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SavageCDN

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Everything posted by SavageCDN

  1. Create a similar mission as a test but without any mods required. Run a test with your 21 players and this mission. If the lag is gone, add back ACE and TFAR, test. Still no lag? Keep adding back mods until the lag appears again.
  2. Ugh... I bet you needed a stiff drink after figuring that one out :lol:
  3. SavageCDN

    Storage fee?

    From that forum link: Are you a civ in-game? Maybe add values for all four? storageFee[] = {1000,1000,1000,1000};
  4. SavageCDN

    Storage fee?

    You might have better luck posting your question here: http://www.altisliferpg.com/ As Kylania mentioned AltisLife is a specific type of mission and not part of vanilla A3 content.
  5. AFAIK unit configs must be declared using a static faction file not via in-game script. See here for more info: http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings The most common cause of this is outdated @alive or @cba_a3 - make sure both of these are the latest versions. CBA_A3 - 2.4.1.160606 ALiVE - 1.0.7.1606161 If you re-map user key 20 to App Menu you need to restart Arma for the changes to take effect. Other than that I suppose it could be a mod conflict - please list the mods you are running.
  6. Please post the RPT file from your session (usually found in the root of the A3 server directory) - post to somewhere like pastebin.com and link back here.
  7. Post again if you're still having problems I can walk you through the TCAdmin setup.
  8. Could it also be something to do with 2D > 3D editor? - I recall reading something similar to this but of course can't find the post now
  9. Welcome back Kylania
  10. Yeah if you're doing a lot of custom stuff in DAC it's much easier to just de-pbo and work with those files, but for a few small changes it works well.
  11. If you want to do it without adding files to your mission folder I believe you can just use an objects init line (ie: the DAC module - add DAC_Marker = 0 to the init line). This will override the default value. See the note at the bottom of page 38 of the DAC manual.
  12. SavageCDN

    Server only loads official maps?

    Sorry for the delayed response - at this point I would try deleting and re-installing A3 server (if you are using a provider they will have a function for this) as it sounds like you might have a corrupt install.
  13. SavageCDN

    Server only loads official maps?

    Try deleting Namalsk from the server and re-downloading it. Also make sure you have any dependencies for Namalsk (don't think there are any but can't recall) loaded on the server as well. Sounds like you have a corrupt copy of the map.
  14. SavageCDN

    Mod line order?

    A good rule (not sure if this still applies in A3 but hey...) is: CBA always first Total conversion mods (ie ACE, RHS) next AI mods and other non-content mods (ie: ASR_AI, weapon resting, etc) next Content mods and maps last.
  15. SavageCDN

    Server Issue

    If both machines have the same IP then yes that is the problem. The easiest solution would be to change the IP of his client computer. However I'm thinking he is behind a NAT router and as such the public IP will be the same however behind the router the server and client will have different private IPs (usually 192.168.x.x). What he needs to do is determine the private IP of the server and connect using that instead of the public IP. Through a command prompt on the server you can type ipconfig /all which will list all IPs for each network interface. This should have worked through the LAN option.. if he still can't connect then my guess is firewall rules on the server which are preventing him from connecting over LAN.
  16. I see what you did there... ;) Will probably need a re-index after the update. Add an issue request here once done: https://github.com/ALiVEOS/ALiVE.OS/issues/9 You can also try it yourself if so inclined: https://github.com/ALiVEOS/ALiVE.OS/wiki/How-to-Index-Maps
  17. Wiki has a guide: https://github.com/ALiVEOS/ALiVE.OS/wiki/How-to-Index-Maps
  18. SavageCDN

    ALiVE/MSO Mission

    Few options: - check this forum there are some good missions posted (might require additional mods) http://alivemod.com/forum/ - you can also check out the demo missions available here: http://www.alivemod.com/missions It's really not that difficult to create a simple mission using ALiVE.. especially if you are used to MSO editing. Check the wiki it has a quickstart section: http://alivemod.com/wiki/index.php/Quickstart
  19. Just tested using NATO on Stratis and it works fine for me using: this setVariable ["CS_TYPE","ARTY"]; in the init field of a BLUFOR Mk6 mortar However as soon as I add this optional param: this setvariable ["CS_ARTILLERY_HE",50]; I get a script error. Strike my last the optional ammo param should be: this setvariable ["CS_ARTILLERY_HE","50"]; Wiki has been updated. Are you using more than one synced artillery piece? My test I just had the one mortar. Also if you have a vanilla repro mission please fwd to me.
  20. Thanks for the report will try and repro - are you using vanilla factions (ie: BLU_F, OPF_F)?
  21. Place your (crewed) combat support asset in the editor and sync (F5) it to the combat support module In the init field of the CS asset put this: this setVariable ["CS_TYPE","ARTY"]; Optional settings: this setVariable ["CS_ARTILLERY_HE",50]; //Number of HE Rounds. Can be HE, ILLUM, SMOKE, GUIDED, CLUSTER, LG, MINE, ATMINE, ROCKET (note that not all arty vehicles can use all the ammo types of course) If it still doesn't work test with a vanilla artillery piece (ie: NATO or CSAT) to make sure you are doing it right.
  22. For whatever reason certain maps will not index automatically - as Fritz mentioned it appears Hindu Kush is one of those maps. I'm unsure if there is a way to do it 'manually'... it would involve a ton of work if that was the case. Currently no it is not possible - there has been some discussion about adding in features like that but I'm not sure how far that has come. edit: if the units stay virtualized they will cross water without any problems or slowdowns however if they are spawned into the map they will attempt to swim ;) Latest patch introduced some persistence issues... I believe they are already fixed just waiting for release (that's what she said!!).
  23. You can blacklist units with ALiVE however if you want to replace vehicles/units you'll have to create your own custom config http://alivemod.com/wiki/index.php/Custom_Blacklists http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings
  24. You can now do it yourself!! Instructions are here: http://alivemod.com/wiki/index.php/Map_Indexing Ask questions or post the results here: http://alivemod.com/forum/ Filter for map indexing threads.. perhaps check this to make sure no one else has indexed it: http://alivemod.com/forum/conversations/map-indexing B)
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