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MacPharlan

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Posts posted by MacPharlan


  1. Ok, finally we got it. I was going a little crazy for a little bit there, I was 100% sure we had the opening scene assassination taken care of but it was still using the original files!

    Found another soundmissions file that had some of the same files! must have been overwriting them!

    So tested as an addon, works, replaces these files:

    dubbing_e.pbo

    dubbingradio_e.pbo

    soundmissions_e.pbo

    sounds.pbo

    These are complete replacement binaries, but the sound files are edited, not deleted, so you cannot really tell much of a difference (except for the one that was "hey **** **** ****", so it just says 'ba ba ba', pretty funny). But since it is the entire files, it is hefty, 600 mb+.

    I'll test it later to see if I can just use pbo's with edited files to see if it overwrites the pbo or extracts it over top.


  2. Hey, first off, thanx for the help! My son and I have been plugin away all morning and are almost done :)

    So this is where I am confused, if I have a sounds.pbo in my @MYMod\addons folder (under root), does that simply overwrite the sounds.pbo under common?

    If so then I need to do more work, my sounds.pbo ONLY has the modified files with full paths intact (to keep size small), I was hoping the game would unpack my sounds.pbo over top the unpacked sounds.pbo overwriting these files.

    It sounds from your post that I need to keep ALL the sounds.pbo (as well as dubbing etc) intact with my files overwriting them. Can you confirm?


  3. Ok, two more locations:

    dubbing_e.pbo

    dubbingradio_e.pbo

    Lost of dialog in these so prob wont find them all, but got all the firetruck words.

    I could use some help on how to get this into an addon though instead of overwriting my game files. Can someone help me out here?

    I see how to get the game to see an addon, but not sure how the setup the pbo. For example, in the sounds.pbo (located under common), I modified some files under:

    ca\sounds\Characters\Noises\Damage

    I am not sure how the game uses the mods, do I simply create a directory structure like above (ca\sounds\Characters\Noises\Damage) with my files in it and repack as a sounds.pbo (do I have to do something special here? just using eliteness to do it)?

    Then simply drop that in a folder called @mymod\addons under root? How will arma II OA know to extract to the correct area under common?


  4. Ok, I found the sound files in the sounds.pbo file. Instead of deleting them I simply edited them.

    Now what do I do to get this as an ad-don? (totally clueless in this area).

    I have several files that are edited from this area:

    common\sounds.pbo\ca\sounds\Characters\Noises\Damage

    Do I repack the pbo file, or simply create a pbo file with the edited ones? Then what?

    any help here is much appreciated.

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