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james2464

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Everything posted by james2464

  1. james2464

    Kunduz, Afghanistan [10km] v1.20

    Thanks for all your feedback! :D And don't forget to vote on the tickets below. 3 Phase Wall Destruction is now working as intended. Infantry or Armored breach: http://i.imgur.com/vxC40la.png Result: http://i.imgur.com/a8l1yir.png This can be done on all types of walls. FOB Clearings for Construction: FOB Area 1: http://i.imgur.com/NDZSfSP.jpg FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability. Secret Bunkers: http://i.imgur.com/ot8OEQJ.png http://i.imgur.com/lm69wkR.png New Update v1.02 - Fixed 3 phase wall destruction. - Fixed rock placements. - Fixed housing elevations. - Fixed floating objects. - Fixed duped objects. - Fixed wall destruction. - Tweaked access for AI. - Tweaked door open radius to 3m. - Reduced file size by 155Mb. - New areas cleared and flattened for two FOB constructions (You build the FOB - see images above). - In-game map doesn't display tree and rock areas correctly (http://feedback.arma3.com/view.php?id=23504). - Qalat tower geometry isn't enabling bipod deployment (http://feedback.arma3.com/view.php?id=23491). - Afghan House_6 ruin state texture issues. DOWNLOAD HERE [1Gb] Thanks :)
  2. james2464

    Kunduz, Afghanistan [10km] v1.20

    Yes it has been consolidated to help reduce file size :)
  3. Looking good! Nice work! If someone can post a video playthrough that would be awesome :)
  4. james2464

    Kunduz, Afghanistan [10km] v1.20

    You've found two! two more to go! :) Fixed for next update :) Fixed for next update :) Thanks Jeza, loving the video updates :) There are 4 tunnels and a few bunkers. I am currently fixing the walls and will be fixed for the next update :) But you won't be able to knock them down with any vehicle, this is an engine limitation trade off. Instead there will be a 3 phased destruction for infantry claymores and armor support to blast sections open.
  5. james2464

    Kunduz, Afghanistan [10km] v1.20

    Thanks for the report, this problem needed more work but now the wall destruction is fixed on the internal build for the next update :) You'll have to find them ;) See OP for bunkers. Thanks for pointing this out, I will make them destructible for the next update. :)
  6. james2464

    Kunduz, Afghanistan [10km] v1.20

    Can you please send me the RPT when this happened. I'm not sure if Kunduz is causing this. Thanks.
  7. james2464

    Kunduz, Afghanistan [10km] v1.20

    You can destroy them but you can't destroy them by driving over or through with any vehicle. This is a tradeoff that has engine limitations. To stop quad bikes and cars from knocking over the walls. The destruction of the walls isn't final, currently refining the damage states.
  8. james2464

    Kunduz, Afghanistan [10km] v1.20

    Thanks for all your feedback! :D Looking forward to more missions on Youtube :) New Update v1.01 - Fixed floating rocks. - Fixed clipping rocks. - Fixed heightmap irregularities. - Fixed road overlaps. - Fixed AI seeing through wheat fields. - Fixed clipping market objects. - Fixed tunnel walking sounds. - Fixed tunnel ladder. - Fixed floating garbage. - Added Tunnel posters. - Added IED crater. - Reduced ambient meadow wind volume. - Reduced file size by 100mb. - New door opening & closing sounds for all doors. - Tweaked Qalat geometry. Known Issues: - In-game map doesn't display tree and rock areas correctly (http://feedback.arma3.com/view.php?id=23504). - Qalat tower geometry isn't enabling bipod deployment (http://feedback.arma3.com/view.php?id=23491). - Afghan House_6 ruin state texture issues. DOWNLOAD HERE [1.16Gb] Thanks for reporting, fixed. :D No worries, thanks. :) Thanks, can you please post the location. :)
  9. james2464

    Kunduz, Afghanistan [10km] v1.20

    Can you please take a screenshot of your video settings and are you able to take a screenshot of the particular building that was doing this? Thanks. Currently planning an update, please report any bugs or issues like floating objects etc. Thank you. :) v1.01 - Fixed floating rocks. - Fixed floating garbage. - Fixed clipping rocks. - Fixed terrain irregularities on roads. - Fixed AI seeing through wheat fields. - Fixed duplicated market objects. - Fixed tunnel walking sounds. - Fixed tunnel ladder. - Added Tunnel posters. - Added IED crater. - Added keypoints. - New door opening sounds. - Tweaked Qalat geometry. - Changed ambient meadow wind sample.
  10. Hi Drifter, please join the Arma 3 terrain group chat on Skype where we can help you further :D skype:?chat&blob=cBn3YoXtcHAlpRGwn3dhWDk9M2BIkjM6-VDA0hfZeWydxbamQEclM_mML3qYTOfo2TjHmV2BstrtqfAZ8-2k7dWJgL_SAF2usFVJ7q1b5ucfu8-pL-GsXqz2OMgxmKEtw7b_t6Zz_nQbf4QhqNNSB4z6St_93NEXZlVLD5yuM3JxFLh0p_aX-6HD4purJe_TZ2YAyJeB7JspK-NeJXgEKSCEx1Lhw4eQQPSn
  11. james2464

    Kunduz, Afghanistan [10km] v1.20

    Interesting, please post the location :)
  12. james2464

    Kunduz, Afghanistan [10km] v1.20

    Thanks for the feedback, those issues will be fixed in the next update :) Yes I can solve the issues with houses and objects as I have the source files so please feel free to report anything.
  13. james2464

    Kunduz, Afghanistan [10km] v1.20

    It could be 6 to 12 months before CUP is ready. Keep looking hehe :) PM me if you give up. FYI everyone there are also building based bunkers - something you can't get from AiA ;) http://i.imgur.com/ot8OEQJ.png http://i.imgur.com/lm69wkR.png Goodluck finding these ones, not every house like this has the bunker.
  14. james2464

    Kunduz, Afghanistan [10km] v1.20

    Awesome video! Thanks everyone for your comments! Next Update Details Fix any floating rocks/vegetation Fix any heightmap issues Fix any compound issues Add door opening and closing sounds Add a nice afghan vehicle bridge Tweak object placement finesse Tweak & add more roads In regards to the file size: You're getting really good value per Mb because all the buildings and vegetation have been upgraded to Arma 3 standards by the JBAD mod which will eventually become part of CUP. This means you have easy access to doors, unique destruction, glass windows, updated rvmats(lighting), physx lods etc. I am also able to fix any legacy bugs to comply with current/future A3 features. No other terrain is currently doing this. To put it simply AiA TP is a great middle stone but I didn't want a predictable outcome in regards to object features and I didn't want any undesirable issues that couldn't be fixed because I don't have access to the source. I wanted to aim higher for a better quality but that comes at a cost, in the future I will change the dependency to CUP. I assumed 12 months ago CUP would take time and i'd try to make the terrain standalone. If you can't play Kunduz because of the size then I am sorry.
  15. james2464

    Kunduz, Afghanistan [10km] v1.20

    Thanks everyone and have fun! If you're in a Milsim group please post some Youtube videos for my entertainment :) Goodluck finding the tunnels! (please don't post the positions). :D
  16. james2464

    Kunduz, Afghanistan [10km] v1.20

    (Large version: ) Ladies and gentlemen I rarely joke so it is with great pleasure that I release Kunduz v1.0 today! The community we have here is truly special, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive for their support, keep up the great work! Building a terrain for Arma little lone anything else is very difficult so be sure to support any modders you see giving it a go! ...Now what are you doing? Go get some! DOWNLOAD HERE [1.17Gb] v1.0 Change Log: - Fixed road width. - Fixed road endings. - Fixed road blending. - Fixed missing classes. - Fixed missing animation source. - Fixed clipped buildings. - Fixed satellite image. - Added compounds. - Added vegetation. - Added rocks. - Added roads. - Added 2 tunnel systems (4 in total). - New road type. - New Qalat tower. - New red & white poppies. Known Issues: - In-game map doesn't display tree and rock areas correctly (http://feedback.arma3.com/view.php?id=23504). - Qalat tower geometry isn't enabling bipod deployment (http://feedback.arma3.com/view.php?id=23491). - Afghan House_6 ruin state texture issues. - Place-holder vehicle bridge.
  17. Beautiful! Thank you Silola.
  18. james2464

    Next DLC and Expansion Speculation

    Wow I called it! I said Asia months ago :D You can see lots of boats on their too, indicating Asian areas. That hunt might be balinese or indonesian.
  19. james2464

    Weapon Resting & Deployment Feedback

    Dear BIS, Could one of your programmers please explain why this geometry doesn't enable bipod deployment in-game? http://i.imgur.com/I3n6ZVF.png http://i.imgur.com/RLnUPMn.png http://feedback.arma3.com/view.php?id=23491 Thank you.
  20. james2464

    Iraqi-Syrian Conflict

    Very nice! reminds me of the ANNA reports on Liveleak :P
  21. Shooting large calibre rounds for extended periods shouldn't happen without overheating/pressure.
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