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Everything posted by KanePayne
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Everybody played good old Nogova Virus in MP, so here's my first MP mission based on NV storyline, 1-8 players. For unknown reason on Everon were reported acts of canibalism, that was to similiar to things that happend on Nogova, US Army fought it, but failed, now you and few other surviviors hid in the old hut near Saint Pierre, your mission is to survive. http://www.mediafire.com/?y15g6zelk6uwoe3 Its pretty much diffrent then NV, less zombies, ammo and guns, but more places for Walkers to strike from behind, I force teamwork between players, remember: if you play with 8 people set Very Hard.
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I try and try, but I cant figure out, how to make spawned unit go to nearest unit from list [s1,s2...Techpriest] and attack it.
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Works perfect, just combine it with body removal & its good to go.
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Yes please, I must have made a mistake somwhere.
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Nope, still nothing, they still go to the first guy in my_array, no matter the distance.
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If I swicht s1 with s2 AI will go to s2
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Thnx, works fine now. Maybe I'll prepare template & put somewhere. EDIT: I tested It and AI goes to first unit from No matter the distance
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Thats all.
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Could you guide me a bit more? I have everything set, no errors, but spawned unit still doesnt move.
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:/ Im asking for solution of my problem, I just want to know is there anything like I look everywhere and cant find solution in google or this forum. I figured out first part, but still cant make nearest target detector.
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Well, u always can write in every zombie initiation: this setdammage X and check when are you happy with zombie's HP.
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3rd Person camera like in SLX?
KanePayne replied to Erzet-DEMOn's topic in OFP : CONFIGS & SCRIPTING
Doesnt work for me, I tried it in many ways, but still failed, could someone explain it to me like I am 6 year old or give me already edited file? (I get errors all da time) Thnx in advance