dimdic
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Everything posted by dimdic
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How can attach a helicopter in a ship ??
dimdic posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How can attach a helicopter in a ship ?? I used the "attachto" command BUT i have i problem when i want to take off the helicopter and fly!! Do you have any ideas how can it work ?? -
How can attach a helicopter in a ship ??
dimdic replied to dimdic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you very much guys !!! :) -
How can attach a helicopter in a ship ??
dimdic replied to dimdic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When i use detach the ships seems to be sinking !!! :S -
Problem with setting flagtexture !!
dimdic replied to dimdic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You are GREAT !!!! that was the problem !! thank you a lot :) !!! -
Problem with setting flagtexture !!
dimdic posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys.. i put a flagpole and in it's initialization statements i wrote: this setFlagTexture "\flags\flag1.jpg" But when i start the mission an error dialog appears and says: " Image flags\flag1.jpg : dimensions 200x200 not 2^n " When the mission starts there is a flag in the flagpole but it's totally black !!! Does anybody know what is going on ?? p.s.: My file flag1 has dimension 200x200 pixels and is in jpeg format. -
How can i know when a player kills a friendly unit ?
dimdic posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everyone :) !! I want a script or trigger to hint something (or end the mission or do something else i don't care) in Multiplayer when a player kills a friendly unit. In other words i want the commands so that the game knows that a player in Multiplayer kills a friendly unit!! Thank you. :) -
How can i know when a player kills a friendly unit ?
dimdic replied to dimdic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you Demonized :) -
How can i know when a player kills a friendly unit ?
dimdic replied to dimdic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi again.. Can i write the Code " forEach units west addEventHandler ["hit", if ......] " so that i don't have to write the code " this addEventHandler ["hit", if ......] " to the Initialization Statements of each of the west soldiers ??? Guys all i want is this: I have 2 playable west players (in multiplayer) and 20 west AI (not playable). I want the games to end if anyone of the two players shots a west player. That's it. -
How can i know when a player kills a friendly unit ?
dimdic replied to dimdic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you guys.. but where do i have to write this Code ? In the Initialization Statements of all the players of my side ?? (Maybe my question is a little bit silly :S) I am asking this question because EventHandler goes to an object, doesn't it ; Thank you.