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Friendorpho

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About Friendorpho

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  1. I'd be fine with BIS making up a few weapons, given they are inspired by existing prototypes. Why not a re-imagining of some of the older LSAT and ACR prototypes from the 80/90s. They are already including the KAC with caseless ammo, so making an educated guess at a functional caseless or flechette type assault rifle wouldn't be too ridiculous IMO. Note, most of the ACR protoypes (especially th G11) were impractically expensive and that might not fit into BIS' post global-economic-collapse-WWIII setting... I'm also sure that we will see many old favorites in-game. There have been plenty of guns that easily could have become obsolete if it weren't for task specific operations. At the time who would've thought the M14 would still be in use decades after the introduction of the M16. So there should still be a good number of current-gen weapons, but they should be upgraded to fit in with the rest of the setting.
  2. I'd love to see the Beowulf .50 cal or any other ridiculously awesome weapon make an appearence. Just to throw this out there, how about the Barrett XM109 (the M107 adapted for 25mm rounds) or the MRAD. I'd also like to see weapons that are modular beyond just what you attach to the rails. Since the story will take place in and around civilian populations, it would be handy to have the option to swap out an upper and use a smaller round, or switch to the larger round when needed. Would love to see some interesting weapons get in the hands of whatever factions end up representing China and Russia, particularly an AN-94, OC-14, PP2000, 9A91/Tiss for the Russian PMC. And if those aren't enough to be badass Russian weapons, BI could always take creative freedoms and make a super AK-9000.
  3. Friendorpho

    Stealth Kills?

    Mass and velocity are also a huge factor in suppressing a weapon. A suppressor is only part of the equation if you are still firing full load rounds. If you load sub-sonic rounds with less gunpowder, a suppressor is much more effective. There is a drawback though, that smaller rounds that rely on velocity to begin with (5.56 for example) lack the mass to remain effective at longer ranges when fired at sub-sonic speeds. The Russian 9x39mm type rounds are all sub-sonic rounds, but rely on weight and brute force (as well as a hardened steel tip/core) to deal damage at a slower velocity. It is possible with the right suppressor, firearm, and round to get results similar to the Hollywood James Bond suppressor sound. To go through the trouble of doing so is not practical on a large-scale military level, and as such military suppressors attempt to simply reduce the signature of firing a weapon. The suppressor that is now available for the Barrett M107A1 does a good job of masking the shooters exact location, and makes it harder to positively identify the tell-tale .50 cal firing signature. However the weapon is far from quiet (obviously).
  4. I'd love to see some form of air-burst 25mm grenades. Whether they are a weapon built specifically for that purpose (XM-25) or are simply a newer form of under-barrel launcher. Also on the subject of things that come in 25mm, how about the Barrett XM109 (those who aren't familiar this is essentially a M107 retrofitted for 25mm). This wouldn't be radically different from the NTW-20 that has been suggested earlier in this thread, but unlike the NTW, the XM109 is a "future" weapon. To my knowledge as well, the NTW is only used by South Africa. I'd also like to see some modular weapons make an appearence. Not only modular in what attachments they can use, but also barrel length, caliber, etc. Good examples would be the Barrett MRAD or DTA Stealth Recon Scout. The game would also need to include a necessity for swapping between rounds besides always taking whatever deals more death. Since the story will take place in and around civilian populations, you might want the option to choose between the power of a .338 Lapua, and something a bit smaller. Maybe the Magpul FMG9 just for the lulz.
  5. Friendorpho

    Stealth Kills?

    Smiley duly noted. What I was trying to get at was, should the hand-to-hand combat be super complex and border on being a martial arts simulator, or simply be a press of a button to use a melee weapon. The way I see it is that being too detailed would only make the hand-to-hand combat needlessly complex, thus requiring more money/time spent developing it, and make the end result as challenging as real hand-to-hand combat. Or the alternative, simply pressing a "Melee Attack" button. Granted these aren't the only two options, but the discussion that leads to the best option was what I was trying to inspire. One possible way to go about this would be the use of hand-to-hand QTE (quick time events) where you engage in hand-to-hand fighting and press corrisponding keys in order to execute parries/attacks in response to the actions of the enemy. This is only an example, I do not think that this would be the right way of going about the issue at least not for Arma 3.
  6. Friendorpho

    Stealth Kills?

    I'd be all for non/less-than-lethal takedowns, especially for the SP campaign. Hypothetically, there are circumstances in which you might need to restrain a civilian or take an enemy combatant in alive. Giving players the ability to do such things, would just be one more layer of depth. Granted, they should be risky actions, and certainly have potentially negative consequences. I'd also be in support of lethal hand-to-hand take downs as well. The only problem I forsee would be, maintaining the authenticity and attention to detail at the cost of having either a simplistic hand-to-hand combat system, or one that is too complex for it's own good. How exactly would hand-to-hand combat work, would our soldiers use Krav Maga or simply bash in an Opfor's face with an entrenching tool? Sidenote, if China is going to be present in-game I'd love to get my hands on a suppressed QSZ-92 in 5.8mm, crossbow I can take or leave.
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