maxx2504
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Posts posted by maxx2504
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Hi !
My reasons are:
- GLT weapons (espacially the rockets and missiles) have another smoke effect. I like it more.
- The other planes also using GLT...so why not the EF too.
- I simply dont wanna confuse people by using other weapons in their planes.
- Its a little bit easier for me to sort, copy and paste weapons in the loadout script.
I mean the RKSL weapons are awesome. Maybe i switch to them when the EF will run like i want, but it still don't :(
maxx
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Hi !
@brad7: I will...but this isn't a thread about my server...only fort he Eurofighter. I have more mods you need to play on it. You will find them when you look into my profile or just use the link in my signature.
Finally i found all out by myself. The new pylon system is very useful ! Now you can setup a whole more bunch of awesome loadouts ;)
Classnames should maybe help:
"RKSL_efa_pylons_X_mag" replace X by 2,4 or 6 (pylons under the wings, 6 is max i guess) 2 Pylons and the end of the wings are fixed, so 8 Weaponpylons per wing !
"RKSL_2Rnd_pylonblank" (same magazine replacements like in the 1.0 beta, see the PDF for that)
"RKSL_60Rnd_pylonblank" (also magazine replacement but new i guess ?)
"RKSL_2Rnd_efa_fueltank" Well...these are the tanks ;)
I began to add some Loadouts for the Loadoutscript. CAP (Close Air Patrol) look like this (I use GLT weapons for the other planes..sry):
_vec addMagazine "RKSL_150Rnd_27mmAP_Mauser";
_vec addMagazine "RKSL_150Rnd_27mmAP_Mauser";
_vec addweapon "RKSL_27mmmauser";
_vec addMagazine "RKSL_efa_pylons_4_mag";
_vec addMagazine "GLT_4Rnd_AIM120";
_vec addweapon "GLT_AIM120_Launcher";
_vec addMagazine "GLT_2Rnd_AIM9X";
_vec addweapon "GLT_AIM9X_Launcher";
_vec addMagazine "GLT_4Rnd_AIM7";
_vec addweapon "GLT_AIM7_Launcher";
_vec addMagazine "RKSL_60Rnd_pylonblank";
Works so far. No problems here. :) Hooraahh !
maxx
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The sound on that euro-fighter is deafeningly awesomne! Love it...---------- Post added at 20:18 ---------- Previous post was at 18:32 ----------
Are there any servers that are using this at the moment?
Hi !
Well ill try to use it for my domination server but there are some things on this baby so i can't use it correctly. I miss some classnames because the documentation about the EF is about the 1.0 not the 2.6.
I need to know the classnames for the optional Typhoons and how to delete the droptanks from the EF's.
EDIT: I use the ShowClass Script to findout myself whats going on :D Finally i can setup my server. :)
maxx
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Yep that was it. Just tested with German region settings.Try this one Maxx, if you would. Thanks!
http://www.mediafire.com/download/u8idfduhx5t5f8v/Arma_3_FOV_Changer.zip
Hi !
Sorry for my damn late answer :( The Tool work now ! Thanks ;)
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ill check this out. I believe it to be the region settings. this possibility never crossed my mind. decimal and be also "," instead of "." since arma always wants "." ill add a check to make sure its always "."Thanks for this. ill get a fix out in a couple hrs.
Nice :) Thanks !
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Hi !
Im sorry to say that but is doesn't work for me ! I use an Arma OA profile. Well i know how to change the FOV manually, but this tool would help though if it would work ;)
It change the results but wrong !
fovTop=0,57;
fovLeft=1,02;
The "," is wrong. Maybe a bug ??
Maxx
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Hi !
Sorry to say that but i really don#t understand all you said sorry. Im not a native english speaker. No I'm confused ;)
I began to work on the Gear.
http://img822.imageshack.us/img822/9828/9u3f.jpg
http://img198.imageshack.us/img198/9671/hjxk.jpg
Maxx
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Hi !
@GNAT: I think i understand what u mean. Thanks.
A little Update:
http://img11.imageshack.us/img11/6766/mig2919.jpg
http://img196.imageshack.us/img196/382/mig2920.jpg
Testing some Textures on the Engines to see how they look. What you think ?
http://img11.imageshack.us/img11/8353/mig2921.jpg
http://img37.imageshack.us/img37/623/mig2923.jpg
Maxx
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very nice work, you've got talent for sure. Do you plan on bringing that into amra 3 at some point?Hi !
@Mellonpopr: The first thing ill do is to bring it to Arma 2....hopefully. Because thats my first Arma 2 mod ever. If its succesful in Arma 2...well maybe i do it for Arma 3 ;)
EDIT: New Screens :)
1. http://img541.imageshack.us/img541/1817/mig2915.jpg
2. http://img547.imageshack.us/img547/2423/mig2916.jpg
3. http://img694.imageshack.us/img694/6113/mig2917.jpg
Maxx
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Hi !
I dont wanna spam my own thread...but i cant resist :(
Just some simple wings.... fly me to the mooon *sing* ;)
http://imageshack.us/a/img855/1142/mig2912.jpg (535 kB)
http://img46.imageshack.us/img46/5576/mig2913.jpg (483 kB)
http://img694.imageshack.us/img694/6856/mig2914.jpg (718 kB)
@Ranwer: Thanks for your search help but i already have some very good pictures. Also check www.the-blueprints.com ... ;)
Maxx
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Hi !
To be continued... :) ( i just playing with the ploygons a little bit to create a cockpit glass to give it a better look. not final !!! )
http://img200.imageshack.us/img200/7117/mig2910.jpg (710 kB)
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Hi !
Another Screens :)
http://img194.imageshack.us/img194/5590/mig297.jpg
http://img594.imageshack.us/img594/2816/mig298.jpg (581 kB)
@Gnat: Well i watched the Tutorial videos about the Arma 2 Toolbox for 3dmax. I think i understand how to do the Axis. #
But one more question about the axis for animated parts: Do i always need 2 of the memory points ? I guess 2 points defines just the axis between them ?
Whats right then ? (Black are the Points, Red the Axis) So i think when i wanna turn the Axis i must turn the points too right ?
Maxx
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Hi !
I'm a little bit further :) I started with the Engines today.
http://img839.imageshack.us/img839/7016/mig296.jpg (127 kB)
Maxx
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Hi Gnat !
So you familiar with Realflight ? ;) Well i will finish the model first. Then i will see what i must do. Its a lot of work. Realflight is nice...but you have only 20000 Tris to do a model. Too less :)
So i guess that means i need pivots on all animated parts ? ;)
Second Screen. Just Wireframe
http://img823.imageshack.us/img823/9715/mig295.jpg (369 kB)
Maxx
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Hi All !
First of all sry for my english. I made over 30 models for Realflight (RC Simulator) and now i wanna get a little more serious....so...
This is my very first attempt to create a model for Arma 2 / OA. I wanna start with the good ol' Mig-29. I hope that you can help me bring my baby to Arma 2 ;)
Here is the first screen from 3DMAX. Very very early WIP ;)
http://img443.imageshack.us/img443/193/mig294.jpg (179 kB)
And i have some questions:
1. Must the model be one piece except the rudders, gear and the cockpit ? (Animations etc.)
2. Must the airplane have a seperate high detailed model of the cockpit for the 1st person view ?
3. Is there a guide to create airplanes for Arma 2 ?
Greetings from germany
Maxx
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Hi !
All these things are good about the beta...but they are all useless to me because i have graphic stutters. So i stay with normal OA sry ;)
Again: I only have light graphic stutters in beta...not in normal game...
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Hi Railgunner !
I have no problem with that. I will test those settings in beta. The problem is...it looks bad with those settings. I still dont dont why i should play with the beta. OA normal runs good .. ;)
maxx
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Hi !
These are my settings:
Visibility: 3500m
Interface: 100%
3D res: 100% (1920 x 1080)
Tex: Very High or High
Vid mem: Default
Anisotropic: Very High
Antialiasing: disabled (i normally never use AA in games)
Terrain: Very low
Objects: Low
Shadows: Low or High
HDR: Very High
Post-proc: Off
V-Sync: Disabled
Systemspecs:
Win7 64bit Home Premium
AMD Phenom II X4 955 BE @3,6Hz
AMD XFX 7870
IDE HDD 500GB
8 GB Ram
As i said i never had problems with the standardgame only with the beta. And i have no problem in other games. But...i use SweetFX for Arma. Maybe that cause problems with the beta ? ;)
maxx
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Hi !
Maybe. But i have performance Problems when i play with the beta. The graphic is a little bit stuttering all the time. No problem with the normal game.
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Hi !
I started Arma OA normal not as beta. that was the problem. But i dont use beta so i copy the files to the addon directory of OA and dont get an error message again. that works for me ;)
maxx
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Hi !
Can't wait for this mod and...what makes me totally happy...a BO105 PAH for Arma !!... Great ! ;)
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Hi Myke !
First of all...a great Mod. I use it together with the loadout script from Eggbeast and it work very good :)
One thing i have: How to enable or disable the GPS on a plane ? Because i dont really want to use the GPS. Nevermind its great but i don't wanna use it for Domination ;) It seems that only the F-14 SuperTomcat use it. The F-16 and the A-10 don't.
Greetings from germany
Maxx
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Hi !
Is it possible in any way to expand the spotting range of the enemies at AO ? The problem is when i fly with a plane i can easily shoot 3-4 tanks in 2-3 km distance and don't get spotted by the enemy. Thats a little bit dumb ;)
OR
Is it possible that the enemy call reinforcements right after the new AO was set ? Its too easy to destroy all the vehicle without enemy airplanes.
Maybe you understand what i want ;)
Maxx
RKSL - Eurofighter Typhoon V2.6
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Hi !
So the german EF is fixed now or what ? :) Or will it come out tomorrow ?
And what i wanna say beside the bugs at the lanuch....the EF is the beste plane for Arma 2 at the moment...no doubt ! ;) I love the new pylonsystem. Its just great. The EF inspires me do continue the work on my Mig29 !
Rock...you...rock hehe... Thanks !
maxx