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Posts posted by Mustang_185
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It should be noted that those aren't really light sources (like lamp posts) so the performance hit should be negligible. Also, they'll be only visible at distance (think pilots, HAHO/HALO troops, or encampents on a hills) and will fade/turn off as player gets closer. Will probably try to include some way to turn them off completly for mission makers that would want more 'deserted' or 'post-apo' feel (or, how I call it, our usual A3 town feel 😛 ).
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Thank you for your kind words!
Regarding issues mentioned by you, we're aware of them. Many locations on the map are quickly and dirty made placeholders, we're currently replacing them. Also we're enlarging our map to 16x16 km, which means that it'll get a totally new satmap. But because of IRL time issues the work is getting done very slowly.
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Well, it has been three years now. But it's hard to estimate how many manhours it tooks, as we did it in our spare time, and sometimes it hasn't been touched for months. The city itself needed the most work hours.
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Fun (?) fact: those blocky houses are modelled after the real thing. Many of them can be found in souther Poland (they're as numerous as ants, really). They were built during communist rule, I assume because of how easy and cheap they are (all blocky, no fancy shapes, could house two-generations family on its two stories). Or maybe whole country had just one architecture engineer 😛 Their main drawback was that the staircase took about 1/4 of interior, but Istar modelled our build after a modified project, which had the staircase moved outside of walls 🙂
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Our 'Extended Jaslo' road shapefile compared to 'current Jaslo' (left-lower corner). Those are raw GIS data, so most of the roads will be deleted, but it shows quite nicely what we want to achive.
Oh, and it isn't 16 x 16 km, I lied 😉 It is 32 x 32 km.
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Another update!
- Reworked forests
- Kowalowy village rebuilt
- Jareniówka village rebuilt
- Forresters' Lodge rebuilt
- Some small fixesYou'll have to wait longer than usual for the next one, as we'll be enlarging the terrain to 16 x 16 km size! We'll add a lot of new areas.
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New version, sorry for the delay.
Fixed the "requires Contact DLC" bug
Reworked Kowalowy village
Reworked military base in the city -
Small update/hotfix!
Repaired the No entry 'bin\config.bin/CfgLocationTypes.null' error
Replaced autumn roads with another type (I'll probably change it again, the bitumen colour differs too much for my liking)
Several small fixes, like trees in the rivers, mismatched buildings, etc.
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Yes, I know about roads and this error. I wanted to ship next update without further delay, so some thing slipped by. It will be fixed, along with other things that I screwed.
We're aiming for period just after joining European Union; you could find quite a few abandoned cars in Jasło back then. And as for destroyed village, we've added it because we found it to be an interesting location, quite different from the rest of the map. This could have historical explaination - Operation 'Wisła' in the '50s. Quite a lot of Boykos and Lemkos villages got totally deported & abandoned back then. When I get visited by friends from other regions I always take them for excursion through these ghost villages.
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Mod updated!
- SUMMER IS HERE
- Added radar station
- Added low-security prison
- Oh no, some kind of disaster destroyed village of Lazy Debowieckie!- 2
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On 11/7/2019 at 9:01 AM, blackburn03 said:@Mustang_185 If buildings are being replaced with Livonian ones will it still be playable without the DLC?
Yes, it will be. You won't have to own Contact DLC to play on PSZ Jasło.
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We're currently porting Jasło to spring/summer season and replacing CUP objects with Livonian ones. The autumn version will remain on Steam Workshop but it will be no longer supported.
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New update!
Added: Gated settlement north of the city
Added: New road in NE forest
Added: New fording near glassworks
Added: Railway station placeholder
Modified: Two-lane motorway reworked- 3
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Yup, you're right, I've been living in Jasło for some years now. Hate the economy here, love Beskid mountains 😉
We (I'm not doing this alone) will keep developing this terrain, although in slow pace as we constantly lack free time. ATM we've started creating our custom structures.
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Jasło muncipal authorities assigned some money to rebuild and modernize their railroad station. Results are terrific! 😉
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New update on Steam Workshop.
- Fixed basements in Wolica and Vineyard
- Added two river fording points
- New locations: Hankowka Oilfield, Logging Camp, Forester's Lodge
- Visual update: added MCO texture
- Wild grass clutter is now lower
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I forgot about new structures 😉 We've added some signs and small objects.
The thing with our planned structures pack is that we can model them (well... Istar can, I possess no such skill 😛 ), but we don't have anyone to bring them into game. So if anyone is willing to help us, it would be greatly appreciated. It would be also beneficial for terrainmaking community, as we would release structures pack as a standalone mod when it gets big enough, for everyone to use without unneeded dependencies.
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Map updated!
Added:
- Golesz Castle
- Waste Treatment Plant
- Winery
- Wolica Town
- Laski VillageFixes/changes:
- Railroads and rail bridges
- Clutter changes- 1
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Golesz Castle. In reality - just a pile of rubble, which holds any worth only for archeologists. On our map - important point that lets you control whole valley and national road no. 73. Coming in next update, along with another locations :)
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* Added new locations:
Hospital (054011)
Trash burning plant (039025)* Added signature files
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Just a small update:
Added: junkyard north of the city
I also wanted to ask you guys a question. Street names on the map, do you think they are helpful? Is there a meaning to keeping them/adding more, or should I just throw them away to make map clearer?
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Terrain updated!
Fixed:
Some bridges now passable by AI
Missing bridge east of Jasło (thanks for heads up, Badanov!)Added:
Monastery south of Jasło
Trzcinica village
Łazy Bieździeckie village
Abandoned airstripTrzcinica
Łazy Bieździeckie
Monastery
Alas, no time for that, Piter! And above all I'm into moonshine now. It really helps you deal with Terrain Builder's errors.
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Thanks for mentioning it! I must've deleted it by accident. I make sure of bridges being functional, although few still are not passable by AI - but they're located in empty areas, so I'll get to them later.
As for fords I'll add them when I'll be creating nearby settlements - so they'll be placed with gameplay flow in mind.
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Alpha version download link: Steam download
Be wary of unfinished contents and bugs, because alpha :P Have fun tho.
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[WIP, ALPHA] Jasło, Poland
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Welcome to Stare Szuway (Old Quaqmire) - an old, long abandoned settlement located on swamplands near the river. It is hard to access and unfriendly place, inhabited by a handful of prepper and doomer weirdos wanting to live off-grid. You're probably better off not trying to mess with them!