Jump to content

amx225

Member
  • Content Count

    73
  • Joined

  • Last visited

  • Medals

Everything posted by amx225

  1. amx225

    Arma 2 OA Map list

    Can anyone recommend best maps for urban warfare ?
  2. Which is the best war strategy RTS game?
  3. Can you make an aircraft carrier with a ski-jump ramp for harrier frs.1 in this mod. http://en.wikipedia.org/wiki/Flight_deck#Ski-jump_ramp http://upload.wikimedia.org/wikipedia/commons/4/4a/FRS.1_ski-jump_take-off_HMS_Invincible.JPEG
  4. Is the Harrier FRS.1 included in this mod? http://www.airport-data.com/images/aircraft/large/000/522/522424.jpg http://cdn-www.airliners.net/aviation-photos/photos/9/0/5/0815509.jpg http://farm1.staticflickr.com/124/408958845_84c43758b7_b.jpg http://www.youtube.com/watch?v=uo7_IPRO7Vk&feature=youtube_gdata
  5. amx225

    ACE for OA 1.13

    Can you make WW2 factions units in Ace mod?
  6. Can anyone post a complete detailed tutorial from using 3D Max to getting vehicle into arma2/OA?
  7. amx225

    Best Vietnam War FPS?

    Vietcong 1 SP campaign had very detailed environments,the campaign had good briefings about each mission,the audio and sounds were realistic,also very tough to spot enemy AI hiding in foilage(tall grass & trees) and mission maps never showed enemy movements. ---------- Post added at 10:50 PM ---------- Previous post was at 10:22 PM ---------- Men of Valor also a FPS had detailed environments, jungles,beaches,urban areas and urban warfare with historic timeline and locations it had a good SP campaign.
  8. amx225

    Best war RTS game?

    Has anyone played Company of Heroes 2 ,if so then write your opinion/review.
  9. amx225

    Best war RTS game?

    Command & Conquer 3 Tiberium Wars had a good singleplayer campaign.
  10. amx225

    Best war RTS game?

    Age of Empires 3 had new units,weapons,features,graphics,new technology upgrade to industrial age but its SP campaign was unrelated to history, also there were no campaigns for leaders like Napoleon,Ivan the terrible and civilizations like the Ottomans,the Prussians of that time period.
  11. Can anyone make a mod for adding tank interiors for driver,gunner,commander seat positions in various tanks and apcs of both sides(blufor and opfor) in arma 2 oa because only vehicles like bradley afv,brdm-2 ,btr-60 have such crew seats and control panels which can be viewed from cargo seat position for e.g like the tanks in red orchestra 2 pc game.
  12. Is there any tutorial to correctly use norrin revive script in a coop mission in which there are two playable squads?
  13. There is also another mission in which there are three factions(west,east & guer) with own revive script,but is multiplayer version,here also revive doesn't work with team switch in singleplayer mode. http://www.armaholic.com/page.php?id=13478
  14. Does anyone know how to run revive script with switchable teams in singleplayer mode? Like if two teams of different factions(e.g blufor and independent) being able to heal ,revive each other in singleplayer mission mode.
  15. so is there anyway one can make revive script work with switchable teams with playable units in singleplayer/coop?
  16. The problem with revive script is that it does not work with teamswitching regardless of how sides are configured.
  17. In the revive script thread there is a post by boris5134 who made a mission with 2 sides,but there is no link of that mission. http://forums.bistudio.com/showthread.php?74396-Revive-Script/page83
  18. No, the settings dont work ,the revive only initialises if a single team is comprised of both factions (i.e blufor and independent) of playable units with player as team leader ,not for two seperate teams.
  19. I have set the following settings-two playable squads US/blufor(s1 to s4) and UNO/independants (a1 to a4) in editor. // LIST OF PLAYABLE UNITS //NORRN_player_units = playableUNits; NORRN_player_units = [s1,s2,s3,s4,a1,a2,a3,a4]; // UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED _can_revive = "soldierWB"; //array no.18 _can_revive_2 = ""; //array no.19 _can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED _can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED _can_be_revived = "soldierWB"; //array no.20 _can_be_revived_2 = ""; //array no.21 _can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED _can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = ""; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding _medic_3 = ""; //array no.78 - NOT IMPLEMENTED _medic_4 = ""; //array no.79 - NOT IMPLEMENTED
  20. I have read the readme but it is only for one playable squad.
  21. I have also made a similar test mission in editor and there seems to be a problem in norrins revive script- If i place two playable squads US/blufor(s1 to s4) and UNO/independants (a1 to a4) on a map only the US/blufor squad gets revive options but the other squad (uno or cz) doesn't get revive option,does this revive script only work for a single squad in which the player is team leader ? if so how to make the revive option available to other squad? I have set the following settings // LIST OF PLAYABLE UNITS //NORRN_player_units = playableUNits; NORRN_player_units = [s1,s2,s3,s4]; // UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED _can_revive = "soldierWB"; //array no.18 _can_revive_2 = ""; //array no.19 _can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED _can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED _can_be_revived = "soldierWB"; //array no.20 _can_be_revived_2 = ""; //array no.21 _can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED _can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = ""; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding _medic_3 = ""; //array no.78 - NOT IMPLEMENTED _medic_4 = ""; //array no.79 - NOT IMPLEMENTED There is also another revive_init_guer.sqf for the second squad- // LIST OF PLAYABLE UNITS //NORRN_player_units = playableUNits; NORRN_player_units = [a1,a2,a3,a4]; // UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED _can_revive = "soldierGB"; //array no.18 _can_revive_2 = ""; //array no.19 _can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED _can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED _can_be_revived = "soldierGB"; //array no.20 _can_be_revived_2 = ""; //array no.21 _can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED _can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = ""; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding _medic_3 = ""; //array no.78 - NOT IMPLEMENTED _medic_4 = ""; //array no.79 - NOT IMPLEMENTED
  22. If i place two playable squads US/blufor(s1 to s4) and UNO/independants (a1 to a4) on a map only the US/blufor squad gets revive options but the other squad (uno or cz) doesn't get revive option,does this revive script only work for a single squad in which the player is team leader ? if so how to make the revive option available to other squad? I have set the following settings // LIST OF PLAYABLE UNITS //NORRN_player_units = playableUNits; NORRN_player_units = [s1,s2,s3,s4]; // UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED _can_revive = "soldierWB"; //array no.18 _can_revive_2 = ""; //array no.19 _can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED _can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED _can_be_revived = "soldierWB"; //array no.20 _can_be_revived_2 = ""; //array no.21 _can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED _can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = ""; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding _medic_3 = ""; //array no.78 - NOT IMPLEMENTED _medic_4 = ""; //array no.79 - NOT IMPLEMENTED There is also another revive_init_guer.sqf for the second squad- // LIST OF PLAYABLE UNITS //NORRN_player_units = playableUNits; NORRN_player_units = [a1,a2,a3,a4]; // UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED _can_revive = "soldierGB"; //array no.18 _can_revive_2 = ""; //array no.19 _can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED _can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED _can_be_revived = "soldierGB"; //array no.20 _can_be_revived_2 = ""; //array no.21 _can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED _can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = ""; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding _medic_3 = ""; //array no.78 - NOT IMPLEMENTED _medic_4 = ""; //array no.79 - NOT IMPLEMENTED Although both revive inits are initialised in init.sqf, after starting test mission and switching to other team ,there is still no revive option is available to second team. //Initialise revive script if ((side player) == west) then {server execVM "revive_init.sqf"}; if ((side player) == resistance) then {server execVM "revive_init_guer.sqf"};
  23. Can anyone add medics to uno and czech army factions in arma 2 oa.
  24. amx225

    [CAMP] Chesty Puller

    I m using basic Arma 2 patched to ver.1.02 and is there any download link for updated campaign? ---amx225
  25. I have been playing the first mission 'first flight' after completing other tasks the mission gets stuck at finding the yellow car,how can i complete this task for campaign to proceed? ---amx225
×