TPWC AI suppression system in ARMA 2 & OA - ADDONS & MODS: COMPLETE Posted October 22, 2012 · Edited October 22, 2012 by SavageCDN PelleJones reported some FPS drop, most likely caused by the embedded TPWLOS. So if you are expecting more the 20 players and a lot of close AI, I recommend to disable for now. Just wanted to give you a status report on our use of the dedi-only COOP version last Saturday. Mission was on Cinder City 16 human players Approx 10 AI groups (4-5 units per) with another dozen or so single AI units. AI groups were using either UPSMON or Zorilya's Garrison Script Single AI units were using Tophe's HousePatrol script ASR_AI running server-side only ACE and ACRE (always :cool:) Embedded tpwcas_dsc script with these params changed: tpwcas_ir = 20; tpwcas_maxdist = 600; Embedded LOS enabled with these params changed: tpwlos_maxdist = 50; tpwlos_mindist = 15; This was indeed a close-quarters mission with some house clearing and almost all engagements < 200m. If I were to guess I would say a max of 5-6 AI units firing at any one time (so not an all out war or anything with TONS of firing). Happy to report absolutely no lag experienced from any players and server FPS was good (never below 28). A HUGE difference especially when it comes to LOS - with both (non-dedi) script versions running in the same mission it completely kills the framerate. As soon as LOS is disabled it is fine. One problem I did notice however was with LOS script - it seems that it works great for the first time an AI unit 'encounters' a human player.. but if I come back a minute later on the same AI unit it's like he's forgotten how to look around again.. .in fact one time I stood beside the guy looking out the window.. even fired a few rounds at his feet.. which then prompted him to turn and shoot at me :p Anyway great results and thanks once again!!