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WildFire6

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Everything posted by WildFire6

  1. WildFire6

    =BTC= Revive

    Ok so just realized the 0.8 package includes the dev files, 0.9 does not. So I think im going to use the dev files from 0.8 I guess? I think 0.9 is what broke sides patrol. Im lost at this point. ***EDIT*** Just did a full test with both 0.8 dev and 0.9rc1. Seems the rc1 is the one you want. No errors so far.
  2. Stoked. Although the last versions up til this total rewrite got a little bit buggy. But I'm keeping the faith. We have been using your mission off and on for quite a while. Thanks a lot!
  3. WildFire6

    =BTC= Revive

    Ok you need to copy the dev files from rc1 into the standard btc folder. See the dev version was used for the patch when it was dev, now its deployed so you need to overwrite the new files. Your error will go away. I had no problems using that this morning worked great. However in the BTC sides patrol mission it failed to save any magazines in any weapon. All magazines were rendered empty as well as pistol ammo. Putting them on the ground or back in the box/vehicle did nothing. I believe this only happened in the sides patrol mission, in an insurgency it was working fine, so I dont know.
  4. WildFire6

    MP COOP GITS EVOLUTION - main thread

    Please add, RH's mp7 and FHQ's M4's. Thank you. Also just clarification, but the save loadout is not working in 2.9? It wasnt working for me, non-dev.
  5. WildFire6

    =BTC= Revive

    I think the ghost thing he is talking about is the respawning of damaged character. Like how you first die then you are respawned and moved to the location. We have reported seeing the person at the respawn_west marker while they are respawning a damaged character. In fact if you act fast enough you can hit the first aid button while they are there and they'll be moved to the location but upon finishing the animation they will be healed. Its a dirty trick but it works. I dont know how your going to disable it. In the damaged person just make the screen black for longer. For everyone else seeing the person, Id say maybe move them to another location rather than respawn_west so they are not seen. Or just speed the whole thing up, I dont know.
  6. Example mission didnt show me much, how do we implement this with tonic's VAS? Im assuming we enable gear on respawn, where do we add the callouts and files? any addition to miz or init/descrip?
  7. WildFire6

    [MP/COOP/60] Combat Patrol Generator

    This looks awesome. Ill be back with my findings. Thank you.
  8. WildFire6

    =BTC= Revive

    Agreed.
  9. WildFire6

    =btc= co 35 'sides patrol'

    Takes 5 minutes to unpbo open the mission file, delete the two addons in both addon catagories and repack. Easy. http://www.mediafire.com/?k4vnnl5g28e2sug
  10. WildFire6

    =BTC= Revive

    Well I remember mentioning aeroson's get/set loadouts and he posted on here, honestly incorporating that would be the easiest way for you to do this, and I support that fully. I already used it with your package and it works great and reliably. If you want to do it yourself though what I would attempt after seeing that the uniform and vest options havent been added yet, they are supposed to incorporate them; I would count all the items for all uniform and vest and add them to an array. I would attempt to find a way to add backpack items to a seperate array. Once you have the loadout separated I would attempt to add each item line by line so that each gets added in order instead of a whole addmagazines and additems function. Once you have all the items and mags loaded to both your uniform and vest then I'd work on the backpack separately and last. { if ( _item class = cfgitem) : {_x additem "_item"} else if (_item class= cfgmagazine) : {_x addmagazine "_item"} else if (_item class= cfggoggles) : {_x addgoggles "_item"} else if so on and so forth } foreach _item; { if ( _backpackitem class= cfgitem) : {_x additem "_backpackitem"} else if (_backpackitem class= cfgmagazine) : {_x addmagazine "_backpackitem"} else if (_backpackitem class= cfggoggles) : {_x addgoggles "_backpackitem"} else if (_backpackitem class= cfgweapons) : {_x addweapon "_backpackitem"} } foreach _backpackitem; Something like that anyhow.
  11. WildFire6

    =BTC= Revive

    Ok I got diffEq in like 5 hours so not enough time to edit file I'll just write what I thought I seen. Ok in your script I believe on death all gear gets saved such as... keep in mind this isnt anything close just a rough idea of what the script does: "player" count "items", count "magazines" count "weapons" and then when loaded it adds such as "_x additems foreach "items", _x addmagazines foreach "magazines" and so on to the players entire gear. What I believe has to be done is you need to count each for each uniform item. Like: uniform = { uniformitems = count items; uniformmagazines = count magazines; }; vest = "" backpack = "" then when loading you have to load each into its respective uniform item, like a foreach inside uniforms for each item, magazine and weapon. For anyone reading this and chiming in that its totally wrong, formatting and scripting commands; I know, this is just for demonstration/theoretical purposes. if (uniformItem = "uniform") : { _x addUniformItem foreach {"uniformitems"}; _x addUniformMagazines foreach {"uniformmagazines"}; }; if (uniformItem = "backpack") : { _x addBackpackItem foreach {"backpackitems"}; _x addBackpackMagazines foreach {"backpackmagazines"}; or whatever the scripting commands are for adding mags/items to each uniform item _x addBackpackWeapons foreach {"backpackweapons"}; }; Something like that anyway, I'm sure you know what I mean. Basically separate each into an array for its respective uniform item.
  12. WildFire6

    =btc= co 35 'sides patrol'

    Ok here it is, this file has the fhq_m4 and robert hammers pdw so if you want to just run it you might want to go into the mission and delete those addons, or run with them. I have btc respawn gear disabled and using vas, you have to save the gear in the vas menu and click "load on respawn" to have your gear loaded on respawn but it will all be there on respawn exactly as its saved. http://www.mediafire.com/?w4zwlugftotzu5t
  13. WildFire6

    =BTC= Revive

    I know why its dropping gear. Ill make some notes on your script and upload it. Im sure youll be able to fix it.
  14. WildFire6

    =btc= co 35 'sides patrol'

    When I get home ill upload the version I have with vas. In case people dont want to use vas Ive modified the ammo script to include the missing rifles and ammunition. Vas now shows which ammo you need for each rifle so its easier. I tend to use the respawn from galliusto with the vas gear respawn. While I like that gall's script reloads what you died with if your inventory is full you will lose items. And it loads in a foreach magazines, foreach weapon fashion so it reloads everything completely out of order which is a big deal if you need a scope now. Or thap rpg missile got dropped cause your bag was close to full. Unfortunately vas doesnt load current gear, only whatever you saved, but it reloads it in exactly the same spot and will keep a weapon in backpack. So for my personal needs vas is a better option.
  15. WildFire6

    =btc= co 35 'sides patrol'

    Yeah so since your not responding can I have permission to modify your mission. Name and credit will still be given to btc and the creator. Just a few errors I can fix real quick.
  16. WildFire6

    =btc= co 35 'sides patrol'

    Yeah so there I was..... Using an sdar to take out the scuba divers, in a man to man fight 2 meters away from my enemy. I fired 6 mags, he fired about or 9. I watched his texture change to blood but then he would magically be ok. I was also hit a billion times and did not die. He finally somehow managed to kill me but I think it was because I tried to get close enough to touch him. I dont know how everyone underwater is pretty much invincible but they are. I dont get it. ****EDIT**** Theres no dual purpose ammunition I can find. Theres your problem. Cant find any EBR's either. I'd suggest: http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS) I throw into just about every mission I throw on my server. Limits the need on multiple ammo boxes too. Otherwise awesome mission.
  17. WildFire6

    =BTC= Revive

    Thats the one...
  18. Haha, despite the obvious derangement of this, im gonna go ahead and jump on the wagon. +1
  19. WildFire6

    =BTC= Revive

    Im just stabbing in the dark but I think he is talking about how when you get injured in ace sometimes you get back up. Like when you regain consciousness. Maybe? Also just to say, that the drag option only works about 1 out of 10 and has through every version we've used on the server. Any idea about root cause or what the deal is? We're using 8 I think now, the latest.
  20. WildFire6

    =BTC= Revive

    Both your questions have already been answered inside this very thread.
  21. WildFire6

    ConfigGrps

    Yeah I said the config groups are not working not the the spawngroup function. I've been using spawngroup for years and I know the parameters by heart pretty much.. What I was talking about is the individual groups. Like in the config viewer you have entries for the scuba diver team, motorized infantry, and weapons(launchers) groups. But as far as I know only one or maybe two entries actually work for spawning entire groups.
  22. So I know they arent implemented yet. Doesnt anyone know why? As far as I know all the individual classnames work, is the config grp pbo incomplete or something? I do hope it is implemented soon as its my preferred method of spawngroup.
  23. WildFire6

    =BTC= Revive

    Jman's on the job? Shit just got real. Im glad people are actively helping to improve stuff, I have a lot of pride for this community. On the bad side i gotta report some stuff, 0.7rc_2... players reporting an issue with 100 count mags spawn in gear with one round and cant be used. Sporadic reports of frag muzzle not being loaded on respawn so they always think they lost their nades. Also issues with the way gear gets loaded on respawn, if pack was full when you respawn it re-orders stuff and fills up your gear,... blah blah you lose a bunch of stuff. Might want to look into get/set loadout. Be nice if gear loaded in the same spot I put it in.
  24. WildFire6

    =BTC= Revive

    rc2 works great. No worries. Im using it 24/7 for the last week on my server. No issues.
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