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Everything posted by SavageCDN

  1. There was never anything officially released. It made it to the alpha stage but never got any further. Silola wasn't the author it was some other guy. Took a quick look on the home PC but anything I might have had is gone now.
  2. I assume you've followed the instructions in the War Room server setup? Rented servers are hit and miss depending on the provider. ALiVE persistence requires certain files to function and sometimes providers block access to these files (.dll .exe and so on). Your best bet is to open a ticket with the provider and give them the server setup instructions. It's possible they have other Arma/ALiVE clients and have set this up already. You can also post your persistence log (found in @aliveserver folder) and RPT file (found in server root directory) to pastebin and link back here for us to look at.. might have some useful information.
  3. Kremator!! Yeah I remember that... can't recall what it was called but I don't think it was ever finished. Might have something on the home PC will check.
  4. If you've updated any of the unit configs feel free to PM me with them and I'll add them to github
  5. SavageCDN

    Server mods not loading, help!

    Unfortunately there's nothing in your RPT to indicate any issues.... and I don't see any ALiVE - related info in your RPT (you had a too many objectives warning in the previous RPT). Either the RPT was cut off or you're not using any ALiVE modules in your mission... which is OK just different from last log. What I would do is make a copy of your mission and in the copy strip out as many mods as possible and test... it's the only way you'll be able to determine which mod is causing the issue. Try to use vanilla assets in your test.
  6. SavageCDN

    Server mods not loading, help!

    Yeah the objectives will only affect the initial load time... nothing to do with the problem of not being able to join the mission. Try removing all sound mods (JSRS and Dragonfire) from the server... also try disabling MCC Sandbox that can have issues when run alongside ALiVE. If you still have problems you might need to remove some mods to troubleshoot where the problem lies.
  7. SavageCDN

    Server mods not loading, help!

    That RPT is hard to look at... Unless my info is outdated you should not run JSRS server-side (or any client-side mods for that matter). 19:59:36 ALiVE OPCOM created 201 new objectives! Too many objectives for ALiVE - try reducing to 80 or so if possible.. this will greatly increase your load time.
  8. Check my signature.. not sure if the RHS config is 100% up to date.
  9. This looks great thank you!
  10. Woah.... lay off the insanity peppers there Reaper
  11. I would make an account on alivemod.com/forum and post your question there. We'll need to see your RPT file (server) which should have more info. How are you saving - War Room, local DB?
  12. Hi just wanted to mention a few things - there is a setting to adjust how quickly groups spawn called SmoothSpawn in the Virtual AI module - that might help with the server load when spawning lots of AI groups. Also in the same module there are two settings called Virtual Combat Speed Modifier and Profile Speed Modifier that might help with keeping virtual troops from moving too quickly. http://alivemod.com/wiki/index.php/Virtual_AI_System
  13. There is a script you can run to spawn and profile a group: http://alivemod.com/wiki/index.php/Script_Snippets#Spawn_.26_Profile_Group_Script_By_Jman
  14. SavageCDN

    Multipler mission wont start

    Hi NachoGuy, I'm out of town until next week - got your PM but it's hard to read RPT files on mobile with half a bar of signal strength. Will reply when I'm back. cba_settings.sqf error - you can probably ignore this one I believe it's looking for a \userconfig settings file but it will revert to defaults if not found https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System If you can get past the unit selection screen and get to the briefing then it's not a unit mod that is missing (IFA3) ... however it could be another mod (Faces of War for example) Multiplayer settings look OK - that message about not being a server is for your intro which actually runs as a separate mission before the real mission... there will be another mission init entry further down with your actual mission name that will say isServer: true .paa and other graphics (p3d) errors are most likely mod-related (IFA3) and shouldn't prevent the mission from loading As others have suggested make a copy of the mission and in the copy remove the intro and all scripts called from init.sqf or initServer.sqf and test that. -Sav edit: if you are in [KH] just ask Jman for help
  15. SavageCDN

    Which Arma game is best for editing ? (POLL)

    For sentimental reasons I want to say Arma 2 / OA however the editor in A3 is so much better I'll have to go with A3. 3D editor and item/unit placement, setting all units playable at once, snap to terrain and other height features... the list goes on....so many improvements.
  16. Might as well... I'll add whatever you post to the wiki
  17. Your wish is my command :) Added to wiki: http://alivemod.com/wiki/index.php/Supported_Factions#jarrad96.27s_Orbatron_Factions If you like PM me with the details for the other factions and I'll merge them into the same section (I gave you your own section). I'll get you... and your little dog too!!
  18. Hey Orc good to see you around again! -Sav
  19. ^ Sorry I meant that question for jdingo
  20. I've seen this before when using a ton of mods... there is no easy fix other than to trim down your mod list, or reduce the number of objectives and units in your ALiVE mission. edit: how much RAM in your system? Are you running 64bit Arma? https://www.reddit.com/r/arma/comments/2y8ctr/too_many_virtual_memory_blocks_requested_im_so/
  21. In the future please post your RPT to pastebin.com or similar and link back here. Unfortunately I see nothing ALiVE-related in that RPT
  22. Are you using RHS by chance? http://alivemod.com/forum/2880-orbat-vehicle-paint-not-applying
  23. ^ Does this happen with vanilla units (ie: NATO, CSAT)? I've seen similar using modded units when testing CQB in ALiVE. Possibly a building issue as well?
  24. Bit late but the best map for testing CQB is Fallujah IMO
  25. I would double-check any of the settings from the template just to ensure it is what you want in your mission. Don't forget to do a player test as well with a few guys on the server before you have your 'official' mission running... to iron out any MP-related problems. Check the wiki for any questions and post on the ALiVE forums if you are stuck. http://alivemod.com/wiki/index.php?title=Main_Page http://alivemod.com/forum/