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Everything posted by james2464
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Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for all your feedback! :D And don't forget to vote on the tickets below. 3 Phase Wall Destruction is now working as intended. Infantry or Armored breach: http://i.imgur.com/vxC40la.png Result: http://i.imgur.com/a8l1yir.png This can be done on all types of walls. FOB Clearings for Construction: FOB Area 1: http://i.imgur.com/NDZSfSP.jpg FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability. Secret Bunkers: http://i.imgur.com/ot8OEQJ.png http://i.imgur.com/lm69wkR.png New Update v1.02 - Fixed 3 phase wall destruction. - Fixed rock placements. - Fixed housing elevations. - Fixed floating objects. - Fixed duped objects. - Fixed wall destruction. - Tweaked access for AI. - Tweaked door open radius to 3m. - Reduced file size by 155Mb. - New areas cleared and flattened for two FOB constructions (You build the FOB - see images above). - In-game map doesn't display tree and rock areas correctly (http://feedback.arma3.com/view.php?id=23504). - Qalat tower geometry isn't enabling bipod deployment (http://feedback.arma3.com/view.php?id=23491). - Afghan House_6 ruin state texture issues. DOWNLOAD HERE [1Gb] Thanks :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
james2464 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes please! -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it has been consolidated to help reduce file size :) -
Insurgent Actions (Kunduz, Afghanistan Missions)
james2464 replied to citazenman's topic in ARMA 3 - USER MISSIONS
Looking good! Nice work! If someone can post a video playthrough that would be awesome :) -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You've found two! two more to go! :) Fixed for next update :) Fixed for next update :) Thanks Jeza, loving the video updates :) There are 4 tunnels and a few bunkers. I am currently fixing the walls and will be fixed for the next update :) But you won't be able to knock them down with any vehicle, this is an engine limitation trade off. Instead there will be a 3 phased destruction for infantry claymores and armor support to blast sections open. -
Haha that's awesome!
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Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the report, this problem needed more work but now the wall destruction is fixed on the internal build for the next update :) You'll have to find them ;) See OP for bunkers. Thanks for pointing this out, I will make them destructible for the next update. :) -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you please send me the RPT when this happened. I'm not sure if Kunduz is causing this. Thanks. -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can destroy them but you can't destroy them by driving over or through with any vehicle. This is a tradeoff that has engine limitations. To stop quad bikes and cars from knocking over the walls. The destruction of the walls isn't final, currently refining the damage states. -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for all your feedback! :D Looking forward to more missions on Youtube :) New Update v1.01 - Fixed floating rocks. - Fixed clipping rocks. - Fixed heightmap irregularities. - Fixed road overlaps. - Fixed AI seeing through wheat fields. - Fixed clipping market objects. - Fixed tunnel walking sounds. - Fixed tunnel ladder. - Fixed floating garbage. - Added Tunnel posters. - Added IED crater. - Reduced ambient meadow wind volume. - Reduced file size by 100mb. - New door opening & closing sounds for all doors. - Tweaked Qalat geometry. Known Issues: - In-game map doesn't display tree and rock areas correctly (http://feedback.arma3.com/view.php?id=23504). - Qalat tower geometry isn't enabling bipod deployment (http://feedback.arma3.com/view.php?id=23491). - Afghan House_6 ruin state texture issues. DOWNLOAD HERE [1.16Gb] Thanks for reporting, fixed. :D No worries, thanks. :) Thanks, can you please post the location. :) -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you please take a screenshot of your video settings and are you able to take a screenshot of the particular building that was doing this? Thanks. Currently planning an update, please report any bugs or issues like floating objects etc. Thank you. :) v1.01 - Fixed floating rocks. - Fixed floating garbage. - Fixed clipping rocks. - Fixed terrain irregularities on roads. - Fixed AI seeing through wheat fields. - Fixed duplicated market objects. - Fixed tunnel walking sounds. - Fixed tunnel ladder. - Added Tunnel posters. - Added IED crater. - Added keypoints. - New door opening sounds. - Tweaked Qalat geometry. - Changed ambient meadow wind sample. -
[Early WIP] Southern Wardak Province, Afghanistan
james2464 replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Drifter, please join the Arma 3 terrain group chat on Skype where we can help you further :D skype:?chat&blob=cBn3YoXtcHAlpRGwn3dhWDk9M2BIkjM6-VDA0hfZeWydxbamQEclM_mML3qYTOfo2TjHmV2BstrtqfAZ8-2k7dWJgL_SAF2usFVJ7q1b5ucfu8-pL-GsXqz2OMgxmKEtw7b_t6Zz_nQbf4QhqNNSB4z6St_93NEXZlVLD5yuM3JxFLh0p_aX-6HD4purJe_TZ2YAyJeB7JspK-NeJXgEKSCEx1Lhw4eQQPSn -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interesting, please post the location :) -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the feedback, those issues will be fixed in the next update :) Yes I can solve the issues with houses and objects as I have the source files so please feel free to report anything. -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It could be 6 to 12 months before CUP is ready. Keep looking hehe :) PM me if you give up. FYI everyone there are also building based bunkers - something you can't get from AiA ;) http://i.imgur.com/ot8OEQJ.png http://i.imgur.com/lm69wkR.png Goodluck finding these ones, not every house like this has the bunker. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
james2464 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome work! Looks great! -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome video! Thanks everyone for your comments! Next Update Details Fix any floating rocks/vegetation Fix any heightmap issues Fix any compound issues Add door opening and closing sounds Add a nice afghan vehicle bridge Tweak object placement finesse Tweak & add more roads In regards to the file size: You're getting really good value per Mb because all the buildings and vegetation have been upgraded to Arma 3 standards by the JBAD mod which will eventually become part of CUP. This means you have easy access to doors, unique destruction, glass windows, updated rvmats(lighting), physx lods etc. I am also able to fix any legacy bugs to comply with current/future A3 features. No other terrain is currently doing this. To put it simply AiA TP is a great middle stone but I didn't want a predictable outcome in regards to object features and I didn't want any undesirable issues that couldn't be fixed because I don't have access to the source. I wanted to aim higher for a better quality but that comes at a cost, in the future I will change the dependency to CUP. I assumed 12 months ago CUP would take time and i'd try to make the terrain standalone. If you can't play Kunduz because of the size then I am sorry. -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks everyone and have fun! If you're in a Milsim group please post some Youtube videos for my entertainment :) Goodluck finding the tunnels! (please don't post the positions). :D -
Kunduz, Afghanistan [10km] v1.20
james2464 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
(Large version: ) Ladies and gentlemen I rarely joke so it is with great pleasure that I release Kunduz v1.0 today! The community we have here is truly special, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive for their support, keep up the great work! Building a terrain for Arma little lone anything else is very difficult so be sure to support any modders you see giving it a go! ...Now what are you doing? Go get some! DOWNLOAD HERE [1.17Gb] v1.0 Change Log: - Fixed road width. - Fixed road endings. - Fixed road blending. - Fixed missing classes. - Fixed missing animation source. - Fixed clipped buildings. - Fixed satellite image. - Added compounds. - Added vegetation. - Added rocks. - Added roads. - Added 2 tunnel systems (4 in total). - New road type. - New Qalat tower. - New red & white poppies. Known Issues: - In-game map doesn't display tree and rock areas correctly (http://feedback.arma3.com/view.php?id=23504). - Qalat tower geometry isn't enabling bipod deployment (http://feedback.arma3.com/view.php?id=23491). - Afghan House_6 ruin state texture issues. - Place-holder vehicle bridge. -
X-Cam 1.0 for Arma 3 released
james2464 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Beautiful! Thank you Silola. -
CBA - Community Base Addons - ARMA 3
james2464 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work guys! :D -
Wow I called it! I said Asia months ago :D You can see lots of boats on their too, indicating Asian areas. That hunt might be balinese or indonesian.
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Weapon Resting & Deployment Feedback
james2464 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Dear BIS, Could one of your programmers please explain why this geometry doesn't enable bipod deployment in-game? http://i.imgur.com/I3n6ZVF.png http://i.imgur.com/RLnUPMn.png http://feedback.arma3.com/view.php?id=23491 Thank you. -
Iraqi-Syrian Conflict
james2464 replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice! reminds me of the ANNA reports on Liveleak :P -
ACE3 - A collaborative merger between AGM, CSE, and ACE
james2464 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Shooting large calibre rounds for extended periods shouldn't happen without overheating/pressure.