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Everything posted by SavageCDN
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heroes will have some good suggestions for you... basically testing is your best bet. Let the mission run through for a few hours (run in editor at 4 x speed) so that you get a feel for how things will go without players (ie: how the AI do on their own), then adjust your numbers from there. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the info it is back in the queue for a re-index. The wiki shows these as supported: UNSUNG_E, UNSUNG_C (Civs) OpenDome has also created some compatible factions which are stored on the ALiVE Google drive. See here for info: http://alivemod.com/wiki/index.php/Supported_Factions#Orbatron_Factions edit; forgot he released a compatibility mod as well: With regards to the RHS ammo crate.. I believe this has been reported before. Try requesting a vanilla crate - if it contains stuff then I'm not sure there is anything the ALiVE team can do to fix it. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You would have to script in the addition of a custom objective 'on the fly'. See here for more info: http://alivemod.com/wiki/index.php/Script_Snippets#Add_a_Custom_OPCOM_Objective edit: there is actually a feature request to have this ability added to the ALiVE tablet in-game: https://github.com/ALiVEOS/ALiVE.OS/issues/332 -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Maquez, Please no need to be short with Marcel we are just trying to help. Can you post your server's RPT file for us to look at? This problem did not come up in testing before release so we'll need some more info to go on. Does this only happen on Tanoa (ie: have you tried Altis or Stratis)? edit: also please post your mission for us to look at Thanks, -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Server difficulty setting will affect the initial skill level of the AI however your AI mod will usually overwrite these values. https://community.bistudio.com/wiki/server.armaprofile Oh my! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes for IFA the units appear fine and turn to face the proper direction but will not fire any rounds.. .this happens with some other mods and crewed mortars. Thanks wiki updated. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately not you would need to use a 3rd party AI script for this kind of behaviour -
It sounds like disassembling static weapons doesn't remove them from the persistent vehicle data. Can you confirm this happens more than once and if possible provide your server's RPT file and persistence log (alive.log)? Feel free to PM me here or post on our issue tracker https://github.com/ALiVEOS/ALiVE.OS/issues
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ That sounds pretty accurate to me. Just a reminder that ALiVE does not modify vanilla AI behaviour in any way... all it does is hand out waypoints. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I like the way you think! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That escalated quickly -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
* Pokes @marceldev89 with a stick * -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try this as well: http://alivemod.com/wiki/index.php/Script_Snippets#Jump_To_The_Action.21 Create 2 radio triggers (or addActions) one for Attacking and one for Defending - choose one in-game and it will teleport you to the action! -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just set the number of re-spawns to 999 or similar -
Wow Pookie thanks for updating this mod.. one of my favorites from A2!
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This has been reported before with Iron Front mortars... check this thread on the ALiVE forums: http://alivemod.com/forum/2682-alive-player-combat-support-and-iron-front-artillery-pieces It seems to happen mostly with non-vanilla mortar units and I don't think was ever solved. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From HH The Dev re: civ grouping https://github.com/ALiVEOS/ALiVE.OS/issues/277 fixed with this commit: https://github.com/ALiVEOS/ALiVE.OS/commit/053708f674ce2e79feb220dbd92702bc9976b7d8 https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.0.1702201 he could help us confirm its fixed and it should be compatible to the current live build too if he is running a server -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah it sounds like Clafghan needs to be re-indexed for Alive. If you can try a simple test mission on Stratis or Altis (like one of the demo missions) just to rule out your Alive installation and/or other dedi problems. Also post your RPT if you get the chance. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Giorgygr, That error on your dedi isn't Alive-related might be a corrupted mod or similar try re-downloading CUP. Your RPT file will help with the SQf error. What map are you using? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
haha sounds like you got Arma'd -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey LDL - you'll need to post your server's RPT file (root A3 dir) as well as the alive.log file (@aliveserver folder). Post them to pastebin or similar and link back here or to the alive forums http://alivemod.com/forum/ Also make sure you have the most recent @aliveserver files which you can find once you log into the War Room. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As long as Mexico pays for it.... :lol: -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No need to tiptoe around the BB issue anymore... I've finally upgraded to an Android device. PS: we have a Prime Minister not a President... .at least not until Trump invades :ph34r: -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On this note I'd like to say a special thanks to HeroesandvillansOS for his work helping other ALiVE users - both here and on the ALiVE forums. Know that it is appreciated. :wub: -
Check the ALiVE forums I'm sure this has been covered at some point. http://alivemod.com/forum/