to the first waypoint where the condition there is checked to move to the second waypoint, which should actually be the first. Is there a way to just check the condition from the very start before the first checkpoint? 3. How can I force a tank to immediately move when it spawns or to even start off moving? When I preview the mission, the tank sits there for a second or two before accelerating toward the next checkpoint. I want the tank to immediately start moving to the next checkpoint, not sit around "thinking" about it. 4. I am new to mission-making, nonetheless my goal is to make missions for multiplayer sessions with my friend(s). Does the editor support multiplayer missions? If so, when writing conditions like player in tank, does this factor in only one player or all players? How can I make the condition check to see if there are two players all players, or even a specific player? Is it possible?
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