PavelKrupets
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Everything posted by PavelKrupets
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Ending is a huge let down. Apart from crashes I don't want to spend a lot of time on a game (barely have enough time to play campaign anyway). Anyway. Wanted to buy 2nd copy to support devs but now I am not even going to buy new games from BI. Screw you BI and people who work here.
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CBA - Community Base Addons - ARMA 3 Alpha
PavelKrupets replied to sickboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Totally agree. This upload stuff is, well... -
Building Mission from Command Line
PavelKrupets posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, Is there a way to build mission from command line (not asking about how to do it from the game)? BinPbo doesn't seem to be working. Do I need to specify special flags to build a mission? -
Thanks!:) It seems google didn't scan this one yet. :) I only found callextension mentioned on this page. But i was close. Thanks BI guys! Will be able to finish 2 of my plugins easier now :)
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This is what I found so far. Not sure if wchar_t should be used. Also not sure about return value. Will test more tomorrow. Needs more testing: extern "C" { __declspec(dllexport) void __stdcall RVExtension(char* returnValueBuffer, DWORD returnValueBufferLength, const char* functionNameAndArgs) { } }
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How to read player slots count and weight?
PavelKrupets posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Is there a way to read slots count in different places on a player? Should I use weaponSlots in CfgVehicles? How can I read current player weight? Thanks a lot! :) -
Well given that JayArma2Lib contains core functionality it would be nice if it was part of Arma 3. Well plus ACRE like radios. Not a big fan of hacky solutions.
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
PavelKrupets replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
My ACRE 1.3.12 hangs TS 3.0.2 when I have 1 PRC148 and press "push to talk on 2nd radio" button (CTRL+SHIFT+ALT+3) by mistake. Actually I have Logitech G13 and I created script which presses these keys. Also TS hangs after some time playing Arma. Which is quite annoying. :( All this on Win7 64bit. Updated bug which sounded similar. http://tracker.idi-systems.com/issues/173 -
Is it possible to call C++/Network from Arma mod (for Logitech G13, LCD plugin)?
PavelKrupets replied to PavelKrupets's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Also as JayArma2Lib doesn't export any functions it must be "injecting" new functions to arma engine or "intercepting" calls to all functions and calls appropriate one from appropriate source. Well given that I have so many issues with ACRE (it hangs when I push to talk on radio I don't have, or hangs after some time) it would be nice if all this was in Arma 3 engine. :) -
Is it possible to call C++/Network from Arma mod (for Logitech G13, LCD plugin)?
PavelKrupets posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hello, Tried to find plugin but failed. Low priority. Is it possible to call C++ code from Arma and pass some internal status to it? Basically direct call to C++ or pipes/network will do. Optionally is it possible to pull status from outside Arma? Thank you! :bounce3: -
Is it possible to call C++/Network from Arma mod (for Logitech G13, LCD plugin)?
PavelKrupets replied to PavelKrupets's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
It looks that the only mod which does call native code is JayArma2Lib. It does it by hacking DSound.dll. Well usually DSound.dll loads from System32/SystemWOW64 folder. When you install @JayArma2Lib mod it adds modified DSound.DLL to Arma folder which is used by Arma. This modified DLL loads JayArma2Lib.dll and calls proper DSound.dll. Luckily it contains named pipes functionality so I don't need to create another hack. Woohoo. I am not a big fan of hacks. Would be awesome if Arma 3 engine supported things like pipes, etc. out of the box. -
I tried. No luck. Will double check today. Had to reassign it to 'HOME' as 'TAB' is my Radio 1 ('SPACE' Radio 2, '~' TALK).
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It seems new way to use javelin is: 1) Select Javelin 2) Press reload 3) Press (NUMPAD+) 4) Press N (darker screen). Day mode doesn't work at all. Why? 5) Now it locks and you can fire But how can I switch firing mode? Top/Down to direct, etc. Nothing seems to be working.
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Squad movement practice under fire
PavelKrupets posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello, Searched the net but couldn't find anything. Is there an easy way or mod to do this: - Bullets aren't fatal - Bullets cause some effect on you so you can tell when you were hit - All this is fired by either AI or other palyers - Works in multiplayer Idea is to practice movement but without reviving people too much. -
Squad movement practice under fire
PavelKrupets replied to PavelKrupets's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks! Trying to figure out how to make mods for ARMA. It would have been awesome if BI made a couple of tutorials. Oh well... -
Squad movement practice under fire
PavelKrupets replied to PavelKrupets's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sorry if it's a wrong thread. I checked descriptions and it says: "This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons." Seems to be okay to discuss ideas. I don't mind working on it but it seems there is one already. -
Throttle using high resolution device (14th bit)
PavelKrupets posted a topic in TAKE ON HELICOPTERS - PRE ORDER BETA
1) Can we add some sticky area in sensitivity control at 50% so I can choose totally linear behaviour easily? 2) When I choose to show values it shows -100 to +100. Is it actual in game values? Or is this for display only. I hope you use maximum available resolution. I use my joystick/thrust control in X-Plane it works like a charm (so precise). 3) I moved sensitivity to linar along all axes. I set dead zones to 0 on all axes. But I still have dead areas at the beginning and the end of the range. I judge using in game thrust indicator (basically green line on a side of the circle on light heli). Can this be cured?